Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163535 times)

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #240 on: May 16, 2009, 02:25:53 pm »
Post those screenshots!

peeg

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #241 on: May 16, 2009, 03:12:13 pm »
Post those screenshots!

I second that! :) It's always nice to see progress on this awesome project.
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Under the moon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #242 on: May 16, 2009, 08:54:32 pm »
Very nice. Very.

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #243 on: May 17, 2009, 07:01:50 am »
Most excellent, niko. The new tower texture came out well , I think. I must ask, will all the lots be customized thus? It will look terrific if they are, but the way is long, and I won't be much help with structures of that caliber. There are some lots which already have structures to fit as they are, but if you customize each spot, even just the ones with weird shapes, won't the memory required be awfully large?

I'll get as much instancing done on the tavern as I can tomorrow.

Again, most excellent.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #244 on: May 17, 2009, 12:09:41 pm »
If i won't customize, we will have streets like on manhattan ;] not really as on our map. Memory usage - not sure if it is that, or CPU or graphics card, but it is kinda hard to compose a city of 5 buildings, each duplicated in unchanged form 13 times.
Speaking about size. I wanted to talk about citywalls layout.



Would look better if there were no problems with lighting. In theory i shouldn't really bother about it. But then screenshots don't look alright ;p



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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #245 on: May 21, 2009, 01:16:57 am »
Ylian building with Zwei's textures, but edited to look betterz from closup
and a bigger building variation.



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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #246 on: May 21, 2009, 01:31:16 am »
You adapted it well. Your version is certainly much improved from my original.

I like the new choice of roof tile, by the way.

Didn't make any progress on instancing because I got an abrasion on my cornea. That's about healed by now but I have exams coming up so I'll be busy until about 10 am next Wednesday.  After that, it's go time.

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #247 on: May 24, 2009, 09:25:10 am »
Here's a quick render of that long awaited mining cart.


Keldrena

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #248 on: May 24, 2009, 11:57:21 pm »
Very nice. I'd add grome to the texture if I were you, though. It looks too clean for a mining cart.

Oh, and I just remembered. I have some posters to up load.

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #249 on: May 25, 2009, 01:12:41 am »
Baldur already told me to add grunge. Just adding contrast first.

I also noticed that PS's renders of model would be closer to Blenders normal 3D (Objectmode/Editmode) window, rather than the render screenshot I posted.

All of the mining cart files are on the FTP server. Just needs that grunge/grime/dust/muck.

I'm thinking a bit of brown staining on the wheels, some black and brown ore-dust rubbed into the wood in patches, I'll hopefully toss some rust into the metal parts and would that be enough?

Open to suggestions.

khoridor

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #250 on: May 25, 2009, 04:33:39 pm »
Well, if asking for suggestions on the mining cart, mine would be to have the texture match more closely to the cart shape. What I mean is that it generally looks like made of painted wood, reinforced with metal bands. Yet some of the edges don't seem to follow that material structure; this is most visible near the flat rear of the cart, but may be also true on more joints. It does look like the wood is oddly folded in some places.

About the stains, I don't think you need rust; that all depends on how old and unused you want it to be. What usage brings is bumps and cracks, because blocks and rocks are thrown, not gently put in it. On the metal parts, that would actually make  shinier scratches. Muck is always good though. Lots of dust for a coal mine, not so much for metal ores.

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #251 on: May 26, 2009, 10:08:26 am »
thanks khoridor.

I am currently reworking the texture to be entirely planks, no plywood. I will fit the planks so that changes in angle in the mining cart body are reflected by plank changes (so the cracks match the corners).

your advice on the metal work... I'll try and get a happy medium, as half the people want rust, half want it to be in good nick. The cart will probably be used in multiple ways... the abandoned cart in some places, the still-used cargo transport in others.

In some places maybe a brand new cart at the cart-makers shop.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #252 on: May 26, 2009, 03:05:39 pm »
I believe metal bands are a good idea, exactly for making the cart stronger and yer, scraches and bumps all over the cart come with a normal usage of it.
As for rust. Iron gets rusted quite fast. At our times noone really use iron anymore and instead steel is overly present and often it is additionally stainless to different degrees.
While in PS times iron is much more common than steel is.
I'm not that sure, but iron would probably be covered with soft brown rust after not even 1 month after produced, but the iron bends itself can stay strong for good several years or longer. That's why it should be rusted.
But there are ways of protecting the iron from being rusted. It may be covered by different kinds of oils, which can by acquired by natural use and paints, but i'm not entirely sure what technology is used to produce pains usable for painting metal and it is highly possible such a technology is not available in Yliakum.
I'm speaking about it, s we know what kind of colors the cart should have. If meatl is covered with oils, it gets darker and scratches gets filled with very dark mix of... stuff.



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Homik

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #253 on: June 03, 2009, 03:49:41 am »
Update: On me!  :sweatdrop:

Finally, FINALLY, school comes to an end next week, and then i'll be able to get stuff done! Who would'a though, amirite?  :woot:

ahem  :-X

anyways, maybe we can finally get this shindig in game  :thumbup:

Madoring

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #254 on: June 06, 2009, 09:57:17 am »
* Madoring hopes so!