Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163746 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #270 on: July 10, 2009, 12:58:34 am »
They are not blocking IRC alltogether ad the freenode problem was inside my client, which got fixed by a restart. They did block some irc networks in the past appearently, but at this time they block mibbit.com domain
They do so, claiming that this way they are providing a safer net^^ But the truth is they are saving on the transfer ;p

Anyway, enough of this crap, i hoped i can delete my previous post, before someone answer it xD



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Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #271 on: July 10, 2009, 08:52:01 pm »
what's the status, are you getting the aid you need?

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #272 on: July 11, 2009, 12:42:41 pm »
yes Xillix, it is also great to see Botanic on the channel, daily



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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #273 on: July 14, 2009, 08:39:56 pm »
here is a tower which was earlier posted without a texture




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weltall

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #274 on: July 14, 2009, 09:21:05 pm »
nice  \\o// keep it up!!  :thumbup:

confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #275 on: July 16, 2009, 04:10:03 pm »
Really nice. Really can't wait for Amdeneir to be included in next update. :D

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #276 on: July 31, 2009, 08:09:32 am »
Looks great, Niko, though imo the top that's been cut off is even better. :)

I've remodeled the temple, as my previous model was very much lacking in quality.


The texture has had a few things fixed since this pic.  I've added shadows to the bottoms of the stacked stones along the walls and fixed the edges of the stones as well.  Now I just have to touch up the seam in the marble by the door.


Under the moon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #277 on: July 31, 2009, 05:11:27 pm »
Pretty cool. I like the design. Very unique adaptation of the small house concept art from the main page.

It is fun to see updates on a city or artwork in development. Much more fun than seeing no progress at all for months or a year just for the sake of a little 'surprise' that lasts until everyone posts screenshots. Also, it is better for the artists, some of whom actually like the community support and encouragement that would come from being allowed to post works in progress.

Vengeance

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #278 on: July 31, 2009, 06:12:55 pm »
I agree it is fun to see these updates.  What's even funner though, is seeing snarky comments from ex-devs who would rather make passive-aggressive attacks on the team than just contribute to the efforts they like.

Waylander

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #279 on: August 02, 2009, 08:58:05 am »
I agree it is fun to see these updates.  What's even funner though, is seeing snarky comments from devs who mistake obvious criticism for passive-aggressive attacks on the team :P

Also, just watching the team fall into crazy is rather funny, too.

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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #280 on: August 03, 2009, 12:11:06 am »
Looks great, Niko, though imo the top that's been cut off is even better. :)

I've remodeled the temple, as my previous model was very much lacking in quality.


The texture has had a few things fixed since this pic.  I've added shadows to the bottoms of the stacked stones along the walls and fixed the edges of the stones as well.  Now I just have to touch up the seam in the marble by the door.



You asked me before and I must say that this is more true to the concept, even though the adepts have gotten bigger rooms than they deserve :P As I said before, I like the design of the roof. It's got a spiney vibe to it which fits very well with the Klyros

Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #281 on: August 12, 2009, 08:48:40 pm »
What is the status of putting the city together?

Are you almost done?

It seems you've already got a lot of content, I am sure the players would like to walk around in it....

How about interior spaces?

Do these buildings have insides?

Let us know, the devs would love to get this material in game for the players rather than on the forums to be ogled.

confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #282 on: August 17, 2009, 06:45:23 pm »
Ogling is very hard work. Would be much easier on the heart if we can run around in Amdeneir.
« Last Edit: August 19, 2009, 07:53:50 pm by confused »

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #283 on: August 18, 2009, 07:02:00 pm »
Okey, i have came back from great vacations and i'm sitting over this quest to fill lower quarter with buildings.
There is really nothing better than support from other people, who will actually make use of your work. That's one of the very few reasons, which motivates me for work. And i love this.

Also, looks like i have to make a small piece of texture for the cellar part of a building, because the ground is not that flat, eg over 20 meters there may be 2m height difference. So this means some buildings cellars will be visible where the ground goes down. And that's good because it's how real buildings are.

I think saying almost done is a bit too much. But with every space filled, it is faster to fill another.

I may remember it incorrect, but buildings with interriors are hospital, temple and tavern. I think it is possible to make interriors for common buildings too, but i think the qurter as a whole will come faster if these interriors will be made later.

Ok, i stop writing now and do the thing and post some screens later!



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Xillix Queen of Fools

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #284 on: August 18, 2009, 08:08:17 pm »
you may want to consider a "klyros" guild house interior for the area also at some point.

The word done for area npcs is being reviewed. I have read that material and find it worth including, now the inconsistency experts and copy editors will go over it.