Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163310 times)

botanic

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #285 on: August 18, 2009, 11:31:57 pm »
st-st-status


confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #286 on: August 19, 2009, 08:06:26 pm »
Looking good. Just need to place the university, temple, and leadership tower to the above map to make the make more fuller. :D

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #287 on: August 20, 2009, 02:14:57 am »
Progress on Vigesimi's tower:

confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #288 on: August 21, 2009, 06:10:32 pm »
Really looks nice with those gothic type arches, can't wait for the textures to be placed on the model.  :thumbup:

Oh, yes. A Klyros guild house would be very nice too. Especially for the Klyros only guild.  ;D

Sadly I am no graphic artist to help contribute to this project.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #289 on: August 24, 2009, 12:01:27 am »
Ok, one street block finished. there are like 7 more left. These should go faster, coz now i know exactly what to do while joining ground with the buildings.
3 screenshots:



Thats CS renders. from blender of course. Listen careful now There is that bug that most of the faces are unafected by the light (their lightness is always the same as original texture, no matter what) You can recognize these faces, because you can actually see them you-could-think-alright.
The faces without a bug are very dark. These faces are ok. If i added more lights, like street lamps, but especially ambient light... then they would look more or less ok.
If you know what is this issue, and so know how fix it. WRITE.
Someone could wonder why do i bother if it is going to be exported to max anyway. But still, i want it fixed, also to make better screenshots ;]


Also, a watchtower has been added and citygate for the uper quarter (not visible ate screenshots, because there is not much to look at yet)
« Last Edit: August 24, 2009, 12:04:18 am by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Under the moon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #290 on: August 24, 2009, 12:23:21 am »
That is awesome. Rock on.

Timmothy Perriwinkle

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #291 on: August 24, 2009, 02:14:59 am »
Code: [Select]
[img]http://img515.imageshack.us/img515/8679/imag5e1.pn[/img]

You forgot a g, in 'png'


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Anumesa

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #292 on: August 24, 2009, 02:45:48 am »
this looks fabulous!! keep up the great work guys :)

Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #293 on: August 24, 2009, 03:46:32 am »
It does look great :) I'm proud of you.

kiou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #294 on: August 24, 2009, 07:08:20 am »
* kiou nods
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LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #295 on: August 24, 2009, 03:36:40 pm »
* LigH already sees people of any race using cloaks as fake wings to mime being Klyros to live in this great town! :D

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Under the moon

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #296 on: August 25, 2009, 09:28:06 pm »
You don't have to be Klyros to live there. :P

Talad

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #297 on: August 25, 2009, 11:56:42 pm »
Assembling the pieces into a real level is something that can bring problems. We want to use instances of the houses that have the same geometry (we can change the texture though) and there are a number of other things that can go wrong, like isolated vertexes, not welded faces, wrong UVs, geometry not assigned to future doors objects, etc...

My suggestion is to finish the individual elements, and then seek advise before assembling into a complete scene. Everything that should be instanced should follow the naming convetions we use in 3dsmax, so will be easier to identify. Lights are also different from blender to 3dsmax.

ThomPhoenix

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #298 on: August 26, 2009, 12:42:57 am »
Awesome shots! I can't wait to see how even more cool they would look with lights & shadows :D
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weltall

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #299 on: August 26, 2009, 06:34:02 am »
keep it up i'd love to run in it eheh!