Yup, you should look through the topic
phase 1 and
phase 2probably especially the images - that is called concept art IMO btw ;p But i tend to tweak terms to my liking.
http://city.xordan.com/phase_2.pdf read the official settings description.
We do have the buildings done already. The only thing I do with buildings now is tweaking what we did to match the streets, other buildings and so on. That is done directly in the main city 3d file. Meaning one has to know blender to do it.
I think you should get yourself involved, mainly to develop your skills.
The question is what you can model right now. IMO there is only a need for a specific purpose buildings right now. Such a buildings are for instance a public bath, for the Klyros who like water. there may be a bakery-identified by the big chimney. And there it is important to remember that buildings are more that a rectangular base, walls up from it and a simple roof. Buildings use round shapes or/and complex of smaller rectangular bases connected in a various ways. It's walls don't have to form only 90
o angles.
And of course noone is forbidding about being crative and do something else needed in the city.
And as for developing your skills, you should try yourself with textures at some point, because as someone who does both i can tell you that one is modelling a mesh thinking about how to texture it and not every object can be textured as optimal as expected. This means that someone may have a big difficulties texturing a mesh you do. But you can for instance texture it all with a dummy texture (this means you don't have to make a beautiful texture, but a texture which you use for UV mapping [thats texturing], meaning you UV map by yourself)
Real time talking lke irc, helps to answer questions and advice. I hope you aren't giving up

And thank you Confused
