Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163278 times)

confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #330 on: November 18, 2009, 06:15:58 pm »
Nice going.

I would not worry about perfect graphics now. Just get it into next release. Graphics can be fixed via content updates.  \\o//

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #331 on: November 21, 2009, 01:11:07 am »
The reason there appears to be no lighting in these pics is because they're screenshots from the Blender working screen, as opposed to rendering. It's a faster way of geting basic screenshots done, and we only need the basic screenies to get excited :D

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #332 on: November 22, 2009, 05:17:20 pm »
ok, not going into the current release, coz, even thogh the buildings are there, the details are not, and it's important for our judges.
Maybe i won't follow the trend, but i'm not worried ;p
Maybe release addon somewhere between this and next release or maybe at next release.



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Lolitra, Celorrim Purrty Twins

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #333 on: November 28, 2009, 03:56:03 pm »
I must applaud you all on your most excellent efforts... wonderful!
Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
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gurn1701

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #334 on: December 21, 2009, 05:14:15 am »
Any progress?

bloodedIrishman

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #335 on: December 21, 2009, 05:23:00 am »

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #336 on: December 21, 2009, 09:26:05 pm »
I disagree. :P
We've submitted the lower quarter to the team, with whom we will continue to work ad help understand what we have submitted and where our progress stands, and we are beginning to work on the landing platforms quarter.  We took a little break once the lower quarter was submitted, but we haven't stopped in any way.

ThomPhoenix

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #337 on: December 21, 2009, 10:07:15 pm »
Wewt! Can't wait to see this in (hopefully) the next release :D
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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #338 on: December 22, 2009, 12:25:27 am »
As far as I know, we intend to release the city piece by piece through updates.  And I can't wait to see it in game either.

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #339 on: December 22, 2009, 05:33:37 am »
* Akkaido Kivikar pats Zweitholou on the back.
* Akkaido Kivikar then locks him to his Blender install  :devil:

confused

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #340 on: December 23, 2009, 05:51:38 pm »
Well done.

Glad they planning to release the city piece by piece through the updater. Waiting for another PS upgrade is may too long to see our wonderful city.  :D

So that leaves us with a very important question, when will we see the first piece in PS?  \\o//

Ironstark

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #341 on: December 23, 2009, 07:25:19 pm »
is it soon(tm)?   ;D

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #342 on: December 23, 2009, 07:51:34 pm »
Ironstark, you have touched upon one of PlaneShift's fundamental truths. :)

At the moment I am awaiting instruction as to where to place the lighting.  Meanwhile Nikodemus and I are working on the landing platforms and other bits and pieces of the city and quarries.

gurn1701

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #343 on: December 26, 2009, 03:10:18 pm »
Yeah! Now Im looking froward to everytime I see " There is an update available "

EStripus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #344 on: December 26, 2009, 06:48:04 pm »
*applauds the hardworking city builders*

I don't understand any of the technical talk, but I like the ideas that I see in the graphics.  Also for those of use that don't understand how to do all of this modeling stuff, the topic has been great for us non-techies to understand how much work goes into creating all the modeling of Yliakum. It has been very educational, thank you for sharing the progress with everyone.
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