Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163821 times)

Nivm

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #390 on: May 16, 2010, 08:54:39 am »
 I can't seem to access the freenode server with VIRC, it just crashes every time I try. However, I can still access the Bay 12 server and the Infinity server. There's also the snag about me being dead tired right now; good night.

Akkaido Kivikar

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #391 on: May 16, 2010, 08:55:45 am »
All PlaneShift channels are on Freenode, so you will need a client that can access Freenode.

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #392 on: May 16, 2010, 09:31:51 am »
And if it is just "Opera browser", or the "SeaMonkey Mozilla suite", or "Firefox with ChatZilla", or the FreeNode webchat applet...

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #393 on: May 16, 2010, 04:31:10 pm »
you can use http://webchat.freenode.net
Edit: Uh, sorry, I didn't see

Yaniel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #394 on: May 20, 2010, 02:27:58 pm »
There is an FTP, you'll need to talk to Niko for access to it.

Which quest is that?  ;D

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #395 on: May 22, 2010, 12:44:01 pm »
I'm back in the game.  I've almost completed the mesh for the hospital interior and all the furniture needed inside, and after that I will map and texture.  I've also planned out components for the aquifer tunnels and a little while ago developed a quad of run down slums housing.  All in progress. 
I met with Nivm.  We talked about the project in general and Nivm is interested in doing the temple interior.  Also, some of you may have noticed the announcement that google wave became public this week.  Niko and I had discussed it's potential for use with the project, and this night/morning Nivm and I set up a wave containing (or soon to contain) all information and art concerning Amdeneir.  We hope wave's format and the consolidation of the information will help organize the project, making clear what is done and what needs doing.

No pics today, but I'll upload some asap.

p.s.Adraax team members-If you're interested in joining the wave to see where things stand and to contribute, feel free to join in.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #396 on: June 13, 2010, 02:24:49 am »
This reminds me the making of university of Amdeneir, huge building, huge texture and a lot of UVs, except with the uni it's Baldur who did texture.

And yes i wish i was able to produce content with a speed of a lightning, but what any of ya can do is help out, like Nivm for instance!




What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Earowo

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #397 on: June 13, 2010, 04:15:28 am »
seeing these pictures, has it been tested if you can even walk on the ground yyet?

and a side ?, now that the people who were working on the new part of oja, finished the new part of oja, are they going to work on somthing else, like more to DR or are the going to help get amendenier done faster?
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #398 on: June 13, 2010, 05:48:47 am »
and a side ?, now that the people who were working on the new part of oja, finished the new part of oja, are they going to work on somthing else, like more to DR or are the going to help get amendenier done faster?

If by "people" you mean "Xoel", I have other small projects to work on for PlaneShift.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #399 on: June 13, 2010, 04:40:18 pm »
Yea, it's perfectly possible to walk after exporting (exporting to PS is a different story, but it is also possible in this or other way.
And yea, the tred is that different people skillful enough to help out are usually also doing something else for PS, so Amdeneir remains with the same set of contributors.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Falcon Avian

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #400 on: June 13, 2010, 07:49:01 pm »
* Falcon Avian runs around in circles squealing after seeing the image.


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

Nivm

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #401 on: June 13, 2010, 08:58:41 pm »
 So that's the connection between the hospital and chapel? Or are pieces being reused?

 I also wanted to ask a settings/design/texturing question that came to mind while working. Supposedly no klyros are allowed to land on or near the chapel, as it's supposed to be quiet and peaceful. The building's spikes can act as a mild deterrent, but they can be landed on fine with a bit of aiming, and would save a lazy klyros time. So a far more effective deterrent would be to made the roof smooth and curved; so any klyros attempting to land would slide off and onto the pavement below.
 Can a ceramic shingle texture be used for the chapel?

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #402 on: June 13, 2010, 10:24:58 pm »
Yeah Nivm, that's the connection. Btw, not sure if you have seen it but i have made quite a few answers on the wave, including the chapel. And among things i have written there, it all makes most sense after looking at the mesh (involves eighter our sftp access or e-mailing (my e-mail is the one i have on wave btw))

If comes about Klyros not landing near the chapel. If comes about silence and some respect to the place, I'd say it's a matter of unwritten rules. Also if comes about gliding down to land on the chapel - it's pointless, it's has quite a sharp roofing and there are no entraces too.
If comes about silence, well I suppose deep in the chapel, the street noise is somewhat lowered, but it is important to notice that it lies on a fork of 2 main streets. The one seen on the screenshot is leading to the Landing platforms slums area (but it is also the shortest path to the landing platforms itself from the Blackhole quarry) It's again seen better by looking at the 3d stuff.
Again, no Klyros will attempt to land on the chapel and Klyros gliding down from building exit towers in the neighbourhood will be trying to land on the streets (attempting to not crash on someone else head too I'd imagine ;o)

The roof texture is done and IMO it looks eighter as ceramic or some metal



What you can failure tommorow, failure today.


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Falcon Avian

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #403 on: June 13, 2010, 10:38:01 pm »
Yeah Nivm, that's the connection. Btw, not sure if you have seen it but i have made quite a few answers on the wave, including the chapel. And among things i have written there, it all makes most sense after looking at the mesh (involves eighter our sftp access or e-mailing (my e-mail is the one i have on wave btw))

If comes about Klyros not landing near the chapel. If comes about silence and some respect to the place, I'd say it's a matter of unwritten rules. Also if comes about gliding down to land on the chapel - it's pointless, it's has quite a sharp roofing and there are no entraces too.
If comes about silence, well I suppose deep in the chapel, the street noise is somewhat lowered, but it is important to notice that it lies on a fork of 2 main streets. The one seen on the screenshot is leading to the Landing platforms slums area (but it is also the shortest path to the landing platforms itself from the Blackhole quarry) It's again seen better by looking at the 3d stuff.
Again, no Klyros will attempt to land on the chapel and Klyros gliding down from building exit towers in the neighbourhood will be trying to land on the streets (attempting to not crash on someone else head too I'd imagine ;o)

The roof texture is done and IMO it looks eighter as ceramic or some metal

Actually, Esorono is pretty bad at those "Unwritten rules" and would likely try to glide on it if given the chance XD


I have an ego so large it has it's own gravity. So in short, yes, everything does revolve around me.

Nivm

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #404 on: June 13, 2010, 10:54:16 pm »
 I had totally forgotten about the wave site, sorry. I would like to note here though, that I have the model up, and the spikes are long and few enough that they can be used as perches more than defenses. Heh, I also hadn't realized the popularity of those streets...if the chapel is to remain a place of peace and quiet contemplation, it will require thicker walls.