Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163704 times)

Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #405 on: June 14, 2010, 07:39:27 am »
Good lord boy, you just pick holes in EVERYTHING. Can you not play a game for some fun?

Candy

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #406 on: June 14, 2010, 10:28:21 am »
Some people are content to poke holes in the trepors in-game, Nivm likes to poke holes in the game itself.
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Nivm

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #407 on: June 14, 2010, 03:43:27 pm »
 I think that's accurate. Although I usually think of it as revealing instead of poking, since they are there whether or not I talk about them.

 And on the subject of fun...

nightwolf

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #408 on: June 23, 2010, 05:21:37 pm »
Is it free will? All we have to do is a building to fit the space?
Shoudn't we get a hitbox or something to incadrate a building? Or a theme? A building to match? Etc...

Nivm

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #409 on: June 25, 2010, 06:34:40 am »
Come to this↓ place
The server they use is run by Nikodemus, not the PS team. Anyone is free to join the CityContest team at the #planeshift-citycontest channel on the Freenode IRC server.
and start firing your questions. You'll probably figure out how to ask the right ones quickly.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #410 on: June 25, 2010, 10:22:11 am »

The server they use is run by Nikodemus, not the PS team. Anyone is free to join the CityContest team at the #planeshift-citycontest channel on the Freenode IRC server.

It's more like devs founded it for us. And today there are usually 3 people who don't turn their computers off often: (so they are the most expected ones to be found there)
Botanic
me
weltall

Botanic and weltall are there to help us out with their knowledge on PS, CS and it is well appreciated.



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Drelborn

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #411 on: July 07, 2010, 02:02:25 am »
Well, I must apologize for disappearing after my last not-so-positive post :). I found myself out of a computer for a while, but am now back in business. That said, I remembered that a stable had been mentioned as a project for me, so I did a little work ahead of time, and came up with this.

http://img689.imageshack.us/i/stable1v.jpg/
http://img94.imageshack.us/i/stable2.jpg/
http://img197.imageshack.us/i/stable3.jpg/

Anyways, I'm available again.
« Last Edit: July 07, 2010, 02:05:13 am by Drelborn »
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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #412 on: July 10, 2010, 08:43:03 am »
Drelborn: The stable looks like a great start.  I think niko is more in charge of the stable than I, so I'll let him talk with you about some of the design elements.  I went back through the thread and noticed you mentioned interest in working on furniture.  I've finished the mesh for about 10 pieces of furniture that need uv mapping and texturing, if you'd like to give any of them a try. Glad you're still able to help!

I haven't posted an update in a while because I've felt that I can get more done with the time it would take me to post, and because I want to get things to a good point before I show them.  Anyways, here's a few pics of mesh updates for the tavern (before anyone asks why I'm working on the tavern when a tavern is already done, I'll answer that I didn't know what I was doing on the original tavern, and when I went back to look at the tavern mesh about a month ago I discovered lots of problems with the mesh and mapping, so I had to make some changes to fix the problems and decided to fix a few other issues with design and layout at the same time ;) ):

     Exterior:
          (hanging sign for the tavern; the font will change, scurlock's just a stand in)
         
     Interior:
             
         
     Other:
          (working on lighting and luminosity texture for the street lights)
          Forge with bellows courtesy of niko
          old wip of the smithy and blast furnace by niko, the mesh for which is now complete and being textured by mindari

The hospital interior mesh is finished and all the furniture is linked and placed, but it's hard to take a good picture of it because of the set up.

I'm currently working my way through the uv mapping and texturing on these buildings.  Hopefully I'll have more, and better, screenshots soon.

Falcon Avian

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #413 on: July 10, 2010, 10:21:03 pm »
We have enough furnaces in Planeshift  :thumbdown:


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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #414 on: July 10, 2010, 10:41:31 pm »
I'm interested in knowing how stables work in PS right now. Yes, I don't play so I have no frikking idea.
I ask coz i need to know where these should be placed.
near city gates? tavern? traiding and players gathering point?



Falcon, maybe that will come to you as a suprise, but every bigger city needs a furnance. Especially Amdeneir as one having really high construction enginering achievments. From settings PoV

Nontheless, from game mechanics point of viev that's indeed a problem if there were placed furnances which would remain unused, simply because players wouldn't see sense using these, for instance because of time/gain reasons.
Though that's not fully our task to do. What means i can help in these matters, but thats something in the range of PS team.



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Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #415 on: July 11, 2010, 04:13:31 am »
At the moment there are no stables in PS, they're more as a deluxe idea, no mechanic, and would probably be by the gates imo.

Eliseth

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #416 on: July 11, 2010, 01:40:42 pm »
I love the work you all have done here. I can't wait to see it implemented. I'd say the stables will be at the gates as well. Makes sense.

khoridor

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #417 on: July 11, 2010, 03:47:07 pm »
And why would it make sense?

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #418 on: July 11, 2010, 05:05:38 pm »
Riding is useful to travel faster between different towns, but it is well possible that riding in towns is not welcome anymore, because some people ride into buildings too and obviously don't care about other people getting hurt by speeding through the streets and into buildings; so it might get usual to have stables to park your mounts near the gate and walk through the town from there.

[ There were a number of IC complaints, so it may probably develop into a law enforced by GM guards (similar to no weapons in Hydlaa) some day, who knows ... OOC it doesn't matter much, of course, as there is no collission. ]

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Donkid

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #419 on: July 14, 2010, 05:45:06 am »
Sweet! ;D