Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163284 times)

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #420 on: July 15, 2010, 01:50:17 am »
Looks like finished:


I could have made the roof ending copper too, but didn't have a mood to try it ;o

And a few pics on smoothing


Coz smoothing  is really useful, but it has to be controlled by sharp edges and when it is, results are above.
« Last Edit: July 15, 2010, 01:54:51 am by Nikodemus »



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Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #421 on: July 15, 2010, 02:02:56 am »
Very nice work Niko!

Have you found a way to get current B2CS to export smoothness with hard edges? It wouldn't for me, and Talad had to take it through 3DS Max, then out through the Max exporter.

I have to say, when this gets released, even my Ojaveda-lovin' Enki will be making a road trip to see this all.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #422 on: July 15, 2010, 11:32:29 am »
Do that and it will



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Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #423 on: July 15, 2010, 12:37:59 pm »
But will that export to Crystal Space, and therefore, PlaneShift?

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #424 on: July 15, 2010, 01:53:21 pm »
I remember that I used to mark edges as seams (useful for UV Mapping too), and the objects I extracted and previewed in viewmesh looked correctly (in times when viewmesh was still compatible enough with PS not to need converters and wholesome VFS changes).

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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #425 on: July 15, 2010, 02:18:43 pm »
I have just said that Xoel ;]
of course that's with the most recent exporter from http://leapingcat.org/blender2crystal/index.php/Main_Page as far as i can say, coz b2crystal is pita for finding out what is the version one has instaled on computer ;]
And of course that is the exporter which won't work with newest blender as it is written for python 2.7 or so and noone has written 4suite compatible for it and which is necessary for b2crystal to work.



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Xoel

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #426 on: July 15, 2010, 02:28:50 pm »
That's UV unwrapping, and if I remember correctly seams usually aren't exported, just the UV map itself.

And isn't sueastside working on a new B2CS, Niko?

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #427 on: July 16, 2010, 07:49:51 am »
It may indeed be useful to stay at a Blender version around 2.48 to ensure B2CS SVN working with it, I believe...

When I downloaded B2CS the last time, it was still hosted on the now disappeared Delcorp page; so it appears that the SVN sources linked on the page mentioned by Nikodemus are now the current ones.

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Mekora

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #428 on: July 17, 2010, 05:17:49 am »
Wow.. That looks really impressive. I couldn't do that if my life depended on it. So excuse me if this question has already been answered, But do you think Amdeneir will be in planeshift by the time 0.6 comes out?

Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #429 on: July 18, 2010, 11:36:52 am »
We're trying to have the lower quarter of Amdeneir released, or at least submitted for release, by the end of this summer (in about 4 weeks).  As for the whole city, I have no idea when everything will be finished, but as soon as possible I suppose.

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #430 on: July 23, 2010, 02:19:53 pm »
Citywalls dividing quarters are supposed to be 2m lower than the main citywall.
Well, I have just did that and i can now place it where it belong and by the way fir all buildings near it the way they look good and eveeyting fits.
If i first placed citywall, then some major structures, main road and tried to fill the remaining with premade buildings, I'd probably have problems filling that space in a nice way and instead end up with lots of unused space, what wouldn't look alright in a city where every m2 matters as everyone want to build within the citywalls and not outside.


We are closer every day.



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LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #431 on: July 24, 2010, 07:56:22 pm »
\\o// Hooray! -- Stylish.

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Zweitholou

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #432 on: August 04, 2010, 06:53:00 pm »
I'm making progress on the tavern.

I've finished modeling the interior and I'm starting on the texturing.

Wall looks great, Niko!  So does the chapel, though I wish I didn't have to match the hospital to it. :P  I don't know that I'm good enough.

Illysia

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #433 on: August 04, 2010, 08:56:34 pm »
Nice work guys.... I like the purtty purple Zwei. :love: Shame I won't be around to see it in game. But keep up the good work. \\o// And as for texturing Zwei, gogogo!

nanderv

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #434 on: August 07, 2010, 05:42:55 pm »
Hello there,

I'm a 3d modeller, with some experience with architecture. I use blender 3d for modelling, but I also used to use 3ds max. I also have 4 models submitted for Theme Park Builder 3D. Do you have a thing I can model (a building) to start with that's not terribly complicated? In other words: what buildings in this town are still 'todo'?

By the way: that gate looks awesome.