Author Topic: The Official Phase Two City Contest: Amdeneir  (Read 163262 times)

LigH

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #450 on: September 06, 2010, 09:15:17 am »
@ RlyDontKnow:

Not less artists for less empty maps, but more content to fill the maps - which possibly requires more Settings people with an ability to produce NPCs including their relations to make them useful.

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Baldur

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #451 on: September 06, 2010, 10:28:47 am »
@ RlyDontKnow:

Not less artists for less empty maps, but more content to fill the maps - which possibly requires more Settings people with an ability to produce NPCs including their relations to make them useful.

That has been worked on by the team earlier and will probably have gone a far way already by now :sorcerer:

Geoni

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #452 on: September 06, 2010, 04:17:10 pm »
More places = more people.

More places = the more scattered the little people that play the game will be.

@Maisent: Advertising costs a great deal of muneh. $$$


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Earowo

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #453 on: September 07, 2010, 06:30:09 am »
More places = more people.

More places = the more scattered the little people that play the game will be.

@Maisent: Advertising costs a great deal of muneh. $$$
What i Mean is, a person will see this game, and eventually realize it only has three towns, they then get bored within a month of playing and leave for a diffrent bigger game, the more towns and dungions this game has, the longer it takes for people to get bored, the more likely people wont get bored for a long time, and so the more people the game builds up.
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Vakachehk

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #454 on: September 07, 2010, 08:05:51 am »
More places = more people.

BTW i see the town is coming along good, but how far done is the wilderness around the town?

I disagree on that fact, through most of my experience with recruiting new players, most of them say the game is to big for the community or this game looks dead, etc etc. I haven't seen more players since DK was implemented either.

Wildernesses are the most easiest maps to make, they don't tend to make them on Blender but through a special program made for maps like that where there is no art. The only wilderness map that has been made on Blender I think was the Bronze Doors map. But yes no need to worry about that.

@Maisent advertising is probably needed but issues with that is you either get to many players or without advertising to low amount of players. But doing small advertisements would help a fair bit, but there is no money to do so.
You maybe roleplaying but you could still be OOC.

Earowo

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #455 on: September 07, 2010, 09:57:13 am »
To be honest, if i -could- i would donate money to PS, sadly, im saving for a new computer, and if i even wanted to, i wouldnt know where to mail the cash, and it would be in U.S currency, so i might be able to donate to ps in later months/years
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khoridor

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #456 on: September 07, 2010, 09:05:46 pm »
I am a tad surprised that the tavern's sign is a text, not a symbol. Maybe it doesn't have a name, yet?

Well, I shouldn't have said that. Sounds like a negative comment. So here is the real one:
Guys, your city looks hot. It's got style. Props to all of you. I hope your buildings and walls will have their architects' names engraved on some visible stones.  :thumbup:

novacadian

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #457 on: September 07, 2010, 09:21:45 pm »
This is great looking stuff!

As to advertising over development; they don't seemed directly related to me. Considering the game is in beta then it makes sense to enlarge areas. So long as there are lots of mobs to deal with then population of PCs can wait for natural growth. The important things is that new areas are fun to explore with or without a PC population. This one, at first glance, certainly does.

Nice work to all involved!

- Nova

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #458 on: September 11, 2010, 02:07:47 am »
I wish that such amount of talks was equal to at least half a person making 3d development ;p Then i could play doctor Frankenstein and compose these people halfs into working developers.
But writing a post a litle more on topic. I agree that it is not a best idea to have a brand new city, while having little players populating the other already underpopulated cities ;p A heart of every multiplayer game focused on interaction is a big active player base. There are also certain aspects of the game which makes some points of interest more popular than the other and it is important to distribute these points equally all across the available world, to take advantage of the available space. It takes up some planning and then developing around that. I could write few pages on that topic and another few if i could be part of development team addressing this problem.
Anyway, the objective of this contest was to get people from the community, but not in the team and develop something. That something is a brand new city, because it is possible to develop such a thing without needing to know what the real dev team is actually doing.
For me, the city is really fun to make and allowed myself to attemp do everything the way i think it should be and partially show the dev team what is the good way to model a city like this one. Right now there are elements I'd do better if i knew back when we started, but we are all learning and so am I.
Also, a bit on the topic of the development other than art, well, i wish it was easy to share my advices, but i gues i let worry with that to someone else and i tick to what is easy, making this city ;]



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Mekora

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #459 on: September 12, 2010, 05:29:35 pm »
It looks really great, Do you know if there will be a residential area, because I know that as soon as Amdenier comes out, The Klyros Junction will apply for a guild house there.

novacadian

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #460 on: September 12, 2010, 05:52:35 pm »
I wish that such amount of talks was equal to at least half a person making 3d development ;p Then i could play doctor Frankenstein and compose these people halfs into working developers.

My resume was submitted to the dev team over two months ago. My guess is that they are wise in taking their time before making a decision. The time has given me ample time to explore PS as well as allowing enough time to fade into the shadows and disappear; if that had been the case. My guess is that the dev team is looking for continuity of potential recruits' commitment just as much as their skill set.

From my experience as a MUD Wizard, there is a great deal of effort which is required to get a new wizards set up and started; as well as all the hand holding required during their start up phase. Just bringing in new dev team recruits, willy nilly, could be more draining to the current team's resources as not bringing them in at all.

Anyway just some thoughts and perspectives from a dev team hopeful.

- Nova

Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #461 on: September 29, 2010, 01:31:20 am »
yeah, in a way you are right on the subject too, novacadian. Tho i usually have some time to explain things and guide on.

Anyway, did the stables, as one of the structures people will actually make use of at some point.
I did it probably better than anyone I'd have to guide, but life isn't perfect, I'd actually like someone to spend their time and do it ;)

To texture the remaining white parts I gonna have to create a new texture, what is seen, reuses textures we already had.
And yeah, it's a nice example of making a good use of mirror and array modifiers.

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Vakachehk

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #462 on: September 29, 2010, 09:20:45 am »
Nice stables! It looks very well done. I have done my little bit in Blender but I honestly don't think I am that good.

So are you going to make other buildings? such as Potteries, Skinners, Bakers, Carpenters, Masonry (kinda a Blacksmith), Mills, schools, and other things. I just noticed that Pottery is in the list of skills to train, but I have never actually seen a pottery IG. So just that you don't have to go back and implement it when they do make it a trainable skill.

The progress looks good so far! Keep it up.

I also see what Maisent is saying too. They should try and spread the NPCs around. So it is equal to train in every city. (Yes it will change once PlaneShift is finished) Not that you can max Swords in every city but that Swords is maxable in Ojaveda, Axes in Gugrontid, Daggers in Hydlaa, Staffs and mace in BD, or whatever.
« Last Edit: September 29, 2010, 09:29:28 am by Vakachehk »
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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #463 on: September 30, 2010, 02:40:46 am »
No other buildings atp
Not even an unique guildhoue exterior (unless there are volunters of course :)) )
Stables are done coz we are supposed to have ridable animals at hopefully not so distant future.


Could i ask someone to UV map this hospital with what textures we have already available? Mainly a texture from temple seen on the image:
And make a texture for the other parts


the sooner the faster \o/
wohoo
« Last Edit: September 30, 2010, 02:44:22 am by Nikodemus »



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Nikodemus

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Re: The Official Phase Two City Contest: Amdeneir
« Reply #464 on: October 15, 2010, 01:58:31 am »
Ok, i had more time to finish stables and place one of its version next to tavern:




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