Recently I have been playing Halo: Combat evolved and one of the levels, 343, Guilty Spark is partly played in an outdoors swamp forest. It is gloomy and the trees are huge. I wonder, can this be an inspiration for PS forests? I mean, instead of having lots of little trees, make rather fewer huge ones to minimize the impact and add some forest vegetation (bushes, grass)
I know nothing about map making and 3D stuff, but it seems that the engine draws the map from a short distance (as PS can do). There is a fog effect that limits the view and gives a gloomy feeling. Only thing is that the map of the swamp might be smaller than PS maps are, like 1/4th of the size.
The game (PC version) was released in 2003 and it might be on par with PS when it comes down to engine, graphics, etc.
Some screenies I have found:
http://hce.halomaps.org/images/files/lg/5screen212846shot00.jpghttp://hce.halomaps.org/images/files/lg/ACF5E1.jpghttp://shinyshell.net/library/img/articleart/343_1.pnghttp://halo.neoseeker.com/w/i/halo/thumb/1/10/Swamplevl.jpg/300px-Swamplevl.jpgObvlion looks very nice as well, trees are smaller, there is lots of grass and it looks much more demanding. The wild needs more forests/vegetation/trees. It's like someone burnt all the wild and all left is grass.
Edit: I've been searching and OGre engine has a feature called "paged geometry" suitable for forest and similar scenery:
http://www.ogre3d.org/forums/viewtopic.php?t=36655Curious to see that a member that s/was involved in it participates in RoR development (Rigs of Rods, a vehicle + physics simulater) I played it for two years.