Poll

What should be done for the economy in the short term?

Remove Platinum.
Increase Platinum.
Reduce Platinum.
It is good as it is.
Reduce the cost of training.
Other. I will post idea that does not involve changing the code right now below.
Smurfs can heal the economy.
Snorks are by far the best economists.

Author Topic: Economy Poll  (Read 7379 times)

Xillix Queen of Fools

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Economy Poll
« on: May 14, 2008, 02:57:32 am »
We want to see how you feel since there seem to be some opposing viewpoints on this.

(if you are a rper try not to stereo-type yourself by saying platinum is destroying rp, please)

Prolix

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Re: Economy Poll
« Reply #1 on: May 14, 2008, 03:23:03 am »
I find that I cannot vote as I would wish, so I have not voted. I would like to take one from column a and one from column b, i.e. vote to reduce platinum as well as training costs. The way I would reduce the training costs is by reducing the skill levels ten-fold (or so) and giving more power per level. I would make the precious metals reflect their true current value (next to none) with only a slight premium for their theoretical value. I am not certain where the lumium sits in the scheme of things but it appears to be a weapon grade metal as opposed to jewelry grade so I would make silver 10% more valuable with gold and platinum 10% more each respectively. I would also make a greater value increase for processed alloys so that bronze and steel can compete as that stuff is actually useful. I believe gold can be used in shield making so processed gold might be worth more but as shields are less than functional it is debatable as to whether it should.

I think value in the game should be defined by what is actually useful as opposed to potentially useful. As things get implemented they can be role played as new Xacha (or whichever) inventions and values can be adjusted accordingly. It is still early days for Yliakum and what the entrails tell us it will be like does not have to affect current conditions.

Under the moon

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Re: Economy Poll
« Reply #2 on: May 14, 2008, 03:47:42 am »
Prolix, that would be 'Other', me boy.

I voted I would put my thoughts below. However, I will wait until others have posted to do so.

Prolix

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Re: Economy Poll
« Reply #3 on: May 14, 2008, 04:05:35 am »
My suggestions did not entail changing code?  :-\

I suppose I could vote that way anyhow just to see the results .... done.

In case it wasn't clear as lumium is top of weapon grade silver would be 10% above lumium's value then gold 10% more and finally platinum 10% more than gold.
« Last Edit: May 14, 2008, 04:09:49 am by Prolix »

Aro

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Re: Economy Poll
« Reply #4 on: May 14, 2008, 04:19:07 am »
Other. :P

I agree very strongly with Prolix, if training in general can be lowered price-wise and level-needed-to-make-a-difference-wise, (Yay hyphens!) and the precious materials also brought down in price, plus the less-precious metals like steel or bronze or anything else that's not mined being raised in value would be great imho. this would more strongly balance the PS economy, and support alternative tria-making ideas.

I also think that if looted items can be brought into a comparable range with mining, we'll have a lot more people doing other stuff than sitting at the mine.  Though, there's always the argument that people should be focusing on roleplay anyway...  I'm not sure how to make people do that since roleplay's supposed to be something people do for fun, not necessarily for profit, and players still need money. (At least from what I've seen for the 5 months I've been playing.)

I hope that wouldn't be too much coding...  But I've got no clue. :-[

Tell me what you think!

*Note, regardless of the outcome of this thread, phenominal game Devs! :D*

[Edit:]  I'm sorry if this ivolves changing the code around, but other seems like the most fitting vote.
« Last Edit: May 14, 2008, 04:22:48 am by Aro »



Homik

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Re: Economy Poll
« Reply #5 on: May 14, 2008, 04:21:59 am »
Smurfs!!!

Although the lowering of training costs are quite tempting...but who can give up a chance to finally determine what color smurfs turn when they are choked?

Izzabella

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Re: Economy Poll
« Reply #6 on: May 14, 2008, 04:24:59 am »
Maybe the price of platinum would not be such a big deal if it was not right next to a forge...

Xillix Queen of Fools

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Re: Economy Poll
« Reply #7 on: May 14, 2008, 04:25:56 am »
Prolix for the things you suggest i don't think code would be needed, but i do think adjusting things based on what IS developed would have diminishing returns, too many adjustments to track.

SerqFeht

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Re: Economy Poll
« Reply #8 on: May 14, 2008, 07:35:30 am »
I think that the situation would improve if
a) harder to mine
b) monsters spawned nearby
c) the cost of training was lowered, as Prolix said
d) the forge wasn't next to the mine, as Izzy said
e) Platinum wasn't worth so much that it was irresistable
f) There were some incentives to do something else. I mean, I would love to sit in a tavern and interact, but I need the platinum to fund the things I plan. If I sat around in a tavern all day, I wouldn't be able to start anything. Although I suppose that makes sense, since I can't earn anything by not working, but still...

I think that just a few of these conditions would fix up the situation if they were met. It doesn't have to be all of them. Hopefully players will realize that there is more to life than mining, but hopefully something can be done in the meantime.
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Xillix Queen of Fools

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Re: Economy Poll
« Reply #9 on: May 14, 2008, 08:00:12 am »
it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard, it is too easy, it is too hard. Make up your minds people :P

Kerol

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Re: Economy Poll
« Reply #10 on: May 14, 2008, 08:06:06 am »
That must have been the best post ever made on these forums.  ::|  :woot:  :thumbup:  >o)  :offtopic:  :sorcerer:


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Scarn

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Re: Economy Poll
« Reply #11 on: May 14, 2008, 08:55:42 am »
I like turtles.
S: I want to be Columbo! K: That is NOT a class...

Tuxide

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Re: Economy Poll
« Reply #12 on: May 14, 2008, 10:04:31 am »
I voted Smurfs because we know they would attack the miners and take the platinum for themselves.  Seriously though, digging for platinum is all too convenient right now--it's in the same sector as a furnace/stock casting/merchant and no mobs spawn there--and it should be more annoying or more dangerous to the miners.

Af of now, reducing the cost of training will only encourage grind in my opinion.

Candy

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Re: Economy Poll
« Reply #13 on: May 14, 2008, 10:41:10 am »
As soon as I stopped staring at the hypnotic post Xillix made, I began to think that either platinum needs to be either harder to get or worth less, and there needs to be more incentive to do something other than mine to earn one's trias (currently, my only incentives are that it'd be against Monala's nature to mine, and the characters I usually play with/against are in Hydlaa most of the time).
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Socius Rockus

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Re: Economy Poll
« Reply #14 on: May 14, 2008, 11:00:35 am »
I'ld say, increase the prices of training.(less über miners) Increase the sell value of self crafted swords and looted ones (so less people will sell them for 'o.0' prices) and the income needed to train isn't totally depended on mining as fast as you can. And reducing platinum value may work, maybe it just should get a little harder to get it (though I'm not sure if the requires code changes).

With this, someone who trains a fighting skill (defensive aswell) can make more money from looting, which is needed becaause the training prices have increased. A miner would have less money and (perhaps) less platinum while the costs of training have risen  :sorcerer: