Greetings all!
I've been following the discussion on the Economy Poll, as I've been wondering for a while how we could implement the economy we want without the pitfalls of other MMO's.
Eventually many players want to make goods and sell them - and the more who do, the better the economy and the game gets. There's been suggestions that people may be able to set up stalls in the future to help with this. Please don't! It'd be unfortunate for Hydlaa to be overcome with a million stalls all selling much the same thing!
We already have the framework for buying and selling goods in place. Our NPCs, although mostly useless business wise at the moment, can be the backbone of our economy with a few small changes.....
- Continue to limit what NPC's buy to their profession / trade.
- Internally, make NPC's pay for goods from their 'default' provider (item's the game simply gives them)
- The difference between the NPC's cost of supply and their lowest sale price is their minimum profit.
Nothing too shocking so far... Make NPC's work a bit more like a business first, then we can link players into the same system....
- Don't allow players to sell to NPC's and get cash straight away. (Counterproductive? Read on!)
- Get NPC's to sell players goods for a commission (eg 10%).
- Let the player set the price the NPC is to sell for, and
- Only have the NPC accept if their commission will be more then their minimum profit above.
Set a couple of rules for the NPC to follow....
- They can only buy new goods from their 'default' supplier (the game) if they have less then x units in stock. (Eg less then 4 ores etc)
- They only sell their own goods for the double the average price (as measured for the past week) or similar.
- They will always sell the item with the lowest price first. (So out of 10 Iron Ores, the lowest price is sold first).
An example:- You could go to Trasok and buy ore.
- Since Iron Ore has been selling for 100 Tria, and no one's sold Trasok any recently, he's charging 200 Tria.
- You buy it anyway, and get enough to make steel stock.
- You go to sell the stock back to Trasok for someone else to buy, and set a price of 2000 Tria.
- You get nothing.
- You go kill something...
- Someone buys your steel stock, and Trasok sends you a message (/tell player Trasok here, your steel stock has just sold. I've got 1800 Tria for you)
- You go back to Trasok and collect your money, less his commission. (eg 10%)
Using NPC's like this will make sure goods can be brought to craft into other things, so
no one will need to be a master miner-smelter-axe maker anymore.
The prices will float according to supply and demand -
no adjustments needed once it's set up.
Everyone will know where to go to buy and sell a particular product. If I want to buy ore, I should go to a smith, not to a random shop in the back of Oja or a stall halfway to the Bronze Doors.

Income is delayed. This is good, as it
gives time to RP and experience variety. Or for those who want to, it means running a business making stocks will require the captial to keep purchasing until the sales happen.
As PS gets 1000's more players,
we won't need to set up "shop areas", get flooded with 100's of auction messages or the like. At the same time, goods can and will be sold for the best price, from central and well known locations.
What do you think?Could this work now?
Will this still work in 2 years?
How would it change our game?