Poll

What would the players want most from the Art Department?

New areas.
Fixes to old areas.
Expansion of existing areas.
New Mobs. (domestic/pets/monsters)
The rest of the player races.
More animations for the existing player races.
New Items. (icons/models/textures)
Updating old races.
New guildhouse interiors.
Furniture for guildhouses.
Scenery (trees, bushes, fence, etc)
Clothing.

Author Topic: Art Dept Poll  (Read 7289 times)

macchesney

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Re: Art Dept Poll
« Reply #30 on: May 23, 2008, 02:11:39 pm »
+1 vote for hovering race! :D

Actually a game called rubies of eventide with a magical floating character..  O--)

Arerano

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Re: Art Dept Poll
« Reply #31 on: May 23, 2008, 02:15:57 pm »
After you've seen a dwarf swimming, you will want to have it in game... ;)

Or a female enkidukai dance-animation  ;D

Sen

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Re: Art Dept Poll
« Reply #32 on: May 23, 2008, 02:33:49 pm »
After you've seen a dwarf swimming, you will want to have it in game... ;)

Or a female enkidukai dance-animation  ;D

This already exists, it looks just a bit... broken  :P

#edit# upps... misread - feel free to delete this senseless post
.....also a saddle that won't pinch the tail. One day!

Candy

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Re: Art Dept Poll
« Reply #33 on: May 23, 2008, 03:27:59 pm »
+1 vote for hovering race! :D

Actually a game called rubies of eventide with a magical floating character..  O--)

DOMO's got one, too. I'm sure there are others as well.
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MustangMR

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Re: Art Dept Poll
« Reply #34 on: May 23, 2008, 09:34:25 pm »
Well, I understand everyone's desire for new player races, but is that the best thing for PS?  Shouldn't those new races be backed up with appropriate new zones as starting locations to keep everything in context?  Do all the races fit within the context of the current zones?  Since PS is about roleplaying, for someone to play these new races their story always has to start with they left their home area to go to the city.  Is that always good?  What about the role playing of a character who never wants to go into the current zones for one reason or another?

Just a thought.  I know the player races are a big draw, just considering some of the side effects of maybe jumping ahead too fast.

zorbels

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Re: Art Dept Poll
« Reply #35 on: May 23, 2008, 10:37:33 pm »
I choose "fixes to old area's." I think the PlaneShift team has spent enough time trying to add new things to the game to please players and it would be nice to have the old area bugs/issues fixed. So much has been added to this game since I started playing three years ago. Thing is, all the issues and bugs are pretty much still around from when I first started. There have been a few issues fixed here and there, but it would be nice to start having game play that is not hindered by glitches, lagging, and other annoying bugs.

My next choice would be the player races. There have been a few added in the last couple of years but it would be lovely to finally see the models of all those races we have had question marks hovering over the heads.
   I've been outside, it's overrated and the graphics suck!

Caarrie

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Re: Art Dept Poll
« Reply #36 on: May 24, 2008, 01:11:24 am »
Just so you all know, a LOT of map fixes have been done since the last update, including removal of the invisable walls on bdroad1. You will see some of these changes/fixes when Talad releases the updated maps [at this comming release or in the future]. Keep in mind that fixes to current maps mostly are only done by Talad and no one else as they dont have access to the required art to do so.

Jeraphon

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Re: Art Dept Poll
« Reply #37 on: May 25, 2008, 06:21:06 am »
Quote
Well, I understand everyone's desire for new player races, but is that the best thing for PS?  Shouldn't those new races be backed up with appropriate new zones as starting locations to keep everything in context?

Please note that the city contest revealed plans for new zones to serve as said starting locations. Also consider that with a small playerbase not all the areas will serve as congregation points. Completing the races will make the game look more polished, and the resulting increase will merit focus on new areas. Until then of course, there's nothing stopping a dwarf from RPing that he's from Delving, or a klyros from Amdeneir, or a dermorian from Quintherion, a diaboli from Biranmia or any race from any of the other now-known Dome cities.

LigH

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Re: Art Dept Poll
« Reply #38 on: May 25, 2008, 10:59:24 am »
This matches the childhood events in the character generation like "You lived in a ### village".

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Taniquetil

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Re: Art Dept Poll
« Reply #39 on: May 27, 2008, 05:43:29 am »
After you've seen a dwarf swimming, you will want to have it in game... ;)

Is it comical?

Just so you all know, a LOT of map fixes have been done since the last update, including removal of the invisable walls on bdroad1.

YAY \\o//
"Only two things are really infinite: the Universe and human stupidity; and I'm not so sure about the former."             ~Albert Einstein

Homik

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Re: Art Dept Poll
« Reply #40 on: May 29, 2008, 12:18:48 am »
Clothing! I finally want a cape! next i'll need a cane sword but thats weaponry and not one of the options.

Crj

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Re: Art Dept Poll
« Reply #41 on: May 29, 2008, 02:58:58 am »
Im for updating/expanding old areas.
1) Adding new towns and cities could scatter the small player base.
2) Updating the look of the current areas could draw more players.
3) There are many areas that feel awkward and illogical.

One of the biggest problems in PS are dead spaces. One good example is the area surrounding the Hydlaa arena. While the central structure of the arena, with many entrances leading into it, suggests a central location, the space around it dose not correspond to the shape or the infrastructure of the building at all. This creates an counter-intuitive environment. Its like placing a shopping gallery in the middle of a desert. The interior of the arena is unpopulated, making it feel abandoned. Im talking about both NPCs and items. This is also true for terrain maps. They somewhat remind me of industrial German landscapes. For me the journey is more important than the goal. The empty areas just don't justify the travel time. These areas feel a lot like fillers, that are placed there to make the journey longer in order to make traveling harder. The environment offers no place for spontaneous actions and the sights change very slowly.
Another thing is the linearity of paths that can be taken. Mostly there is just one way to reach a certain goal. This makes the environment feel very restricted. A second option for each destination would give a greater sense of freedom, make the world feel larger and much more open, with less effort. This is especially important for Hydlaa and the Death realm. While there are some hidden paths (like the sewers and dungeon) that give a little freedom of choice, these ways cant be observed from the city itself. For me the charm of medieval towns lies in the complex street structure, that gives "unlimited" possibilities to get from one point... to getting lost in a maze of streets. One of my favorite places in PS is the dungeon. Its easy to get lost at first, but after some time exploring the structure becomes clear, while still offering a certain degree of freedom to choose your path freely. Hydlaa has only straight paths, this has become even more obvious after the changes from MB to CB. This doesn't hold true for Ojaveda, because the general layout feels very controlled, while the houses in Hydlaa are scattered.
There are many other small things, like 1m high steps, unused city space, awkward texture mapping and green space around average residential houses in Hydlaa(feels like suburbs with huge walls).
I just feel that the planning quality has lessened since the release of CB. Most of the new environments are much more generic. The awesome layout of the original maps back from AB and MB is probably why i like Planeshift in the first place.

Quality over quantity.
My reasoning isn't based on role playing, but rather on the general feeling and authenticity of the world.

EDIT: The problem with the city-design contest is that there is too little time for a team of amateur developers to design, model and texture an entire town, while maintaining high quality. 4 months may seem like a lot of time, but for it really not all that much, if you take into account that amateurs work much slower and there is virtually no real life or CG architectural reference.
« Last Edit: May 29, 2008, 03:33:01 am by Crj »
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Xillix Queen of Fools

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Re: Art Dept Poll
« Reply #42 on: May 29, 2008, 04:15:19 am »
Then help them out!

Crj

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Re: Art Dept Poll
« Reply #43 on: May 29, 2008, 05:09:00 am »
Then help them out!
Im actually doing that already, but sadly i have a very tight schedule.  :(
See Phase 2 thread...
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Tuathanach

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Re: Art Dept Poll
« Reply #44 on: July 31, 2008, 08:48:15 pm »
Lemur's need to be modelled as they are the most beautiful race :)
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