I agree with Izzabella. And I am frustrated sometimes, too, when we set up a crime roleplay, and more than half of the players just run through a bunch of cloaked mean looking thugs.
Do you mean that my role play is not good enough because I do not like to be violent?
Noone is speaking of forcing your roleplay onto others. When Orgonwukh robs someone alone, there are the same options as in real life:
1. Handing the money.
2. Fighting.
3. Calling for help.
4. Running away.
5. Trying to persuade the robber not to commit a crime.
The same applies to real life:
1. If someone threatens me with a gun in a lonely alley, I hand him my purse.
2. If someone threatens me and I see no other way out than fighting (use your imagination and be inspired by various action movies), then I fight.
3. If someone tries to rob me in a crowded area, I call for help.
4. If a guy weighing 150 kg threatens me with a knife on the street, I run away (I weigh way less, btw
)
5. If the robber seems to be doubtful about his deed, I might try to convince him, leaving the other options open though.
If your char is a peaceful one, options 3., 4. or 5. might be the char's choice (3. not when you are on a lonely road).
In one of the Outlaws' roadblocks we blocked the passage to Gugrontid with about 7 members. So noone could have run through that without any violent action or negotiation in my opinion. We explained the options OOCly, and some roleplayers took the opportunity to fight/roleplay/run away. I was waiting for a lynch mob in vain (I would have appreciated that). However, a lot of players just ran through us, not responding at all.
I don't get rid of the feeling that the 'goodies' think we are doing crimes in game to harass them OOCly. And to affirm Izzabella, it does not pay off to be a criminal. A roleplay like the road block takes some planning and time to execute it. If the participants would mine for the same time duration, we could make at least 1000 times that money.