Author Topic: Levelling and Guildhouses  (Read 3652 times)

Lolitra, Celorrim Purrty Twins

  • Hydlaa Citizen
  • *
  • Posts: 492
    • View Profile
    • THE ROYAL HOUSE OF PURRTY
Levelling and Guildhouses
« on: May 24, 2008, 06:16:01 pm »
Dear all,

I have an idea, well a couple to be truthful.   

  • 1.  That Guilds can have the opportunity to buy rooms for their guild houses for crafting, and then buy the equipment to craft.   This will give people extra incentives to join guilds.
  • 2.  That Player Character's can subsequently teach skills that they have learnt, for instance, if they are level thirty, they can teach that skill up to level 10 and so on, which will enable them to earn an income, or eneble them to give their guilds an edge with new members.
  • 3.  I also think that the Non Player Character areas or crafting teachers, should be able to say 'no' to teaching if you are of a different faction.  This will encourage Guilds to get teachers in guild... (not really sure about this idea yet).

Soon Taxes will encourage this to grow... and bakeries will prosper as health drops through not eating... and so an so forth.  I believe this is so anyway.

Well there you go....  a couple of very simple ideas.

I believe that certain activities already help you to progress in skills, such as carrying weight... constantly - helps you with your endurance.   correct me if I am wrong on that.
Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
[had to remove my signature - as the image host lost it!!!!]

Prolix

  • Guest
Re: Levelling and Guildhouses
« Reply #1 on: May 24, 2008, 06:40:00 pm »
I would be very careful just how many perks are given to guilds to the detriment of those who do not wish to join them. It would not bother me quite so much if there were a set of non-player led guilds with static requirements available for players to join that would share the opportunities offered to the player led ones. I personally have little interest in leading my own guild -- too much work involved for one thing -- and subjecting myself to the vagaries of another player's whims does not suit me either.

That said, I think these ideas are generally pretty good as long as anyone can benefit from them and not just some.

BTW That is the first I have heard that stats can be increased without training, can it be true?


Lolitra, Celorrim Purrty Twins

  • Hydlaa Citizen
  • *
  • Posts: 492
    • View Profile
    • THE ROYAL HOUSE OF PURRTY
Re: Levelling and Guildhouses
« Reply #2 on: May 24, 2008, 07:34:32 pm »
I would like to add that Shops and small 'houses' should be available to be baught by individuals - or guilds... or rented...  So those who don't wish to be in a guild can own a house, or a shop... in line with their character development... To start with I would suggest that individuals have first choice of shops.. to encourage selling...
as Guilds would be able to expand their Guilds...  single players should have a way to build their own lives too.
Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
[had to remove my signature - as the image host lost it!!!!]

Candy

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Levelling and Guildhouses
« Reply #3 on: May 25, 2008, 02:23:06 am »
As much as I'd love to see individual housing (Monala does want to open her restaraunt, after all), there would likely have to be more houses around Yliakum for that to happen, so it probably won't for a long time. Perhaps someone should invent duplexes in-game :P
Role Play Preferences
Quote
[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

Prolix

  • Guest
Re: Levelling and Guildhouses
« Reply #4 on: May 25, 2008, 03:59:56 am »
Well it is PlaneShift so all interiors could be their own pocket universe courtesy of the gods. Good things brought to you by the magic of instancing.

Candy

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Levelling and Guildhouses
« Reply #5 on: May 25, 2008, 07:53:38 am »
Well it is PlaneShift so all interiors could be their own pocket universe courtesy of the gods. Good things brought to you by the magic of instancing.

That'd sure be useful for when you've got a lot of quest items and have Dakkru's curse upon you...
Role Play Preferences
Quote
[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

Eliseth

  • Hydlaa Citizen
  • *
  • Posts: 321
  • Spiffirific
    • View Profile
    • Eliseth's Journal
Re: Levelling and Guildhouses
« Reply #6 on: May 25, 2008, 09:09:28 am »
I love your no. 2 and 3 ideas, I can see many good things coming from those ideas. I agree with Prolix about the first idea, there shouldn't be too many perks to joining guilds, because sometimes people just don't want to join, they shouldn't be punished for it.

As for the individual houses, I'm not sure. I mean, I like the idea, I'm just not sure if it will work. What might work is if someone wants to rent a shop for example, to make it fair you have a fixed time limit on the lease, so others can use it too for a while. Very rich individuals may be able to buy one, but I don't know, we'll need the devs input on this one.

Beniel

  • Hydlaa Resident
  • *
  • Posts: 132
    • View Profile
Re: Levelling and Guildhouses
« Reply #7 on: May 26, 2008, 01:16:25 am »
I don't really see how number one idea is such a huge perk for guilds, because it won't actually give them a real advantage. What is the difference between crafting at Harnquist's and a Guild House? Not much really. I guess the only downside would be that there will be less people at Harnquist's and Trasok's to RP with.

Candy

  • Hydlaa Notable
  • *
  • Posts: 962
    • View Profile
Re: Levelling and Guildhouses
« Reply #8 on: May 26, 2008, 01:55:54 am »
Less players hanging around would mean less lag for some people, though
Role Play Preferences
Quote
[1: gossip] Glaciusor: There's now a guy in skimpy armor having war flashbacks about daemons. Have fun Hydlaa

DJ_PHAZE

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
Re: Levelling and Guildhouses
« Reply #9 on: June 15, 2008, 05:33:47 am »
i think its a great idea  :sorcerer:

Lolitra, Celorrim Purrty Twins

  • Hydlaa Citizen
  • *
  • Posts: 492
    • View Profile
    • THE ROYAL HOUSE OF PURRTY
Re: Levelling and Guildhouses
« Reply #10 on: June 15, 2008, 11:00:34 am »
I would like to think that there would be a monthly 'MARKET' in Hydlaa Plaza - or even all of the Cities town squares/Plaza or such like... this could be an opportunity for great RP of Market Stalls, selling - even thievery - so long as people RP well at it and are willing to participate [that is an entirely different thread though].

They should be able to 'hire a stall' for a set period [ie 24 hrs real time] and during that time sell their wears etc.

Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
[had to remove my signature - as the image host lost it!!!!]

cam613

  • Wayfarer
  • *
  • Posts: 1
    • View Profile
Re: Levelling and Guildhouses
« Reply #11 on: July 11, 2008, 11:15:57 pm »
i like the pocket universe thing
 :thumbup: :thumbup: :thumbup: ;D

theirah

  • Hydlaa Resident
  • *
  • Posts: 191
    • View Profile
Re: Levelling and Guildhouses
« Reply #12 on: July 12, 2008, 12:34:54 am »
I don't really see how number one idea is such a huge perk for guilds, because it won't actually give them a real advantage. What is the difference between crafting at Harnquist's and a Guild House? Not much really. I guess the only downside would be that there will be less people at Harnquist's and Trasok's to RP with.

well...I remember that extra furnaces were put in because they kept running out of space. Maybe if you remove those, but allow the option of buying a private furnace, it would have some use.

Wavan Levironk

  • Hydlaa Resident
  • *
  • Posts: 77
    • View Profile
Re: Levelling and Guildhouses
« Reply #13 on: July 12, 2008, 01:32:15 am »
  • 2.  That Player Character's can subsequently teach skills that they have learnt, for instance, if they are level thirty, they can teach that skill up to level 10 and so on, which will enable them to earn an income, or eneble them to give their guilds an edge with new members.

I think that only helps advanced players instead of newcomers. Some veteran players are so buffed that they could be able to teach most of things, and earning money that way will make them better so the distance between a newcomer and a veteran will grow even more. And if you use alts, you only have to use PP and then give the money you spent in training back to the alt, that'd be an incredibly easy way to get strong characters in a very short time.
"The same moment that you are seen as the best, the fastest and somebody that cannot be touched, you are enormously fragile." - Ayrton Senna


Lolitra, Celorrim Purrty Twins

  • Hydlaa Citizen
  • *
  • Posts: 492
    • View Profile
    • THE ROYAL HOUSE OF PURRTY
Re: Levelling and Guildhouses
« Reply #14 on: July 12, 2008, 12:13:45 pm »
Waven - perhaps so at the moment - but I understand that soon Guild house holders will face taxes... 
Her Royal Highness Lolitra Hollinthy Purrty nods regally 'I am delighted to meet you' her tiara twinkles in the crystal light.
[had to remove my signature - as the image host lost it!!!!]