Author Topic: Levelling and Guildhouses  (Read 3669 times)

Eathon

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Re: Levelling and Guildhouses
« Reply #15 on: July 12, 2008, 07:53:48 pm »
I like the ideas, in particular 3., which seems more realistic than the current system , but, after all, guilds do alreader confer a number of benefits to players. I think that, although guilds should be able to extend guildhouses with a number of functions, particularly trainers, a player should not be considered "inferior" without being in a guild, (especially since, without restrictions, completely unrelated guilds would just decide to have these functions) and the community divided by making guilds the "end-all" of crafting, as the community is aready small, especially when considered in relation to the large number of guilds that could afford these functions. But, after all, it would be nice to see some of these implemented, especially hired guild teachers, and some such facilities.

Mythryndel

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Re: Levelling and Guildhouses
« Reply #16 on: July 16, 2008, 09:52:51 pm »
I agree with the idea of being able to buy crafting tables and furnaces for a house. That is part of the point of HAVING a house... to put stuff in it. A guild, realistically, is in a better position to afford a furnace, specialized smiths tools, etc than an individual. The real benefit to all non-guild members is fewer people to share the furnaces at harn's and trasok's with.

I think the PC trainer idea is good, but I see a lot of potential for abuse.

I'm indifferent on number 3. It would make it a little more realistic, but at the same time, even more frustrating for new players.

Lolitra, Celorrim Purrty Twins

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Re: Levelling and Guildhouses
« Reply #17 on: July 16, 2008, 10:25:42 pm »
Let me clarify my third option a little - or qualify it would be a better term.   Would a Laanx priest teach his secrets to a Talad Priest, I don't think so.. they may tolorate each other, but they would not teach to one devout to another's god.  Similarly, would the guards teach to a known ruffian how to use a weapon better - no.. they would not.  However, this ruffian PC could go to less savoury NPC's and gain training from them...  which the 'goody' PC would be refused... and so on.
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Mythryndel

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Re: Levelling and Guildhouses
« Reply #18 on: July 17, 2008, 02:32:45 am »
In that context, it makes perfect sense. I am not opposed to the idea, just indifferent. It would make the game more realistic, but it adds another layer of complexity for newer players. It is a trade-off.

Prolix

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Re: Levelling and Guildhouses
« Reply #19 on: July 17, 2008, 04:52:55 am »
I am not sure I agree with those assumptions. From what I can tell magic is separate from religion, there may well be secret spells that are associated specifically with one religion but I have seen no evidence of it. Those spells would not be shared with anyone but faithful followers. As for the more common spells there may well be an interfaith arcane practitioners conference where the Talad priest would give tips about the way associated with Talad to the Laanx priests and vice versa. Again If the guard was in charge of the ruffian's militia detachment it would be his duty to instruct him. He might not teach him all he knows but in the event of an Labyrinthine incursion his life may well depend on his subordinate.

I am not really arguing with the suggestion as I am ambivalent to it as well, only with the justification for it.

Lolitra, Celorrim Purrty Twins

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Re: Levelling and Guildhouses
« Reply #20 on: July 17, 2008, 08:15:45 am »
There is a Faction section in the stats... yes?  what purpose is it for, but to highlight how 'famous' you are towards certain 'causes'... surely, then, what you say Prolix is not entirely wrong, but not entirely correct - if, for instance, The ruffian PC has a low Faction rating that goes against him to train with the town guards, they may still train him to a certain level, but perhaps for a higher price?...  and if that Faction moves further into the 'red' for that NPC the cost will rise, whether it be in Tria.. or refusal to train dropping to lower levels of skill - on the flip side there should be another NPC who would otherwise prefer that faction - and become more willing to train, and get cheeper..

So on and so forth.
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Prolix

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Re: Levelling and Guildhouses
« Reply #21 on: July 17, 2008, 01:08:56 pm »
Well, may I say that I may well have said "may well" too many times in one paragraph? Of course you are right and if said ruffian was as nasty as he wanna be he may well shirk his militia duties completely. You posited one set of assumptions and I countered with another and the truth may well be that some hold the one, some the other and the rest hold everything in between and beyond. That guard might just tell the ruffian that it is his job to empty the slops and be done with it.