Author Topic: Glass and paper gui skin  (Read 11559 times)

Cherppow

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Glass and paper gui skin
« on: May 26, 2008, 04:20:43 pm »
Greetings,

Some time has passed - and old guys like me tend to get nostalgic about the past. So, time to cherish the good old times...

Glass and Paper PS GUI skin
Old papers and polished glass for everyone. A custom skin for PS Steel Blue. No window xml changes, just the art.

Pictures
Screenshot 800x600
Screenshot 1024x768
Screenshot 1680x1050

Download
GP_skin.zip (5.0 MB)

Installation
1. Download "GP_skin.zip" from above
2. Move the zip into your PS/art/skins directory.
3. Run PlaneShift setup program and select GP_skin
4. Launch PlaneShift

Notes
- Untested windows due to lack of in-game resources: group, banking
- Source files available on request (~146MB)
- Please add a screenshot to any bug report posts

Special thanks
To LigH who coded PlaneShift pawsWindow Map Viewer. The software has been of great help.

Thanks for your interest,
 - Cherppow
« Last Edit: May 27, 2008, 03:08:12 pm by Cherppow »

Cebot

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Re: Glass and paper gui skin
« Reply #1 on: May 26, 2008, 04:36:04 pm »
Wow, looks awesome, gonna try it :)

EDIT: can we get that stickied, please?


EDIT2:
The top level menu bar looks tiny, but is too big. In fact it is as big as to hover icons. If another window is right below the menu list it is impossible to reach the close button of it - you will have to move the window for that. So far thats the only issue I can see
« Last Edit: May 26, 2008, 04:49:56 pm by Cebot »
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

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Nikodemus

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Re: Glass and paper gui skin
« Reply #2 on: May 26, 2008, 05:06:43 pm »
wow, some really innovative ideas!
If it works as well as it looks, then you have made really great job.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Caarrie

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Re: Glass and paper gui skin
« Reply #3 on: May 26, 2008, 05:08:52 pm »
according to svn you missed one background that has been added for the comming release [i have not tested the rest yet]
http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/data/gui/activemagicwindow.xml?r1=1300&r2=1299&pathrev=1300

there is a new background just for the active magic window, i am not sure what it will look like yet, but you dont have one in your imagelist that i can see

when you select the skin in pssetup it looks like
http://img141.imageshack.us/img141/8595/snapshot89rv1.jpg
http://img141.imageshack.us/img141/1490/shot273bs1.jpg gm window

http://img141.imageshack.us/img141/6214/shot274lq5.jpg quest window
http://img141.imageshack.us/img141/7519/shot275cf4.jpg guild permissions window
http://img528.imageshack.us/img528/3610/shot276kh4.jpg trade window
http://img93.imageshack.us/img93/2618/shot276gs1.jpg banking window
http://img93.imageshack.us/img93/9865/shot278fu0.jpg game board
http://img93.imageshack.us/img93/6002/shot279jz7.jpg I have a semi edited inventory window and it looks like the doll is shadowed, this could be fixed with a few edits to the overlay to the doll window
also if you move the toolbar to the side config you cant get the buttons to be any closer then they are in that screenshot

Prolix

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Re: Glass and paper gui skin
« Reply #4 on: May 26, 2008, 05:23:27 pm »
Looks pretty good to me, the text in the menu bar was pretty small but increasing it helped. I think if you are going to hide the graphical icons there it might be better to remove them altogether rather than have then pop up on mouse over. Is there a cfg file in the zip where that can be done locally?

Caarrie

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Re: Glass and paper gui skin
« Reply #5 on: May 26, 2008, 05:41:45 pm »
Looks pretty good to me, the text in the menu bar was pretty small but increasing it helped. I think if you are going to hide the graphical icons there it might be better to remove them altogether rather than have then pop up on mouse over. Is there a cfg file in the zip where that can be done locally?

if you edit the imagelist you can do this but other then that there is no way to do this.

ThomPhoenix

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Re: Glass and paper gui skin
« Reply #6 on: May 26, 2008, 08:32:29 pm »
This skin is awesome, Cherppow! Many strawberries to you and many thanks!
We're not evil. We're simply amazing.

Prolix

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Re: Glass and paper gui skin
« Reply #7 on: May 26, 2008, 09:08:37 pm »
I am not sure if any of the other skins do this but it did not affect any of the character creation backgrounds. It does not seem important, but I thought I'd mention it. I am virtually certain the other skins do not either.

Caarrie

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Re: Glass and paper gui skin
« Reply #8 on: May 26, 2008, 09:33:11 pm »
I am not sure if any of the other skins do this but it did not affect any of the character creation backgrounds. It does not seem important, but I thought I'd mention it. I am virtually certain the other skins do not either.

character creation backgrounds are in a seperate zip ;)

peeg

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Re: Glass and paper gui skin
« Reply #9 on: May 26, 2008, 10:04:21 pm »
That's so much better than the stone or the elves skin! Great work Cherppow  \\o//

Have you thought about including it in the official release?
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Vornne

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Re: Glass and paper gui skin
« Reply #10 on: May 27, 2008, 02:03:16 am »
I second, this is awesome \\o// time for a change, make it the default skin.  ;)

Tuxide

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Re: Glass and paper gui skin
« Reply #11 on: May 27, 2008, 02:28:46 am »
Special thanks
To the guy who coded PlaneShift pawsWindow Map Viewer. Unfortunately I have forgotten his name! The software has been of great help.
I could be wrong but I believe that is LigH.

Prolix

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Re: Glass and paper gui skin
« Reply #12 on: May 27, 2008, 04:58:29 am »
One thing I noticed is that the bottom left menu button is labeled combat. I would label it status instead as the window it controls is used for more than combat.

Cherppow

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Re: Glass and paper gui skin
« Reply #13 on: May 27, 2008, 04:23:04 pm »
Greets,

Thanks for the comments and suggestions everyone. Especially to Caarrie for taking the time to post screenshots of the untested windows. I've made some modifications to the art, and updated the download links on my original post.

I hope you all enjoy it. :) The overlapping of the top menu (or toolbar as named in gui files) is a known issue. PS gui focuses the windows even from transparent areas. Here even more so when most of the toolbar is transparent. There are two 'fixes' that can help:  One can move the toolbar to the bottom of the screen like seen in the new screenshot 1024x768. That doesn't fix the problem, but minimizes the effects. The other solution is what Prolix mentioned: to disable the popups alltogether. That way the whole toolbar window can be scaled smaller, avoiding the overlapping problem. I added an additional copy of imagelist.xml to the GP_skin.zip, that should do the trick. Just rename the imagelist_nopopup.xml to imagelist.xml. Then log in PS and scale the toolbar to your liking.

I've also made some changes to the backdrops, using Caarries screenshots as guide. Exchange window will still have a black background, since it's using "Standard Background" - an image also used by many other gui widgets. So it's impossible to make a specific backdrop for it, without editing window xml... and I'm not going there. ;) I did add the "Active Magic Background" resource though, but I'm not going to make a specific background for that either, not before it's layout is finished and known.

Finally, I forgot to mention that there is also a custom target marker included in the zip. It doesn't install automatically, as markers aren't really part of gui, but I thought it would make a nice change. To apply it, go to GP_skin.zip/effects/ and copy marker02.dds to your PS/art/effects directory. Be sure to backup the existing file. To see a sneak-peak of the new marker, see screenshot 800x600.

To Caarrie:
Thanks for the screenshots, I've updated gm, quest reward and guild permission window backdrops. For the setup program mess I can do little; it uses examine window backdrop, but doesn't seem to take into account the texturerect-setting. In-game examine window looks ok though. The inventory doll shade is intentional. I tried to create an illusion that there is a slightly coloured glass on top of the char. And also to lessen the contrast between the doll and the window bg, so it wouldn't jump out so much. The equip slot icons are also left out intentionally, to make the inventory screen less messy. There's still the tooltip to tell what slot is what.

To Prolix:
The login and char creation screens are in PS/art/skins/base/client_base.zip, so they can't be changed with traditional skins. On my first skin, the elves one, I did create unique backgrounds for the char creation and loading screens too. But since they're not distributed with the client, I doubt anyone uses them anymore. Thanks for the combat - label tip, I've changed it to status.

To peeg:
Hmm, don't know. Haven't talked to the devs. If people like it, I've no problem donating it to AB. But for now, this was just an evening project for me.

To Tuxide:
LigH is ultimate the man! \o/

Later guys,
- Cherppow

Cebot

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Re: Glass and paper gui skin
« Reply #14 on: May 27, 2008, 04:33:06 pm »
As for the overlapping issue. I for myself like the popup feature of your skin and hopefully many others do like it too. So a code fix for such skins would be great.
But before some people will bash me with phrases like "not possible" or "not important enough" or "invalid feature request" or whatever one may throw at me: I still think it'd be a good idea to fix the code that causes the issue rather than removing a possible feature from a skin (and other skins in the future). I know it won't get a high priority as feature request, but as soon as someone is willing to and/or gets the time for it, it could be done :)
So why do I love when I still feel pain?
When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

VNV Nation - Joy