Author Topic: Death and progression points/skills  (Read 6541 times)

Kaityra

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Re: Death and progression points/skills
« Reply #30 on: June 05, 2008, 09:56:22 pm »
Of course you can up with solutions for any special case or drawback. But that was not my point. If you start to cover special cases with special "rules" the odds are that you will end with a very complex (and complicated) system, which nobody understands anymore and which behaviour becomes harder to "predict". The simple solutions, which cover all or most cases work best, at least when it comes to computer science in my experience.

citizen

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Re: Death and progression points/skills
« Reply #31 on: June 06, 2008, 10:23:33 am »
Of course you can up with solutions for any special case or drawback. But that was not my point. If you start to cover special cases with special "rules" the odds are that you will end with a very complex (and complicated) system, which nobody understands anymore and which behaviour becomes harder to "predict". The simple solutions, which cover all or most cases work best, at least when it comes to computer science in my experience.

So the conclusion: who needs dark way training, will suck.

Kaityra

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Re: Death and progression points/skills
« Reply #32 on: June 06, 2008, 10:42:20 am »
Of course you can up with solutions for any special case or drawback. But that was not my point. If you start to cover special cases with special "rules" the odds are that you will end with a very complex (and complicated) system, which nobody understands anymore and which behaviour becomes harder to "predict". The simple solutions, which cover all or most cases work best, at least when it comes to computer science in my experience.

So the conclusion: who needs dark way training, will suck.

Sorry, but I can't follow your conclusion, as I don't see any connection between my statement and dark way training. Could you please explain your conclusion?

citizen

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Re: Death and progression points/skills
« Reply #33 on: June 06, 2008, 10:47:31 am »
Of course you can up with solutions for any special case or drawback. But that was not my point. If you start to cover special cases with special "rules" the odds are that you will end with a very complex (and complicated) system, which nobody understands anymore and which behaviour becomes harder to "predict". The simple solutions, which cover all or most cases work best, at least when it comes to computer science in my experience.

So the conclusion: who needs dark way training, will suck.

Sorry, but I can't follow your conclusion, as I don't see any connection between my statement and dark way training. Could you please explain your conclusion?

You say any solution which takes into account many cases can become complicated. Probably that means devs will not implement it. So it remains as it is now. Everyone who enters DR will suffer curse. That means for those who need DW training there will be no option. So far, of course.

Kaityra

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Re: Death and progression points/skills
« Reply #34 on: June 06, 2008, 11:02:59 am »
I'm sorry, I still can't follow you because I'm not familiar with the Dark Way and its training. In which way is it connected to the curse?

But I think that you got my statement a little bit wrong. I'm not saying that nothing should be implemented but that we should look for (a) simple solution(s) instead of looking for many solutions each covering a special case.

citizen

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Re: Death and progression points/skills
« Reply #35 on: June 06, 2008, 11:20:17 am »
I'm sorry, I still can't follow you because I'm not familiar with the Dark Way and its training. In which way is it connected to the curse?

But I think that you got my statement a little bit wrong. I'm not saying that nothing should be implemented but that we should look for (a) simple solution(s) instead of looking for many solutions each covering a special case.

It nothing special, just a trainer for it is in the DR, so you have to go there.

Kaityra

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Re: Death and progression points/skills
« Reply #36 on: June 06, 2008, 11:36:00 am »
I'm sorry, I still can't follow you because I'm not familiar with the Dark Way and its training. In which way is it connected to the curse?

But I think that you got my statement a little bit wrong. I'm not saying that nothing should be implemented but that we should look for (a) simple solution(s) instead of looking for many solutions each covering a special case.

It nothing special, just a trainer for it is in the DR, so you have to go there.

Oh... and where did I state that I want to get rid of DR?

citizen

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Re: Death and progression points/skills
« Reply #37 on: June 06, 2008, 02:05:51 pm »
I'm sorry, I still can't follow you because I'm not familiar with the Dark Way and its training. In which way is it connected to the curse?

But I think that you got my statement a little bit wrong. I'm not saying that nothing should be implemented but that we should look for (a) simple solution(s) instead of looking for many solutions each covering a special case.

It nothing special, just a trainer for it is in the DR, so you have to go there.

Oh... and where did I state that I want to get rid of DR?

Hm, who stated such thing?

Kaityra

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Re: Death and progression points/skills
« Reply #38 on: June 06, 2008, 03:16:42 pm »
I'm sorry, I still can't follow you because I'm not familiar with the Dark Way and its training. In which way is it connected to the curse?

But I think that you got my statement a little bit wrong. I'm not saying that nothing should be implemented but that we should look for (a) simple solution(s) instead of looking for many solutions each covering a special case.

It nothing special, just a trainer for it is in the DR, so you have to go there.

Oh... and where did I state that I want to get rid of DR?

Hm, who stated such thing?

Hmmm...well...from which entry did you drew your conclusion then?

citizen

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Re: Death and progression points/skills
« Reply #39 on: June 06, 2008, 05:09:15 pm »
Hmmm...well...from which entry did you drew your conclusion then?

Simple solution -> effects everyone the same way -> those who have to go into DR for trainer are somwhat discriminated.

Kaityra

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Re: Death and progression points/skills
« Reply #40 on: June 06, 2008, 05:28:01 pm »
Hmmm...well...from which entry did you drew your conclusion then?

Simple solution -> effects everyone the same way -> those who have to go into DR for trainer are somwhat discriminated.

Ah, I think I can follow you now. If the only trainer for the Dark Way is in DR, people, who want to learn this Way, are "forced" to commit suicide to be able to learn it and they shouldn't have a disadvantage because of this.
Well, I guess the solution for this problem is indeed quite simple: Place a trainer for the Dark Way in the world of the living, too. :)


citizen

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Re: Death and progression points/skills
« Reply #41 on: June 06, 2008, 05:52:55 pm »
Hmmm...well...from which entry did you drew your conclusion then?

Simple solution -> effects everyone the same way -> those who have to go into DR for trainer are somwhat discriminated.

Ah, I think I can follow you now. If the only trainer for the Dark Way is in DR, people, who want to learn this Way, are "forced" to commit suicide to be able to learn it and they shouldn't have a disadvantage because of this.
Well, I guess the solution for this problem is indeed quite simple: Place a trainer for the Dark Way in the world of the living, too. :)



Yes, thats exactly what i tried to say :)

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Re: Death and progression points/skills
« Reply #42 on: June 06, 2008, 06:40:00 pm »
But training Dark way in the middle of the living world.. im quite sure people would be to happy if dark magic was been practised there im sure the guards may have something to say :P, Dark way is although not completely evil has some distasteful spells, those who wish to learn such magic must take risks to do so and death is one of them.

Kaityra

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Re: Death and progression points/skills
« Reply #43 on: June 06, 2008, 06:46:55 pm »
But training Dark way in the middle of the living world.. im quite sure people would be to happy if dark magic was been practised there im sure the guards may have something to say :P, Dark way is although not completely evil has some distasteful spells, those who wish to learn such magic must take risks to do so and death is one of them.

Well, obviously you wouldn't want to put the teacher for the Dark Way right on the market place in Hydlaa. But a wizard in a far away cave or dark tower might be able to mind his own business without worrying too much about any guards.

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Re: Death and progression points/skills
« Reply #44 on: June 06, 2008, 07:02:00 pm »
but where ever in the living world they may but some one would notice and report it thus the teacher of it wouldn't be safe, but in the death realm they would be completely safe would you rather not suffer a little from a curse then be put to true death for dark magic