Author Topic: Possible solution to platnium problem.  (Read 3780 times)

Illysia

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Possible solution to platnium problem.
« on: May 27, 2008, 09:31:46 am »
I'm not exactly sure how the system works but I believe the yield rate holds steady no mater how many people are there. It merely factors the likelihood of each individual people mining.

What if it was dependent on how many people were mining at a time. So if there are two people mining, there will be a higher chance of getting ore. Logically if everyone is mining in the same basic place and there are a gang of people there, whatever ore there is will distributed among all the people mining.

It could even drop to 0 after awhile and take several days to return to normal and then people could once again mine in that spot. This would regulate how much ore and more importantly how much tria enters into the economy.

Beniel

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Re: Possible solution to platnium problem.
« Reply #1 on: May 27, 2008, 09:58:24 am »
Hmmm. Are you suggesting that the more people there are at the platinum mine, the easier it is to mine platinum?? If so, all this will do is encourage every one to go buy a pick and get mining!

I would have thought that the inverse to this idea would be more appropriate - the more people at the mine, the harder it is to dig platinum.

Eliseth

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Re: Possible solution to platnium problem.
« Reply #2 on: May 27, 2008, 10:05:56 am »
Beniel I think she means there should be less chance the more people there are.

So if there are two people mining, there will be a higher chance of getting ore.

I think you miss typed here ;)

I like this idea actually, lets see what others think.

Illysia

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Re: Possible solution to platnium problem.
« Reply #3 on: May 27, 2008, 10:16:48 am »
No, I mean if there are two people as oppose to the 30 or so that is normally there. The lesser the people, the more ore.

Beniel

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Re: Possible solution to platnium problem.
« Reply #4 on: May 27, 2008, 10:18:37 am »
 :detective: Ah yes, I after reading Illysia's post again, it makes much more sense if thats what she meant  :D

By the way, I also rather like this idea as well.

piprees

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Re: Possible solution to platnium problem.
« Reply #5 on: May 27, 2008, 10:32:39 am »
On flaw - ore doesnt regenerate - once a mine runs out its gone. Well in real life anyway - so i dont agree that rates should change depending on how many people are there.

All that should happen is the more people that are there, the faster to OVER ALL TOTAL resources deplate - as the vien of minerals runs out.

Then we would just have to wait for the developers to plant another resource and we would all have to go prospecting :)
« Last Edit: May 27, 2008, 10:34:20 am by piprees »
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Kaityra

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Re: Possible solution to platnium problem.
« Reply #6 on: May 27, 2008, 10:59:40 am »
On flaw - ore doesnt regenerate - once a mine runs out its gone. Well in real life anyway - so i dont agree that rates should change depending on how many people are there.

All that should happen is the more people that are there, the faster to OVER ALL TOTAL resources deplate - as the vien of minerals runs out.

Then we would just have to wait for the developers to plant another resource and we would all have to go prospecting :)

I really advocate a certain realism myself and I really hate to state it myself but let's not forget that this is a game and not the RL. I really like the idea to limit ore in some way to "regulate" the amount of mining going on in this game as there are way too many jack-of-all-trades.

piprees

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Re: Possible solution to platnium problem.
« Reply #7 on: May 27, 2008, 11:32:44 am »
You forget as well - this is a ROLE PLAY game, and role play is based on real life mechanics
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Ichaas

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Re: Possible solution to platnium problem.
« Reply #8 on: May 27, 2008, 12:00:54 pm »
On flaw - ore doesnt regenerate - once a mine runs out its gone. Well in real life anyway - so i dont agree that rates should change depending on how many people are there.

All that should happen is the more people that are there, the faster to OVER ALL TOTAL resources deplate - as the vien of minerals runs out.

Then we would just have to wait for the developers to plant another resource and we would all have to go prospecting :)

Do you realise how much excess time that puts on the developers?
If they are constantly having to clear up after player mess then they'd have to spend half their develoment time putting in new ore mines.

I think that it could be better solved by random placement of a mine via ingame programming which, in the long run, would save alot of time and keep all you realism miners happy whilst at the same time allowing the developers to get on with their job.

piprees

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Re: Possible solution to platnium problem.
« Reply #9 on: May 27, 2008, 12:11:07 pm »
Random placement once a vein runs out makes sense, one thing that would need to be looked at though would be the random placement of a vein in in accessable places, like under staligtites or buildings, that would need to be prevented.
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Kaityra

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Re: Possible solution to platnium problem.
« Reply #10 on: May 27, 2008, 12:46:21 pm »
You forget as well - this is a ROLE PLAY game, and role play is based on real life mechanics

Based on but not equal, that's the important point. There have to be compromises. And when it comes to roleplaying you are free to make your own experience in Planeshift.

piprees

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Re: Possible solution to platnium problem.
« Reply #11 on: May 27, 2008, 01:06:47 pm »
True enough, but realisim also adds to the flavour of the world
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Illysia

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Re: Possible solution to platnium problem.
« Reply #12 on: May 28, 2008, 04:17:52 am »
Keep in mind Piprees this is a temporary fix to a current problem. Game mechanics are still being sorted out and are no where near their final stage. In the meantime, there is a definite problem which could stand addressing. Also, being that this a RP game, the adjustment would fall to the player not game mechanics. so if you feel that for realism sake the mine should be depleted, stop going to that mine. The devs constantly switching around the mines would eat up time from them actually finishing the game. I prefer a little less realism and a little more actual game.  :D If you are truly realism starved go outside and do something. Surely the bulk of us planshifters spend too much time in front of the computer anyway.

This quick fix would only make people more mindful of constantly mining mining mining. And thus help stem the flow of tria into the economy.

Prolix

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Re: Possible solution to platnium problem.
« Reply #13 on: May 28, 2008, 04:20:53 am »
Well it would be nice if that rock wall above the platinum mine would collapse once in a while taking out a whack of miners with it.

Vannaka

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Re: Possible solution to platnium problem.
« Reply #14 on: May 30, 2008, 05:19:40 am »
I agree with Prolix, if mining platinum were a little more risky it would help limit the number of miners.  Lately there's been a player brining 5 or 6 ulbers chasing after him into the middle of the miners, not only is it quite hilarious, but it helps wake up the people who are just power mining for hours on end.  Perhaps some monsters should randomly raid the mine now and then.
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