Author Topic: Approved guilds?  (Read 19053 times)

Shaman

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Re: Approved guilds?
« Reply #105 on: July 03, 2008, 07:59:01 pm »
50 is so very minimal. If it gets deleted with having more than 50, some people might not be able to explain something important, and ultimately their guild idea will sound like poop.

Parallo

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Re: Approved guilds?
« Reply #106 on: July 03, 2008, 08:06:47 pm »
Thats just structure. I think the idea is fifty max for structure, fifty minimum for history, which sounds fine to me.
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Sangwa

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Re: Approved guilds?
« Reply #107 on: July 03, 2008, 08:20:35 pm »
I can explain the Dark Empire in 50 words and it isn't even a guild. (This is not an example of what I'd let pass, since the Dark Empire isn't a guild, but an organization.)

Structure: The Dark Empire is an organization of several guilds where the members are placed in a transversal hierarchy of three levels called "Councils." It is also divided into Forces, each pertaining to a field of action (magic, war, intelligence and knowledge). - 41 words

History: The Dark Empire was founded by a diaboli as an effort to create a community of ambitious spirits with rules autonomous from the Octarchy. It's shady reputation has seen it through many trials, but it has always sided with the interests of the government. - 45 words

You just need to know what to highlight. Obviously people will be able to hide some stuff or lie, but at least this type of stuff won't pass:

Quote
Name: Troops of Mordor

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Name: Herias

wrong ->Structure: Herias imitates the style of the mafia. The Godfather, which is the boss, sends his orde--

History: Because of the lack of order amongst criminals, Herias Guild was installed in Hydlaa by Fargurson, as an attempt to gather under his banner criminal minds of talent. Besides being chased by the Guard, the guild goes without much trouble.

Quote
Name: Eyes Without Sight

Structure: The structure of this guild is pretty simple. There are no ranks and everyone can be invited, however everyone must respect the "orders" which are a monthly decree of things the members have to do or else be banned.

History: Tervir, a friend of Talad's, once had an idea. "Man, it'd rock if we had this guild where we would give out orders without anyone knowing who is the leader."

EDIT to add example:

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Name: The Finest
]
Structure: In tis guild u hav 2 blong --
« Last Edit: July 03, 2008, 08:24:57 pm by Sangwa »
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Prolix

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Re: Approved guilds?
« Reply #108 on: July 03, 2008, 11:23:00 pm »
I do not really understand why you want to have a history. If you are creating a guild and paying the money to register it, presumably to the government, it has no history because it doesn't yet exist. The only historical guilds should be the ones that have been around i.e. you build your guild and over time it gathers its history. Change that to background and my case falls apart as you can put in the reasons how the formation came about. Nitpicking, I suppose.

Still most guilds are created because someone wants to have a guild, it is all very out of context to begin with. I maintain the guilds in the game should be official constructs and player clubs be without in-game support except possibly for persistent group channels.  I do not like anything about guilds but I know I am in a (very small) minority here. ;)



Shaman

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Re: Approved guilds?
« Reply #109 on: July 03, 2008, 11:27:09 pm »
I do not really understand why you want to have a history. If you are creating a guild and paying the money to register it, presumably to the government, it has no history because it doesn't yet exist. The only historical guilds should be the ones that have been around i.e. you build your guild and over time it gathers its history. Change that to background and my case falls apart as you can put in the reasons how the formation came about. Nitpicking, I suppose.

Still most guilds are created because someone wants to have a guild, it is all very out of context to begin with. I maintain the guilds in the game should be official constructs and player clubs be without in-game support except possibly for persistent group channels.  I do not like anything about guilds but I know I am in a (very small) minority here. ;)




The history would more or less be of the person who's forming it. Say, what happened that would make him or her want to form a guild.

Tuxide

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Re: Approved guilds?
« Reply #110 on: July 03, 2008, 11:35:56 pm »
I suppose the history of the guild would also have to be "approved by Settings".

Sangwa

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Re: Approved guilds?
« Reply #111 on: July 04, 2008, 06:10:25 pm »
Prolix is right. It should be called Background and not History, since the guild is being created. A sort of flavour text about the guild. Yup, makes sense.

EDIT to add:
About the number of applications per day, the people in charge could fool around with the requirements (tria required + members required + some new requirement) to assure a smaller flux.
« Last Edit: July 05, 2008, 12:17:01 am by Sangwa »
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saladasalad

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Re: Approved guilds?
« Reply #112 on: July 16, 2008, 04:30:35 pm »
I think the free website hosting Xordan is offering in this post should be given to guilds which have been approved by settings.
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Sangwa

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Re: Approved guilds?
« Reply #113 on: July 16, 2008, 05:12:09 pm »
It's Xordan's space, he should be the one deciding who gets them :p.
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saladasalad

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Re: Approved guilds?
« Reply #114 on: July 17, 2008, 05:53:54 am »
Well... you would say that :p
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Volund

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Re: Approved guilds?
« Reply #115 on: July 18, 2008, 01:23:22 am »
A guild more inserted into gameplay settings would make the game more interesting, I think. However "favoritism" would fall into play when more IG benefits are handed out.
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Under the moon

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Re: Approved guilds?
« Reply #116 on: July 18, 2008, 01:42:04 am »
I favor any guild that abides by Settings lore. I don't see a problem with it. The entire game favors people who have endless time to grind mobs and mines. About time roleplayers get favored by something.

Shaman

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Re: Approved guilds?
« Reply #117 on: July 18, 2008, 01:49:22 am »
Never expected to hear that from someone besides me.

Lolitra, Celorrim Purrty Twins

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Re: Approved guilds?
« Reply #118 on: July 18, 2008, 07:52:31 am »
I too would love to see favour to guilds that abide by settings....
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Sangwa

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Re: Approved guilds?
« Reply #119 on: July 18, 2008, 02:38:35 pm »
About time roleplayers get favored by something.

This isn't much though, unless it is moderated. And I've gotten some resistance from moderation members when it comes to enforcing consistent roleplay.

Also, roleplayers shouldn't be just favoured; they should be the only type of players. Hence why I believe guilds should be checked for consistency right on their generation, rather than allowing guilds that are created by people who ignore the settings. And then we need moderation to make sure they don't deviate from their initial path. Awarding money to all or no guilds is the exact same thing, since it creates a fair ground for everyone.
I think what I'm saying here is that we'd better settle with having, or trying to have, every guild approved than creating a system that divides the players into two types: roleplayers (a.k.a. favourite) and non-roleplayers (a.k.a. the non-favourite). In a roleplaying game the latter shouldn't be around, and in a game players should always be of the same type: the one that has fun. This without mentioning the bother that it is having the favourite and non-favourite squabbling over money.
« Last Edit: July 18, 2008, 02:40:13 pm by Sangwa »
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