A creative mind can find something fascinating even in the mundane.
And yet many "creative minds" go into the worlds of fantasy to escape the "munduane" reality.
Oh boy, UtM. The "the answer is up to each individual person" has much truth in it, but the rest of your post sounds like "a philosopher play-pretends psychologist".
Many professional comapnies spend huge amounts of money to gather info on what triggers players' interest and learn what game may be a hit and what game may be a flop. But apparently here it's not the game that is supposed to aim at players' interests - instead it's the players that are at fault if the game isn't interesting enough.
Have you considered the Wishlist forum? It's pretty much evident even in Planeshift the reality is contrary to what you are saying (or at least that's the maintained illusion). If the developpers wish to know what the players want, it means they want to know what will make the game more interesting. The creator needs to know such stuff. The creator needs to work towards certain goal. Game-making isn't just gathering code, graphics, sounds and putting it all together. It's also designing that'll make sure once all that stuff is put together, it'll actually be somewhat innovative, playable, but most of all fun.
If the creator skips that part and goes "ohhh... this should be fun..! And this! And this!", eventually assuming it's their fault if the players don't find all that fun stuff, in fact, "fun", then the game needs really lots of luck to actually get anywhere.
People with a lazy minds are unwilling to put any effort into entertaining themselves.
What exactly do you think Planeshift is supposed to be? A game or a life simulator? Because if it's supposed to be a game then even a player with a "lazy mind" (honestly, UtM, with all your creativity you could've come up with a better expression that that) should have this mind stimulated and entertained by the game mechanics alone.
But again, all this interest in Wishlist, Complaint Department, General Forum threads as well as the XilliX polls show that devs actually realise if you're making a game, it's your task to entertain players.
...but then again some of dev posts may indicate otherwise.