Poll

Are the Dlayo Gladiators too strong?

Yes.
No.
I wish they looted snorks instead of fish.

Author Topic: Dlayo  (Read 8605 times)

Xillix Queen of Fools

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Re: Dlayo
« Reply #15 on: June 07, 2008, 02:50:21 am »
*I have edited it for shaman

Candy

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Re: Dlayo
« Reply #16 on: June 07, 2008, 04:10:12 am »
Personally, I'm not much for how every session in the arena ends up with some Dlayo sneaking up on me and hitting for over 1K damage.

It isn't the dying that bothers me, it's the strength of the Dlayos. Sure, toss some dangerous and agressive enemies in, but maybe tone the Dlayos down a bit? I don't know much about looting them, since I haven't beaten one myself, but it is sort of a common element to MMO's that harder enemies = better/rarer loot. On the other hand, a wooden staff should be pretty easy to come by (maybe have a simpler version available from Levrus or something?).

As for the whole RP/levelling thing, personally, I think it's better to have the stats to match your character (which is why Monala loses most of her purely-roleplayed fights if she doesn't avoid them).
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Xillix Queen of Fools

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Re: Dlayo
« Reply #17 on: June 07, 2008, 04:23:07 am »
Np, if after 100 posts the majority agree the dlayos should be nerfed, the dlayos will be nerfed.

If staffs are a pain in peoples butts I will remove those also, I just don't like how many many threads turn into an rper vs. pler thing.

Izzabella

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Re: Dlayo
« Reply #18 on: June 07, 2008, 05:10:26 am »
Hmm well my only  complaint with them is they just hit too unrealistically hard.. I agree its totally cool and fun to have a mob that needs a group to kill, but even if I had someone with high CW in my group healing, I still can't fight someone that when they hit me deal over 2k damage when max hp is only 800. ( could be wrong on that..) Perhaps we can make him hit hard, but not quite THAT hard ;) but have a lot of HP so it takes a ton of people or a really, really long time..

Shaman

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Re: Dlayo
« Reply #19 on: June 07, 2008, 05:15:36 am »
I believe that's unrealistically strong for a person, but not a creature. A person, no matter who they are, would eventually die from a few sword wounds, but a creature would have strong endurance, and strong attack strength (depending on what it is) to require a group in order to kill.

Prolix

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Re: Dlayo
« Reply #20 on: June 07, 2008, 05:59:20 am »
I think that if you want to encourage grouping to defeat these guys you could give them more attacks for less damage per attack and let them choose multiple opponents to attack from those within reach. That way people could move in and not die the first time they get hit and might be able to brave it out for a while. That probably is not an easy change though. Also it would be good if they use magic once in a while too.  Is there an npc anywhere that uses magic to fight with?

I am not too concerned about the Dlayo Gladiators I am more than happy to ignore them. I am more concerned that the number of rogues, ordinary gladiators, cutthroats and the like can all 1 or 2-hit me and they seem to be proliferating. I realize that player abilities have increased as well but most of the players you want to keep cannot max out their characters in a month or two of playing. I would guesstimate that  the relative amount of ubermobs has increased more than the number of maxed players. I would suspect that 10% or less of the players have 90% of the maxed characters. Of course these numbers are pulled out of my hat and may not be too accurate.

If you allow those players to drive the development average players will get further behind and lose interest. Now maybe I am not fighting the right mobs, I have not tried the dinosaurs when they have been attackable. I suppose the number of relatively weaker creatures has been increased as well, there are more trepors and consumers and whatnot, so maybe I am overstating my case somewhat.

Zan

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Re: Dlayo
« Reply #21 on: June 07, 2008, 09:24:26 am »
Alright, compromise then ...

Option 1: Dlayos keep hitting this hard and being deadly opponents. Gladly but then I believe if they are able to kill with one swing, they should be able to die with one as well. Now obviously this can't happen because players always have the initiative. But it would be possible to give them less HP so they can be killed with three or four good hits. Not the ten to twenty it takes now.

Option 2: Reduce their lethality by giving them a lot less damage per hit. Say about 100 damage points per hit, which still makes them formidable opponents but at least makes them doable in groups.

Option 3: Keep Dlayos as they are, fights for the duel-loving people who want the thrill of taking down a nearly impossible foe. No problem with it here. I'm happy to keep ignoring Dlayos as long as they don't become important within the Settings.


For the loot ...

I understand you guys wanted the staff to be special. It was a new item, a lot of work went into it and everyone wants their work to be appreciated. So it's made special for a while, like almost every new item and only handed out through events or something. The few people who have one are the center of attention and everyone wants to know where they got it. All nice and dandy but are you really intent on keeping it that way?

Think realistically, a staff is nothing but a wooden stick, a branch, ... It's the simplest weapon available to all besides maybe half a staff or a wooden club. It should cost nearly nothing and be available everywhere. In planeshift however, staves are only found on Dlayos and because of their hard to get rarity, they're sold for 50.000 tria or more. That a special staff with crystals attached or what not gets this price fine .. but a wooden stick? Is it really so hard to have an NPC or two sell staves for a few hexas? It's been long enough that staves have been revered as rare objects, I think. Release them as roleplaying tools now, as which they have a lot more value than as rare bragging items in my eyes.

The rest of the Dlayo's rarer loot is quite fine with me, those are actually unordinary items that can be rare.
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Kaerli

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Re: Dlayo
« Reply #22 on: June 07, 2008, 02:23:52 pm »
Agreed with Zan's last post.  Staves have long since lost their shiny new-ness to Yliakum, let's get them out there a ways (tbh, you'd expect staves to be extremely common weapons from a settings standpoint, not extremely rare ones).

Mythryndel

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Re: Dlayo
« Reply #23 on: June 07, 2008, 07:04:39 pm »
I understand that I am not the strongest character in the game. I have modest if not good stats. I have good condition light armor and good weapons. I cannot even hit them, and will usually die in a single hit. I get hit for more than the sum total of all my hit points in a single hit, completely ignoring (or perhaps simply beating) my Light Armor level. 1 Hit. It might not be so bad, but the one i encountered started chasing me after I killed a trepor on a hillside with no other provocation. Apparently he didn't like that I just killed his pet. :(

As for group mechanics... My guild had a group of three. I was the least skilled/equipped of the three. The rogue we took on near BD took out all three of us before I could even back away after seeing my two cohorts bodies fall to the ground. Again... 1 hit and I was dead. This is just a bit overpowered. I don't think that a single hit should be able to do that much damage. Or that a single npc should be able to kill 3 characters without even giving time back away. What happened to having to face your opponent? Does that only apply to PCs?

Ralleyon

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Re: Dlayo
« Reply #24 on: June 07, 2008, 10:44:33 pm »
OOC mode on.

I have 590 HP and 20 in Light Armor. Onyx Dagger, Dlayo and a thief with a sword in the Arena managed to one hit me today with no sweat. So can the rats in the Death Realm and a few other creatures. I say it's a bit... much. They need toning down.
« Last Edit: June 07, 2008, 10:47:07 pm by Ralleyon »
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Piker

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Re: Dlayo
« Reply #25 on: June 07, 2008, 10:56:18 pm »
OOC mode on.

I have 590 HP and 20 in Light Armor. Onyx Dagger, Dlayo and a thief with a sword in the Arena managed to one hit me today with no sweat. So can the rats in the Death Realm and a few other creatures. I say it's a bit... much. They need toning down.

You think that's bad. One of my less well developed characters decided to take out his anger on a Kirkiri.... The Kirkiri won and sent a Kran with 120 STR to the death realm  ::| Yeah i know he was wearing no armour and has pretty low level melee, but still.. being pecked to death is embarasing  ;D

Irgendwer

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Re: Dlayo
« Reply #26 on: June 08, 2008, 12:46:41 am »
I think, I go with the snorks. Seriously, whats that question about? Every critter can be beaten with the right amount of training.

All opponents naturaly sort into a strength spectrum and there is always an upper and lower end to it. Why do people think, that they should be able to kill the strongest foe in the game, while not even having their stats maxed out? Point is: Maxed out players need some equivalent foes too.

I am not a player, who could directly confront a Dlayo, as this seems to require heavy armour and heavy wepons as well. So if I wanted to kill one of them, I'd have to do it the magic way. Thats ok with me. They are obviously geared towards fighting tanks on two legs.

PS: Would be nice, if they dropped something more intresting instead of the normal daggers. Feels a bit like a joke, to get one after throwing stones for 10 minutes (what does a snork sell for again?)
« Last Edit: June 08, 2008, 02:07:15 am by Irgendwer »

sgtkwol

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Re: Dlayo
« Reply #27 on: June 08, 2008, 01:20:33 am »
I can't believe everyone hates the Dlayos so much.  They are strong, you need to be strong to beat them, get over it.  I can't beat one, either, but it is a nice goal.  There are plenty of other creatures that are strong, but not quite as strong as Dlayos.  I'm happy with the Dlayos as they are, as long as I don't mess with them, they won't mess with me.

Hrothbert

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Re: Dlayo
« Reply #28 on: June 08, 2008, 02:05:22 am »
I agree alot with the last two posts because though I have only attacked the dlayos a couple of time (once I was snuck up on and hit from behind) But I know it was a really nice accomplishment as a new player when I finally killed an Ulber without help  It was a nice feeling I am looking forward to the same with the Dlayo's being as I am not fully maxed in the required skills

Prolix

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Re: Dlayo
« Reply #29 on: June 08, 2008, 02:21:58 am »
It is kind of funny, you know, about the only times I have seen people fight the dlayos was when they were not fighting back. Pretty much the only times I fought them, though I rarely bother even then. You only have to be one hit 2 or 3 times before you get the idea.