Poll

Are the Dlayo Gladiators too strong?

Yes.
No.
I wish they looted snorks instead of fish.

Author Topic: Dlayo  (Read 8523 times)

Xillix Queen of Fools

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Dlayo
« on: June 06, 2008, 08:00:08 pm »
Go on then and place your thoughts below.

One and only tanner

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Re: Dlayo
« Reply #1 on: June 06, 2008, 08:03:57 pm »
yes i think they are there was one i was able to kill and suddenly it now has a shiny new weapon and a shield making it another solid foe

Quote
I wish they looted snorks instead of fish.
you are truly obsessed with snorks...

Arerano

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Re: Dlayo
« Reply #2 on: June 06, 2008, 08:23:37 pm »
Yes. Though they ought to be hard to kill, it makes no sense that they have "god-like" powers. Even "the best player" can't get anywhere near their stats.

Indeed, they should be a challenge, but where's the fun if you have to hit them many a time, yet they send you to drakku with one or two hits. You can't concentrate on anything else while facing a dlayo, and that's abused by some to quickly run in (while you're engaged in a fight with the dlayos) and kick your bum and if you get aware of their attempt, they quickly run out and you can't do anything unless they hit you. (but that's actually another thing)

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Re: Dlayo
« Reply #3 on: June 06, 2008, 08:29:32 pm »
Yes. Though they ought to be hard to kill, it makes no sense that they have "god-like" powers. Even "the best player" can't get anywhere near their stats.

True i understand they have some nice items up for the grabs, but an inventory of mana potions and 15 minutes of walking around in circles later shouldn't be the only way to get it

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Re: Dlayo
« Reply #4 on: June 06, 2008, 08:36:33 pm »
no, i'd like to see people actually use the group function of the game, and attack as a group.

this isn't world of solo-craft.

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Re: Dlayo
« Reply #5 on: June 06, 2008, 08:41:12 pm »
i tryed that with some friends using melee. we died,
meaning we'd have to use magic to stand a chance

Arerano

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Re: Dlayo
« Reply #6 on: June 06, 2008, 08:43:15 pm »
no, i'd like to see people actually use the group function of the game, and attack as a group.

this isn't world of solo-craft.
A group makes it almost harder at the moment, since the Dlayo seems to be less predictable. And it still kills them with 1-2 hits, thus "backing up and healing each another" doesn't work that well either. And people standing on the wall and casting spells on the Dlayo isn't really a honest fight imho.

Shaman

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Re: Dlayo
« Reply #7 on: June 06, 2008, 08:44:05 pm »
I'd like to see more lore behind the Dlayo Tribe. How did they become so powerful? Also, why are they in the arena to begin with? Wouldn't a tribe be more territorial and defend their land out in the wild?

Zwenze

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Re: Dlayo
« Reply #8 on: June 06, 2008, 09:23:52 pm »
Imho the dlayos can pretty balanced. I can take out two of them in a steel on steel fight and all of them when i use magic skills. Group function would be nice, but actually the group makes it somewhat harder to gain victory. But for a one on one fight they are well suited.

Prolix

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Re: Dlayo
« Reply #9 on: June 06, 2008, 09:56:17 pm »
I think they are fine as they are but the new gladiators are a little too buff.

Zan

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Re: Dlayo
« Reply #10 on: June 06, 2008, 10:27:46 pm »
Dlayos are in my opinion pure powerleveled NPCs, which is all they encourage too .. leveling. They make absolutely no sense with a damage that far surpasses anything a player can obtain and defenses only the most trained characters can equal. On top of that they have rather unrealistically rare loot (some of it). I still don't get what's so rare about a simple wooden staff that it can only be gotten by fighting powerleveled NPCs.

The only way to fight them succesfully is by using ranged magic or player skill (read: running around like crazy) Even groups won't make a difference since they still kill everyone in a single hit but take a few dozen hits to go down themselves.

They could definitely use some balancing out.
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Re: Dlayo
« Reply #11 on: June 06, 2008, 10:35:20 pm »
I killed a Dlayo once... through a wall... and it took an hour... He had no loot.  :'(

Duraza

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Re: Dlayo
« Reply #12 on: June 07, 2008, 12:58:48 am »
Dlayos are in my opinion pure powerleveled NPCs, which is all they encourage too .. leveling. They make absolutely no sense with a damage that far surpasses anything a player can obtain and defenses only the most trained characters can equal. On top of that they have rather unrealistically rare loot (some of it). I still don't get what's so rare about a simple wooden staff that it can only be gotten by fighting powerleveled NPCs.

The only way to fight them succesfully is by using ranged magic or player skill (read: running around like crazy) Even groups won't make a difference since they still kill everyone in a single hit but take a few dozen hits to go down themselves.

They could definitely use some balancing out.

Yeah, I agree with Zan  :P
There is nothing wrong with leveling and all but Dlayo only encourages unnecessary leveling....And where does he get the wooden staffs from? Why does he even have them in the first place?

The fact that the staffs are so rare and hard to get just encourages powerleveling just like you find in other MMO's. Rare item for higher leveled players. Next thing you know we have people screaming 'noob' all over.

I'm not trying to say that there shouldn't be a reward for people who level, as in rarer items, but I am trying to say that leveling should be done from a roleplayed need, not a players need. You should level your character because your character wants to get stronger in an rp sense. You should not level because you as a player wants a special/rare item that few people have.
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Xillix Queen of Fools

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Re: Dlayo
« Reply #13 on: June 07, 2008, 02:38:29 am »
The only ways an item can to make it into the player's inventory is via mechanics, or a gm event. The staff has been kept rare by intent, if it was easy to get, no one would value it (much like ps itself).

(If I had a quest made to take a player on a journey to get a staff people would complain about that also AND the staffs would then be less rare, and it STILL would not be rper friendly, cause many won't quest either)

Everything is the enemy of rp, pish-posh!

I think maybe I'll go drop 1000 staffs in the plaza just so there is another item hanging around for window dressing :P

At some point people are going to have to recognize that we as developers work very hard to provide means for players to enjoy their rp experience the solutions are just not easy to come by.

It is very difficult to improve the rp experience when mechanics (the thing that all games are engineered on) are seen as the enemy of the rp crowd.

THERE IS NOTHING WRONG WITH LEVELING IT IS PART OF ROLE PLAY

It is, growing, accruing experience, learning. If the mechanics are not perfect, ok, I understand that, but don't keep saying everything that touches mechanics at all is the bane of good rp.

Suggest some viable alternatives that won't be exploited and stop decrying how everything is against you.

In another thread I posted about "approved guilds" and just about everyone balked at that TOO.

(also the loudest were the "grinders" <-- another crap name for people who engage mechanics (why does everything that is not considered* rp have to have a negative connotation?)

What am I to do with you people?

bored/complaint filled/contrary for the sake of it/rpers/plers/etc

I love this game but the vicious circle is perpetually breaking my will.

I posted a poll to try to get at the truth of an issue and again it is polemic, not compromise, which surfaces.
« Last Edit: June 07, 2008, 02:49:41 am by Xillix Queen of Fools »

Shaman

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Re: Dlayo
« Reply #14 on: June 07, 2008, 02:44:28 am »
THERE IS NOTHING WRONG WITH LEVELING IT IS PART OF ROLE PLAY
Quote
(also the loudest were the "grinders" <-- another crap name for people who engage mechanics (why does everything that is not rp have to have a negative connotation?)

I think you just contradicted yourself by saying that, though I might have misread.