The only ways an item can to make it into the player's inventory is via mechanics, or a gm event. The staff has been kept rare by intent, if it was easy to get, no one would value it (much like ps itself).
(If I had a quest made to take a player on a journey to get a staff people would complain about that also AND the staffs would then be less rare, and it STILL would not be rper friendly, cause many won't quest either)
Everything is the enemy of rp, pish-posh!
I think maybe I'll go drop 1000 staffs in the plaza just so there is another item hanging around for window dressing

At some point people are going to have to recognize that we as developers work very hard to provide means for players to enjoy their rp experience the solutions are just not easy to come by.
It is very difficult to improve the rp experience when mechanics (the thing that all games are engineered on) are seen as the enemy of the rp crowd.
THERE IS NOTHING WRONG WITH LEVELING IT IS PART OF ROLE PLAY
It is, growing, accruing experience, learning. If the mechanics are not perfect, ok, I understand that, but don't keep saying everything that touches mechanics at all is the bane of good rp.
Suggest some viable alternatives that won't be exploited and stop decrying how everything is against you.
In another thread I posted about "approved guilds" and just about everyone balked at that TOO.
(also the loudest were the "grinders" <-- another crap name for people who engage mechanics (why does everything that is not considered* rp have to have a negative connotation?)
What am I to do with you people?
bored/complaint filled/contrary for the sake of it/rpers/plers/etc
I love this game but the vicious circle is perpetually breaking my will.
I posted a poll to try to get at the truth of an issue and again it is polemic, not compromise, which surfaces.