Speaking of classes, as I mentioned earlier, we could simply define our own \"class\" in the character creation. Like, you have a class creation system inside of the character creation system (perhaps if you\'re lazy you could go with a preset class).
The only real purpose for it is to explain why your character has certain advantages/disadvantages apart from your race, but it can also be neat in an RP standpoint. A lot like Daggerfall\'s character creation system... man, everyone should play Daggerfall just to get an example of it\'s character creation. It\'s the best character creation system ever made, I sware. Kinda like Morrowind (Daggerfall is the prequel to Morrowind) only 10000x better, because there is so much more stuff you can define (like advantages/disadvantages). The only bad point of it was that Daggerfall\'s class creation was kinda misbalanced... oh well.
Anyway, it\'s not worth a new topic. I don\'t really care either way, I\'m just saying...
And yeah, I agree to this kinda, I just think that a thieves guild and assassin\'s guild should be seperate, because they are really two different things.