Author Topic: Observational Skill  (Read 1163 times)

Peanuts

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Observational Skill
« on: June 10, 2008, 09:22:36 am »
This is a random fancy on my part, and not very important, but: I think it might be kind of neat to have a way of measuring characters' observational abilities, either just as a subset of the Intelligence stat or as a special skill.   I'd personally prefer it as an independent skill, since in real life intelligent people can be unperceptive and vice versa, but I think it could work either way.

What would one do with such a skill?  I could think of a number of things - getting a more accurate read on the strengths and weaknesses of an opponent before attacking them, for example, (as opposed to just the normal "You evaluate that So-and-so is stronger than you"), or getting a warning that "You hear something moving behind you/around the corner/up the stairs!" in those situations where a mob is just out of sight but coming your way.

Also (something I would particularly love, because I have a mania for putting roleplay "hooks" in character descriptions) possibly there could be a part of character descriptions that would only be visible if the character doing the looking had high enough observation, so that players could include in that subsection little things that someone with sharp eyes and enough interest to peer would notice about their characters, without spamming up the general description.   (Maybe even a possibility that the observee might occasionally get a notice that the observer is staring at them?)

I have no idea how plausible this actually is, but I thought I'd toss it out there as an idea.
« Last Edit: June 10, 2008, 09:40:01 am by Peanuts »

Beniel

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Re: Observational Skill
« Reply #1 on: June 10, 2008, 10:29:58 am »
I really quite like this idea, especialy the idea of putting rp "hooks" in character descriptions.

I would also like to add my own little twist to it - perhaps it could be used to counter the "hide in shadows" skill as well?

Luzino

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Re: Observational Skill
« Reply #2 on: June 10, 2008, 11:29:58 am »
Also (something I would particularly love, because I have a mania for putting roleplay "hooks" in character descriptions) possibly there could be a part of character descriptions that would only be visible if the character doing the looking had high enough observation, so that players could include in that subsection little things that someone with sharp eyes and enough interest to peer would notice about their characters, without spamming up the general description.   (Maybe even a possibility that the observee might occasionally get a notice that the observer is staring at them?)

I like that thought of getting a message when someone is checking you out. It might lead to more interaction between players, even if it's just a "Eh, whatcha lookin' at?" from a grumpy character or a nod, a bow or even an introduction from a social character for a start. It might lead to something...

And adding little bits to the description that one would not notice on just a quick glance - yeah, nice idea, too. I'd train such a skill.

This would probably also be a skill for those spying characters out there, they'd surely have to be good at this.
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Vannaka

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Re: Observational Skill
« Reply #3 on: June 10, 2008, 09:56:02 pm »
sounds like a great idea, perhaps it could also give useful insights about MOB's such as possible loot or maybe some of their stats or skill level with sword or dagger... ex "Ulber appears very stong, but not very agile"  or "kikiri is very skilled with Melee combat"
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