Author Topic: Tavern Guards  (Read 13872 times)

Orgonwukh

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Re: Tavern Guards
« Reply #30 on: June 18, 2008, 03:42:26 pm »
Maybe I am completely missing something, but isn't Gugrontid a city as well?
The law forbids fighting in cities, so why should someone fight in Gugrontid's tavern?

Xillix Queen of Fools

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Re: Tavern Guards
« Reply #31 on: June 18, 2008, 07:54:14 pm »
The equipment was added

now go hang out there and make it your new non god modder bar.

Prolix

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Re: Tavern Guards
« Reply #32 on: June 18, 2008, 09:26:38 pm »
*  Gold Star For Xillix!

Whooiee! it's a Kegger! I hope lots of co-eds show up....
« Last Edit: June 18, 2008, 10:08:17 pm by Prolix »

Illysia

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Re: Tavern Guards
« Reply #33 on: June 18, 2008, 11:03:51 pm »
Yay Xillix!  \\o// Now I'll start on a menu.



Edit:  Ummm... There isn't a grill or stove. I need at least a stove to be able to make meals.  :sweatdrop:
« Last Edit: June 19, 2008, 02:19:19 am by Illysia »

Xillix Queen of Fools

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Re: Tavern Guards
« Reply #34 on: June 19, 2008, 03:25:18 am »
Ellille did the additions at my behest, I don't know what is up with the stove, we'll see.

Prolix

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Re: Tavern Guards
« Reply #35 on: June 19, 2008, 03:47:27 am »
It would be nice if the fireplace could be used as an incinerator but it is not a big deal. The ore furnace is pretty close if a mess needs disposal.

Shaman

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Re: Tavern Guards
« Reply #36 on: June 19, 2008, 04:00:58 am »
I have a feeling we're not talking about the original subject anymore.

Illysia

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Re: Tavern Guards
« Reply #37 on: June 19, 2008, 05:51:05 am »
I have a feeling we're not talking about the original subject anymore.

Nope, we are working on a trial solution. We should support this so the devs don't to the "Well. they're complaining but as soon as we make a change they'll forget about it. So, let's not do anything." stage.

Xillix Queen of Fools

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Re: Tavern Guards
« Reply #38 on: June 19, 2008, 04:42:54 pm »
I agree with those who say that moving a guard inside the tavern will do NOTHING to change people's behavior so I offered this alternative "solution."

I don't have enough troops on the ground to start getting into subjective debates about what constitutes reasonable role-play on the server.

The gms are doing all they can to increase the number of events, perhaps that is a partial solution, more examples of reasonable rps may help?

We don't have the resources to alleviate all difficulties or to mitigate all disputes over what constitutes RP.

We have to count on natural leadership within the community not only to help with new players learning to rp, but also forming some kind of mutually agreeable sense of what is and is not acceptable rp policy in game. Govern yourselves accordingly.

I earnestly hope people can take the bar in the gugrontid and make it somewhat more to their liking than the brand of rp that has chafed them at Kada El's.

Shaman

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Re: Tavern Guards
« Reply #39 on: June 19, 2008, 06:07:46 pm »
Would there be any problem in at least trying what I suggested? The tavern in a town where all races cultivate seems like it would draw more of a crowd than a tavern in a town accommodated for Krans. Therefore more of a population, and more call for guards to be inside of the tavern in case a problem arises.

Xillix Queen of Fools

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Re: Tavern Guards
« Reply #40 on: June 19, 2008, 06:31:23 pm »
Nope, moving an npc is not as trivial as it appears at first glance, and I do not think it will change anything at all.

All races will eventually have a home town, and therefore be scattered about.

A_Traveller

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Re: Tavern Guards
« Reply #41 on: June 26, 2008, 11:04:02 am »
My only comment on the subject is that it's a tavern... meaning a pub... now if you've seen pubs in reality... you'll know that there ruff places

Peanuts

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Re: Tavern Guards
« Reply #42 on: June 26, 2008, 12:14:23 pm »
My only comment on the subject is that it's a tavern... meaning a pub... now if you've seen pubs in reality... you'll know that there ruff places

Kada-El's is a respectable tavern, not the Yliakum equivalent of a biker bar.   If people are desperate to have rough barroom RP, there's already a place in-game for them to go - Brado's. 

Marqsaynt

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Re: Tavern Guards
« Reply #43 on: June 26, 2008, 12:37:27 pm »
Kada-El's is a respectable tavern, not the Yliakum equivalent of a biker bar.   If people are desperate to have rough barroom RP, there's already a place in-game for them to go - Brado's. 

If Kada's is so respectable, how would you explain away the presence of a certain shady dwarf NPC? Not saying you're entirely wrong but, any tavern I would assume has some unsavory aspects. The problem is all the nonsensical fighting not the occasional drunken fist fight or "evil" RP. For what it's worth, in almost all cases I think "respectable" coupled with "tavern" is a bit of an oxymoron.       

A_Traveller

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Re: Tavern Guards
« Reply #44 on: June 26, 2008, 02:47:04 pm »
Biker bars arent the only rough taverns... the closest pub to my house is a nice place, but I sure as hell dont like going there on busy nights... Pubs and Taverns are places to get into fights... plain as that... the only suggestion I can make is if people dont like Kada-el's patronage then they should ask the Planeshift team to make a new bar thats not a tavern as much as it is a Cafe or somethin