* Prolix puffs out his jowls in a most Churchillian manner.
"I Wear My Sunglasses At Night"
1Thank you very Much!
"Mommies alright, Daddies alright, they just seem a little weird!"
2 No wait, that's wrong ....
"They carry news that must get through
To build a dream for me and you" That's the ticket!
3"We will never surrender!"
4I'm not saying it always has to be about things that have already been developed, and it isn't always about little things either.
For example I take issue with the apparent plan to have all skills have the same number of levels. What the heck is 200 metallurgy supposed to give you? What ore will you be unable to smelt before you max it out and how can it be that much harder than iron? I suppose it will not be an ore but creating an uber alloy but that is beside the point. Why is it harder to melt gold than to create steel? Why can't you make a sandwich with beginning cooking? How many levels do you need to make a finished meal? Sure it is early days for cooking right now and I am glad to have something.
I suppose I would have to join the team to discover how much consideration these factors rate. From the outside a lot of it looks cobbled together on an ad hoc basis. I am sure it looks worse than it really is.
So is there a design team or is it just whatever you can get Talad to agree to or even anything he does not outright reject after implementation? Are there some people looking at the whole or are you teams isolated in your cubicle farms, so to speak?
1. Corey Hart - no not that song rather "Never Surrender" Ohh what crummy Can-con!!!
2. Cheap Trick - "Surrender" - ha-ha fooled you.
3. Led Zeppelin - "No Quarter" - two bits a play!
4. Winston Churchill. "...on the beaches..." - speaks for itself.