I have the preload modules option active and with this, the game "hangs" halfway through the startup loading. This didn't happen with 4.00
The console error is:
Sun Jun 29 16:42:02 2008, <src/client/clientcachemanager.cpp:68 LoadNewFactory SEVERE>
Sun Jun 29 16:42:02 2008, Couldn't parse file /planeshift/shields/spiked_shield_04a.spr
Sun Jun 29 16:42:02 2008, <src/common/util/psxmlparser.cpp:294 ParseFile SEVERE>
Sun Jun 29 16:42:02 2008, Parse error in /planeshift/shields/spiked_shield_04a.spr: Not a binary CS document
Sun Jun 29 16:42:02 2008, Error reading end tag. (in: line 405:5; meshfact -> params)
And repeats itself ~10 times per second... generating huge logs in a matter of seconds...
If I disable the preload modules option, I can get to login screen but this error still pops up in the console.
I haven't tried connecting to the server (down at the moment) so I don't know if it will cause problems in game or not. Still the huge logs is a problem on itself.
PS: Would it be possible to have the errors printed to stderr instead of stdout?