firstly, thank you for the compliments.
The bottles label was actually from a pretty high resoloution source, and is applied, after rendering, in The GIMP because im still not sure how to get an alpha channel working right on a texture that is not to be transparent all over. The blurring is probably due to me using the scale function in The GIMP.
All the renders take pretty much the same amount of time to give decent results, although the time can be halved and then a despeckle filter run on the resulting image to give passable results. Although the filter inevitably gives some loss of image quality. In addition, the images lose some of their clarity when I compress them to JPG for ease of displaying here. They look alot nicer in the original PNG output from Indigo.
Anywho, I wasn't planning on posting this yet as it is a rather rough test render from an experiment I was trying out, but here goes, my most recent render with my first use of an emitter mesh:
