Author Topic: Hey, just wondering why you don't use worldforge?  (Read 920 times)

PlaneShift1

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Hey, just wondering why you don't use worldforge?
« on: July 27, 2008, 07:30:02 am »
I know you guys worked hard on making a mmorpg engine out of crystal space and other packages, and it's been an amazing experience.  However I have noticed it lags when you get near to many people, the interaction is a little difficult with npc's and I was wondering why you don't just use World Forge for Planeshift. I think the re centering of Planeshift to include some mini games to draw and keep people is great, but the rping peace might be easier if interaction with npcs and the world were easier, and the impending threat of a eventual character wipe wasn't there.  Although World Forge works best on linux it has a great client for windows, so whats the reason you haven't used World Forge for?

Tuxide

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Re: Hey, just wondering why you don't use worldforge?
« Reply #1 on: July 27, 2008, 08:15:50 am »
I'm no developer here, but first off WorldForge is a pile of crap in my opinion.  It's been around for like ten years and I think it's even been abandoned once.  Even its protocols are unstable after all this time.  Second off, their assets are just unconvincing.  Six years ago I discovered both WorldForge and PlaneShift.  PlaneShift had better assets back then and it still does.

PlaneShift1

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Re: Hey, just wondering why you don't use worldforge?
« Reply #2 on: July 27, 2008, 11:57:24 pm »
I haven't played Planeshift in a while, but when I lagged around groups and did little other than chat, and buying from a npc was a nightmare.  Since then it may have improved greatly or world forge may just be horrible.  I've seen that it uses the Ogre engine on it's new client for graphics rendering and it looked nice.  I was wondering is the Linux version of Planeshift more stable (faster)?  I really would like to figure out the advantages because I'm interested in doing something.  Either way Planeshift doesn't seem to be very encouraging when it comes to setting up your own project, they allow it but they came to make there own game and they don't want everyone branching off.  That doesn't matter though, can anyone tell me why Planeshift is better, or why world forge isn't used now.

Caarrie

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Re: Hey, just wondering why you don't use worldforge?
« Reply #3 on: July 28, 2008, 12:14:22 am »
PlaneShift devs work very closely with the devs of crystalspace, also some PS devs are on the dev team of CS. PlaneShift uses what works for us, we cant say what is best for someone else. Also in order to use CS as a bases for any game you have to work very closely with their devs and follow their development as changes they make _will_ affect the code you have.

Tuxide

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Re: Hey, just wondering why you don't use worldforge?
« Reply #4 on: July 28, 2008, 12:42:51 am »
In the past, labels (above items and people) took up a lot of memory regardless of whether you had them set on or off; that is no longer the case.  Most of the other memory problems are problems in Crystal Space instead, and I don't think switching to Ogre will do a whole lot.  Other than that, it really depends on what version you played in the past; 0.4.01 is much faster compared to previous versions.

If you really want to do something with PlaneShift-the-engine, the first thing to do is join #planeshift-build on Freenode and compile it.  Unlike WorldForge, PlaneShift-the-engine actually has something that works, as well as a convincing flagship product.  The reason it discourages forking of content is that it wants to succeed where many others have failed, but there's nothing preventing anyone from making their own product using PlaneShift-the-engine (other than it's just a really huge task).  Another MMO framework you might have heard of is Arianne; it's been around since 1999 and six years later they come out with a Pac-Man clone.