Author Topic: Anti-Magic  (Read 1911 times)

Shaman

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Anti-Magic
« on: July 28, 2008, 04:00:52 am »
What is anti-magic exactly? If someone shoots a fireball at you, would it just...not hurt you? What about a bolt of lightning, or sending a rock hurling at you with magic? I don't quite understand the concept of resisting things like this.

Dajoji

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Re: Anti-Magic
« Reply #1 on: July 28, 2008, 04:17:22 am »
Did you read the skill description in-game? I'm not exactly sure what it says but it should contain a basic explanation to your question.


Shaman

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Re: Anti-Magic
« Reply #2 on: July 28, 2008, 04:21:19 am »
Doesn't really help any. As far as I see it when it's implemented, you just train the level, and it works just like armor saying you "resisted" the spell, but it won't explain how.

Xillix Queen of Fools

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Re: Anti-Magic
« Reply #3 on: July 28, 2008, 06:33:33 am »
TBD

One and only tanner

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Re: Anti-Magic
« Reply #4 on: July 28, 2008, 02:18:57 pm »
how do you train it? nothing seems to make mine change

Caarrie

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Re: Anti-Magic
« Reply #5 on: July 28, 2008, 02:24:40 pm »
how do you train it? nothing seems to make mine change

it is not a working skill :P

Sangwa

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Re: Anti-Magic
« Reply #6 on: July 28, 2008, 06:34:58 pm »
Anti-Magic would be a type of magic that absorbs the other: absorb heat from fire, electricity from lightning and weight from falling rocks. This is my way of seeing things though. I guess it works as a passive energy shielding or something.
It'd make more sense if it were active though, with spells and such.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Bragan

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Re: Anti-Magic
« Reply #7 on: July 28, 2008, 07:27:00 pm »
Unless I'm arguing with something that's already been determined, what makes sense to me is that it would negate the magical effects of the spell, but not the physical -- a conjured rock still has weight, but magical fire (and other elements) would be stopped/absorbed by the spell. So, for a relevant example, Energy Arrow would be resisted by antimagic, but not Summon Missile.

Hrothbert

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Re: Anti-Magic
« Reply #8 on: July 28, 2008, 08:05:36 pm »
There was one game that had an interesting take on the 'anti-magic' Those of higher scientific/natural reasoning would naturally negate the base effect of magic,e.g. a bow will shoot and arrow using natural laws to propel the arrow forward, whereas magic uses mystical forces to create the arrow as well as propel it, The idea in that game was that too many Wizards near say a train engine would make the engine not work due to the 'aura' of mystical energy putting a chaotic spin into the natural laws, and the opposite would also be true that if there were logical and scientific minded people riding say a flying carpet their reliance on the Natural laws would negate the mystical energy keeping that carpet aloft.

At least that is how I understood the anti-magic skill. That at high enough levels the person who trained it would be able to cause any mage of a lesser skill to loose their concentration, and have the magically forces rip away from them.

But I also think that a Mage should not be able to train Anti-magic it would kinda defeat the purpose I would think.

Like I said just my thoughts on the subject.

Dajoji

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Re: Anti-Magic
« Reply #9 on: July 28, 2008, 08:30:34 pm »
I guess it would have to do with saving throws against spells or the ability to dispel magic directed at one, and based on what the skill description says it involves a mix of different techniques (both physical and mental). We can also infer that not all magic can be negated. Maybe it will absorb the energy thrown at the target and turn it into mana or health or just reduce the damage suffered. It's still a little early to tell and there are plenty of possibilities that will have to be balanced out. Perhaps one who trains in anti-magic could eventually lose their ability to cast any spells, or maybe they are only able to resist spells of the magic ways the have studied. We'll just have to sit and wait.


Shaman

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Re: Anti-Magic
« Reply #10 on: July 28, 2008, 09:34:09 pm »
Well, if all magic is spawned through glyphs, according to this game's strange take on it, I'm guessing there's going to be a gigaton of glyphs released along with anti-magic that counter other glyphs? :/

Duraza

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Re: Anti-Magic
« Reply #11 on: July 29, 2008, 02:07:21 am »
Eh I just took anti magic as a way to 'block' a spell. You use mana to use magic so I guess anti magic would be like a mana shield. It wouldn't make sense if someone used anti magic agaisnt someone who threw actual fire at them or hit them with water. I always just made a difference between elemental spells created by magic and spells that just wielded actual elements.. Not sure if there really is a difference and I'm just being silly  :P However while I could see anti magic working agaisnt a fire 'created' by someone else I couldn't see it working agaisnt someone who was 'summoning' stones to fire off at their enemy. If the stones were 'created' by magic then I'd say they would be able to be cancelled by anti magic and if the fire was a natural flame I'd say anti magic couldn't stop it..

Just my opinion though but i think it makes sense to differ 'summoning' spells and spells that 'create'. Less all glyphs are really just summoning spells in which case I wouldn't really know.
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Under the moon

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Re: Anti-Magic
« Reply #12 on: July 29, 2008, 06:20:10 am »
Also possible that 'anti-magic' could create a canceling affect on glyphs or other casters themselves, effectively making the casting of the spell fail every time. Or, it could give the person a better sense of what the mage would be casting at them, so have the ability to dodge or cancel the effect of the spell.

But, as Xillix said, TBD.

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Re: Anti-Magic
« Reply #13 on: July 29, 2008, 07:34:28 am »
I suggest it might be something like magic:anti-magic <==> glyph:inverse glyph<==> concave:convex mirror
In other words each glyph has a corresponding anti-glyph and as glyphs are like convex parabolic mirrors focusing the magic, anti glyphs are like convex mirrors and diffuse the magic. The amount of diffusion could be relative to level of anti-magic and number of inverse glyphs. For example a 50th level Red Way mage casts flame burst at two foes, The first has 25 anti-magic and an anti-fire glyph. His anti-magic is half the casters so the casters effective spell level is also halved. The second foe has no anti-magic skill but he has 10 anti-fire glyphs. He might get a 1:5 benefit and reduce the casters effective level by 2.

These numbers are probably wildly unbalanced such that they make no sense other to show the kind of algorithms that might be used. Possibly some kind of exponential or logarithmic factor could be used. Some kind of effect limit could also be appropriate such that a master of magic always has a chance to do damage.

Certainly some consideration will need to be taken as to what the focus of the magic is, My anti-magic should not have much effect if the magics target is to say propel a non magical item at me as I am not the target of the magic.

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Re: Anti-Magic
« Reply #14 on: July 30, 2008, 12:21:52 am »
how do you train it? nothing seems to make mine change

it is not a working skill :P

iv read in this "what skills are working" thread or what ever its called that it works