If you expect people to go and search for a walktrough for a TUTORIAL(OMG 3v1L C4PZ), then you are the silly one. If a student is willing to learn, but dosn't get it, the fault mostly lies in the teacher, the tutorial in this case.
My proposal would be to teach only NPC interaction and some other basic stuff(definitely not crafting) and the give the noob directions to other NPCs in the actual gaming world, who can explain certain areas in greater detail. Having to go trough the tutorial is just annoying and the first impression is the most important after all(you either stay or go). Old players might know what goodies await them after they complete the tutorial, so they painstakingly endure it, but new players don't, so they just give up. By all means, a tutorial is necessary, but not one that is so complicated(it has mostly to do with the fact that most game mechanics are original and not cloned from a random Asian mmorpg and even in random Asian mmorpg x, the player gets to know the game mechanics in small steps). I think, this game is supposed to be about player interaction, so give the noobies what they came here for.
A lot of players might say: if they don't get it, we don't need them anyway. Well, in that case PS will never have a large player base.
And yes, the tutorial is helpful, but just too annoying, like a text book on differential geometry.
Oh, and im from an ancient time when crystal hunting still existed, in fact i like it better than the current mining system. Could be a cool way to gather herbs tho.