Author Topic: Discussion of [Event] The Octarchal Crackdown  (Read 3803 times)

Shaman

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Discussion of [Event] The Octarchal Crackdown
« Reply #15 on: August 01, 2008, 06:02:51 pm »
[I wondered the same. At first I thought the concept of jail was foreign to Yliakum.]

Xillix Queen of Fools

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Discussion of [Event] The Octarchal Crackdown
« Reply #16 on: August 01, 2008, 06:10:37 pm »
[The Octarchal Crackdown is a contemporary decree, as such it is the law so long as it is underway.

we do not have the mechanics for banishment atm, we will, and don't fear, in good time you WILL be banished Orgonwukh.

Remember here an elsewhere I have stated the Octarchy is a relaxed totalitarian state, recently it is relaxing less. In time the reasons for totalitarian control will become apparent. For now it is best to roleplay that the guards are everywhere and to heed laws against violence within the cities, and sheath your weapons. Out side the cities you can have your fun. Do your bad guy planning/roleplaying in the rogue camp or in private. A bunch of people sitting around in the Tavern plotting the overthrow of the octarchy is not good rp in my view.]

Prolix

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Discussion of [Event] The Octarchal Crackdown
« Reply #17 on: August 01, 2008, 06:25:50 pm »
I suppose with the guards being run by GMs they will be omnipotent and inescapable should they focus their attention on you?

Izzabella

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Discussion of [Event] The Octarchal Crackdown
« Reply #18 on: August 01, 2008, 11:53:09 pm »
Sounds like an overall good idea I think but honestly if you want some constrictive criticizing I think you lack the proper staff to do this right now. And I personally would not want to put a role play on hold so I could run to IRC and hunt down a GM, to me each time I'm required to leave the game window to look at IRC or a website for someone's profile or whatever that distracts from the RP atmosphere. but maybe thats just me... and even with people poking on IRC I'd still say you don't have even close to the amount of GM's that you need..whenever I'm online there are hardly if any GM's online but there are 100-150+players online...just my two trias but I like it overall..

Xillix Queen of Fools

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Discussion of [Event] The Octarchal Crackdown
« Reply #19 on: August 02, 2008, 12:31:08 am »
[roleplay as though all guards behave exactly as gm guards do and patrol frequently and all is fine. What you are asking for in terms of numbers of gms is undoable, 100-150 players shouldn't should not require many more gms than the ones we have now provided everyone rps like the npc guards are real.]

Vannaka

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Discussion of [Event] The Octarchal Crackdown
« Reply #20 on: August 02, 2008, 01:48:29 am »
Although I have already discussed this situation with a couple of the guards/gms I was just curious how other people veiw it....  Vannaka walks in to the bar to buy a drink, his user prefers realism and so leaves the auto accept option for dueling on.  A raving drunk in the bar wishes to attack him (must be drunk to oppose vannaka  ;) ) and challenges the peacefully drinking man.  Since auto accept is on, Vannaka is now guilding of dueling within the city limits, even if instead of fighting back he just takes the beating on full defensive or just runs and dodges until a guard can arrive.  Basically in my view the law makes it illegal to be attacked, as well as to attack someone else.  I have already heard the view points of the gm's and do partially agree, but its an interesting point and i would like to hear how some others feel.
Censorship FTW.

Prolix

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Discussion of [Event] The Octarchal Crackdown
« Reply #21 on: August 02, 2008, 02:08:36 am »
[do gm guards take bribes or are we to assume that it is a perfect society and the octarchal forces are incorruptible? Seems to me that some of the quests I have done imply that this world is every bit as venal ad the real one. I fingered that guy for his illegal potions and yet he still maintains his business so it appears that the guards are ineffective at best. Maybe I can get off whatever I do wrong if only I can remember what he told me to tell that smith he wanted free work from.

Perhaps discussion of this initiative could be forked off of this forum to a more appropriate one.]

Velh Krome

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Discussion of [Event] The Octarchal Crackdown
« Reply #22 on: August 02, 2008, 03:13:50 am »
[Izzabella, I think this is not about having constantly GM-Guards around. The currently guards present now and then I picture more like serving to remind people they cant run around Hydlaa fighting their bloody battles not giving a damn on any setting at all. I am optimistical the "government will become more relaxed" again by times people will more stick to the setting again.

Vannaka, why should it be wrong to draw a sword and defend when being attacked? Attacking might be forbidden, but defending? Yliakums government demands every citizen to be trained to a certain degree to wield a weapon for cases of emergency where their additional power is needed. So if a guard would come and tell my char had to run and would be punished for self defense.. not sure if I would have to drop on the floor myself laughing, or if I still had any chance to find a reason my character could avoid it.

Prolix, good question. I would assume to keep corruption a very rare thing would be okay, but then again I am not sure the devs agree on players deciding anything on their own ;) ]

Orgonwukh

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Discussion of [Event] The Octarchal Crackdown
« Reply #23 on: August 02, 2008, 10:47:21 am »
[The Octarchal Crackdown is a contemporary decree, as such it is the law so long as it is underway.

we do not have the mechanics for banishment atm, we will, and don't fear, in good time you WILL be banished Orgonwukh.
...]
I interpret that like this:
No jail will be established in the future. Banishment and perma-death will be the only punishments.

I propose to make banishments temporary. Otherwise baddies (including me) wiill stop doing evil things, because they do not want their chars (whom they developed over months or even years) to be exlcuded from the roleplay going on in the cities. I even appreciate punishment for my char, but I also want to continue roleplaying him. Otherwise I would have to create evil alts who are dispensable. Sorry, I love my char too much ;)

Aiwendil

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Discussion of [Event] The Octarchal Crackdown
« Reply #24 on: August 02, 2008, 11:22:32 am »
...we will, and don't fear, in good time you WILL be banished Orgonwukh.

Is it only me that maybe sees a problems here. For a lot of characters we OOCly know they are "bad". Could it be, that those chars will be watched more eagerly then others. And please get me right, Orgonwukh maybe isn't the best example ;), but I speak about knowing only OOCly that the char could have some evil plans. It's surely normal, that when a character every weeks stumbles in some problems with the guards, they will watch him more exactly. But somehow I fear, "evil" characters that are a long time with us now, will have it more difficult then new ones...

And of course I can be completely wrong about this, it's just a thought that came up my mind

Xillix Queen of Fools

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Discussion of [Event] The Octarchal Crackdown
« Reply #25 on: August 02, 2008, 08:13:19 pm »
Certain Guards could be bribed, yes. Feeling out who might take a bribe is a risky business, be careful.

One would have to be mad to imply the gms would use ooc knowledge against badies. (I can tell you though if you walk around shrouded in a cloak and scoff each time you see a guard you will have more attention than a dubious character would want)

Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.

About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.

There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.

Guards will be well nigh impossible to overtake by force, yes.

Izzabella

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Discussion of [Event] The Octarchal Crackdown
« Reply #26 on: August 03, 2008, 05:48:47 am »
Certain Guards could be bribed, yes. Feeling out who might take a bribe is a risky business, be careful.

One would have to be mad to imply the gms would use ooc knowledge against badies. (I can tell you though if you walk around shrouded in a cloak and scoff each time you see a guard you will have more attention than a dubious character would want)

Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.

About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.

There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.

Guards will be well nigh impossible to overtake by force, yes.

Just so that I am 100% clear on this..if I were to oh say commit a crime in the kran city (too tired to think of how to spell it now :P ) then I'd only be banished from there...not Hydlaa? correct? cause thats kinda what I had thought before but that one came back and bit me in the...rear.

Dajoji

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Discussion of [Event] The Octarchal Crackdown
« Reply #27 on: August 03, 2008, 06:05:03 am »
It would depend on whether or not you are identified and how serious the crime you commit is. Like XilliX said, we are working to expand the Octarchal Decree to cover these scenarios. Banishment may be imposed to recurrent criminals or very serious crimes while brawling in a tavern or drunkenly behavior may just earn you a fine or some time in a cell to cool off.


Orgonwukh

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Discussion of [Event] The Octarchal Crackdown
« Reply #28 on: August 03, 2008, 10:30:54 am »
Banishment will only be from a specific city and the fact that others will be banned should create a culture of lawlessness over time. I can see a system where one could earn ones way back into a city. (don't make the mistake of thinking current mechanics will stay forever, such things as disguises, bribes, spells to mask identity etc should be possible in time) Remember the real crime is getting caught. Banishment would not be permanent, but it would be for a substantial period and lengths of time will escalate.
Great :D
But I propose to create path around Hydlaa. You would be stuck outside and not be able to travel to Oja or Gugrontid/Bronze Doors, depending on where you are when you get banished.

About auto accept I will need to discuss with the gms how this will be handled, I will need to find out of we can review action logs to see if we can differentiate between who initiated a challenge and who was defending themselves... In principle I do not like the idea that having auto accept off is somehow OOC.
I agree. To be able to roleplay, I, myself have auto-accept turned off. A possible solution how autoaccept turned on can be used in RP has been discussed here
http://hydlaa.com/smf/index.php?topic=32392.0 and proposed here http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=1569

There will be a jail (notsoon(tm)), or at least cells. Another Octarchal Decree shall issue forth soon enough to illuminate the crimes worthy of jail time.

Guards will be well nigh impossible to overtake by force, yes.
Sounds very promising to me :D

Prolix

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Discussion of [Event] The Octarchal Crackdown
« Reply #29 on: August 03, 2008, 04:11:57 pm »
Cells should not be hard to implement, just stick someone in a guild hall instance and disable the door. If they die make them spawn in the same place. Better still, stick them in a tutorial instance without any NPCs. Perhaps you could stick all prisoners in the same instance....