Author Topic: new gui mods brought to you by planeshift3dmods  (Read 15382 times)

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #15 on: August 18, 2008, 01:09:41 am »
Nice work Caarrie. I've noticed the window doesn't get the transparency option though. Is that by design or is it the GUI I'm using (Cherppow's)?

by design but i could try to add it but i dont know if it will work correctly.

[edit]
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/group.xml?revision=36&content-type=text%2Fplain

if you use this version you can _not_ set it to no transparency.

[edit2]
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/readbook.xml?revision=37&content-type=text%2Fplain
readbook with both crafting and player made books having the same font [more readable for player made books]
« Last Edit: August 18, 2008, 01:26:27 am by Caarrie »

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #16 on: August 18, 2008, 02:25:19 am »
today is a slightly busy day for mods

We have 3 new variations to the sketch window

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=41&content-type=text%2Fplain



http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=38&content-type=text%2Fplain



http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/illumination.xml?revision=40&content-type=text%2Fplain

for all 3 you also need
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/borderlist.xml?revision=42&content-type=text%2Fplain

and you have to edit the imagelist for the client_base skin

unzip the client_base.zip in art/skins/base/client_base.zip

open the imagelist.xml in any text editor

add the following lines
Code: [Select]
<image file="/paws/base/maps/cloth/fill_1.png" resource="MiddleAreaMapCloth" tiled="true" />
<image file="/paws/base/maps/parchment/fill_1.png" resource="MiddleAreaMapParchment" tiled="true" />
<image file="/paws/base/maps/vellum/fill_1.png" resource="MiddleAreaMapVellum" tiled="true" />

save the file and zip it back up in the client_base.zip and enjoy your new sketches.

this mod _will_ still work with the next release as it was made with trunk

Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #17 on: August 18, 2008, 03:20:43 am »
Wow. Good stuff! The transparency of the group mod works great. Keep it up!


Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #18 on: August 18, 2008, 03:54:09 am »
Wow. Good stuff! The transparency of the group mod works great. Keep it up!

any requests?

Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #19 on: August 18, 2008, 06:24:14 pm »
Come to think about it, it'd be useful if the window had the resize option as well, like the buddy list.


Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #20 on: August 18, 2008, 06:44:02 pm »
Come to think about it, it'd be useful if the window had the resize option as well, like the buddy list.

I will have to work on that, it is not as easy as the others ;)

A new smaller info window that is resizeable ;)


http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/infowindow.xml?revision=43&content-type=text%2Fplain

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #21 on: August 18, 2008, 07:28:45 pm »

Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #22 on: August 18, 2008, 07:39:45 pm »
Good job! Thanks Caarrie. :)


Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #23 on: August 18, 2008, 07:41:08 pm »
Good job! Thanks Caarrie. :)

now i am running out of ideas, anyone have suggestions for any window?

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #24 on: August 18, 2008, 07:51:41 pm »
Caarrie... I LOVE the new mods. I have been running all but your group/info window mods since you released them here. I have 1 problem, and 1 request...

problem first... The "Trias" at the bottom of the smaller inventory window is too scrunched to be readable with the Stone skin. i don't know if this is true with the other skins or not.

request... Info window... there is a second mod on the sourceforge site that I really wanted, but doesn't work currently. I like adding the "weight" and "trias" and "pps" to the bottom of the info window. Normally, while mining or training, I have to either have the inventory window, or the stats/skills window open to view different values. This would help.

Caarrie

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« Last Edit: August 18, 2008, 09:33:49 pm by Caarrie »

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #26 on: August 19, 2008, 04:57:05 pm »
Caarrie... Thanks... the small inventory window is much better now. I was playing with the small info window you posted with the additions. I am trying to also add those to the normal sized info window... will post when I have it figured out.

Again, these are really nice mods. Thank you.

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #27 on: August 19, 2008, 05:16:32 pm »
yw, later i can add them to the big one, if i can find the time

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #28 on: August 20, 2008, 01:42:50 am »
Caarrie... Thanks... the small inventory window is much better now. I was playing with the small info window you posted with the additions. I am trying to also add those to the normal sized info window... will post when I have it figured out.

Again, these are really nice mods. Thank you.
done
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/infowindow.xml?revision=47&content-type=text%2Fplain

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #29 on: August 20, 2008, 03:52:22 am »
I'm still not sure what i was doing wrong, but my attempt to add the extra info failed miserably.  I modified your normal size information window slightly, how would I go about posting the changes? Only thing I really did was center the info under the clock and dropped the font size to 6 instead of 8.

Again, thanks a lot for this. I have been looking for changes like this for a while... trying to refine large amounts of ore... and all the scrollbars... I still have nightmares... :)