Author Topic: new gui mods brought to you by planeshift3dmods  (Read 15394 times)

Dajoji

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Re: new gui mods brought to you by planeshift3dmods
« Reply #45 on: October 03, 2008, 04:17:59 am »
Nice Carrie, and fast too! :)


Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #46 on: October 13, 2008, 02:36:50 pm »
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?revision=76&content-type=text%2Fplain

anyone using my stat and skill window MUST update to the one above to prevent a crash with factions at certain times. This also moves the old doll "spot" further down so it is more out of view.

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #47 on: October 13, 2008, 02:55:56 pm »
Good timing Caarrie. I just experienced this crash for the first time last night.

[EDIT] It appears to still crash as soon as I click anything on the Faction tab. I will try the original skill window and see if it crashes also. (Linux x86_64)

[EDIT2] removed. I had too many -old .orig etc files. The skillwindow from 4.02 does not crash on the faction tab, but it crashed on both versions you have posted in this thread.
« Last Edit: October 13, 2008, 03:43:02 pm by Mythryndel »

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #48 on: October 13, 2008, 04:04:46 pm »
Good timing Caarrie. I just experienced this crash for the first time last night.

[EDIT] It appears to still crash as soon as I click anything on the Faction tab. I will try the original skill window and see if it crashes also. (Linux x86_64)

[EDIT2] removed. I had too many -old .orig etc files. The skillwindow from 4.02 does not crash on the faction tab, but it crashed on both versions you have posted in this thread.

it does not crash on me double check that you have the correct file with factiondescription in it, tested in linux 64 bit.

you should see the follow if you do a diff on the 2 files
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/skillwindow.xml?r1=76&r2=75&pathrev=76

I did copy this from the official xml and modified the size to fit the mod

Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #49 on: October 13, 2008, 04:43:05 pm »
Caarrie... Is it possible that there was a stale version that got downloaded? I found FactionDescription in the file downloaded earlier, but when I downloaded again and copied it over skillwindow.xml all appears ok.

I'll just chock this one up to a corrupted download. Thanks for the quick response as always.


Mythryndel

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Re: new gui mods brought to you by planeshift3dmods
« Reply #51 on: October 14, 2008, 07:06:04 am »
Caarrie... I really like the concept you have for the merchant window. I had a small issue with the word Trias only showing up as "Tria" with half the "a" fading away into nothing. The only other issue I had, was it seemed very sluggish. This could have been the server, as I was getting lots of odd combat messages again tonight too, but I frequently had to wait up to 10 seconds for the list to refresh after clicking a selection (ie food at Jirosh).

Other than the small type issue, and the (probably server induced) lag, I really like this mod.

[EDIT] Should have mentioned I'm using the stone skin.

Tontow

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Re: new gui mods brought to you by planeshift3dmods
« Reply #52 on: October 14, 2008, 07:42:05 am »
I like the merchant window concept so far.
 
The listing could be about 10 to 18 charaters wider. - Still cuts off names of some weapons that have more than one enchantment on them. - (Very long names.  There rair, but I do find them every now and then.)
Background skin for defalt needs a little streach and skew to fit.
Dose the tria amount have to be in such big font?



But so far, so good.  Would love to have the refined vershion.  I wonder if the final verhsion will be resizeable ;) .
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Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #53 on: October 14, 2008, 01:31:37 pm »
a slightly modified version with some of the suggested improvements
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=84&content-type=text%2Fplain

and for those that like it more neutral one without the art
http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/merchant.xml?revision=85&content-type=text%2Fplain

I have merged the 2 versions into one as there was only a one line change between the two

tontow, as much as players like gui elements that can be resized for the person making it resizable it can be a nightmare so i tend to stay away from that ;)

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #54 on: October 22, 2008, 04:36:09 pm »
a new window mod just for our fellow gms and devs that work so hard for us each day

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/petitiongm.xml?revision=73&content-type=text%2Fplain

and enlarged gm petition window

and so far updated for the next release [eg does not work on laanx atm]

http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/petitiongm.xml?revision=126&content-type=text%2Fplain

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #55 on: December 01, 2008, 12:54:03 am »
several xml/gui files have been edited for this release, if you are using any mods check the repro to see if there are updates http://planeshift3dmod.svn.sourceforge.net/viewvc/planeshift3dmod/Caarrie/data/gui/

Off hand i know inventory.xml and petitiongm.xml got updated

Gravemind

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Re: new gui mods brought to you by planeshift3dmods
« Reply #56 on: December 05, 2008, 06:00:13 am »
Ok, in the original post in this thread it doesn't make it very clear whether you're supposed to a) replace xml files with the ones you provide or b) add the data in the xml you provide on to existing xml files in our PS folder.
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Caarrie

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Re: new gui mods brought to you by planeshift3dmods
« Reply #57 on: December 05, 2008, 02:20:01 pm »
In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins

Ok, in the original post in this thread it doesn't make it very clear whether you're supposed to a) replace xml files with the ones you provide or b) add the data in the xml you provide on to existing xml files in our PS folder.

i think it is pretty clear

LigH

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Re: new gui mods brought to you by planeshift3dmods
« Reply #58 on: December 05, 2008, 04:17:27 pm »
Brief: Substitute the original file completely with the modified one.

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Gravemind

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Re: new gui mods brought to you by planeshift3dmods
« Reply #59 on: December 09, 2008, 12:39:33 am »
In order to use any of these mods click the link to the xml file, copy all that text and put in the correspoding xml file located in data/gui folder in your ps directory. All of these mods do work with all 3 default skins
i think it is pretty clear

No it's not, it just tells you to paste the new text in, it completely fails to specify whether you delete all the text that was in the original file before you paste the new text in.

Thanks to LigH for clearing that up.
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'