Author Topic: Problems with Linux client, crashes when trying to connect....  (Read 3906 times)

Atanor

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« Reply #30 on: April 15, 2003, 03:53:23 pm »
no problem, but you can put here if you want...

Anyway I am preparing a source package with good snapshots of PS/CEL and CS...

Daimoni

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« Reply #31 on: April 15, 2003, 09:57:43 pm »
After compiling with --enable-debug it won\'t even start...
crashes with error:

WARNING: could not load plugin \'planeshift.gui.dialogmanager\'
crystalspace.canvas.glx2d: Opening GLX2D

crystalspace.canvas.glx2d: Creating Context

crystalspace.canvas.glx2d: Video driver GL/X version (direct renderer)
crystalspace.canvas.glx2d: Visual ID: 21, 24bit TrueColorn
crystalspace.canvas.glx2d: Frame buffer: 32bit
crystalspace.canvas.glx2d: R8:G8:B8:A0,
crystalspace.canvas.glx2d: level 0, double buffered
crystalspace.canvas.glx2d: Depth buffer: 24bit
Entering fullscreen: win 800, 600 to fs_mode 800, 600

crystalspace.window.x.extf86vm: FULL SCREEN: 800, 600
crystalspace.canvas.openglcommon: OpenGL renderer: GeForce2 MX/AGP/3DNOW! (vendor: NVIDIA Corporation) version 1.4.0 NVIDIA 43.49
crystalspace.canvas.openglcommon: Using full screen mode at resolution 800x600.
crystalspace.graphics3d.opengl: read config for \'nvGeforce\' from /config/glnvgf.cfg
crystalspace.graphics3d.opengl:   Optional Clipping: SNP
crystalspace.graphics3d.opengl:   Required Clipping: SP0
crystalspace.graphics3d.opengl:   Outer Clipping: ZPS
crystalspace.graphics3d.opengl: ... using GL_ARB_multitexture
crystalspace.graphics3d.opengl: Using multitexture extension with 2 texture units
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_compression
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_combine
crystalspace.graphics3d.opengl: ... using GL_ARB_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_ARB_vertex_program
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_combine
crystalspace.graphics3d.opengl: ... not using GL_EXT_texture_env_dot3
crystalspace.graphics3d.opengl: ... using GL_EXT_texture_filter_anisotropic
crystalspace.graphics3d.opengl: ... not using GL_NV_vertex_array_range
crystalspace.graphics3d.opengl: ... using GL_NV_vertex_program
crystalspace.graphics3d.opengl: ... using GL_SGIS_generate_mipmap
crystalspace.graphics3d.opengl:   Maximum texture size is 2048x2048
crystalspace.graphics3d.opengl:   Super lightmaps: max_size=256x256 num=1 16 64 64
crystalspace.sound.software: Software Sound Renderer selected
crystalspace.sound.oss: SoundDriver OSS selected
crystalspace.sound.software:   Playing 44100 Hz, 16 bits, Stereo
crystalspace.sound.software:   Volume: 1
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Mounting maps: dungeon hydlaa podium temple tower.
planeshift.application.client: Planeshift Molecular Blue
planeshift.application.client: This game uses Crystal Space Engine created by Jorrit and others
planeshift.application.client: 0.97 rdev [Unix-x86-GCC]
crystalspace.font.freefont2: Could not open fontfile /fonts/ttf/arial.ttf!

   loading definitions file /planeshift/gui/psgui.def...
   load successful (0 windows, 1 skins loaded.)
aws-debug: setting up global AWS palette...
aws-debug: finished palette setup.
planeshift.application.client: No iDialogManager plugin!
planeshift.application.client: Failed to init app!

Jubelo

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« Reply #32 on: April 20, 2003, 10:19:56 am »
Quote
Originally posted by Atanor
no problem, but you can put here if you want...

Anyway I am preparing a source package with good snapshots of PS/CEL and CS...


Howdy Atanor,

  Any word on this yet? :)  I\'m getting the -exact- same message
the original poster was getting.

Specs:
Mandrake 9.1
AMD 1.4 T-Bird
512M DDR
ATI Radeon 7000

I\'m able to run the gear test program fine.  Things such as TuxRacer/Stellarium all run fine.  So it\'s not a problem with the
video I don\'t believe.  I would also be able to set you up with
access to my box if you need a place to compile/test this.
I\'m not too sure how you can test something like this, but any
instructions you can send me I can sure set up for you.  Let me
know if\'n your interested and I\'ll set you up ASAP.

Jubelo
*Going mad trying to get this working*
akrios@hotmail.com

uafr

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« Reply #33 on: April 20, 2003, 10:16:37 pm »
Quote
Originally posted by Jubelo

  Any word on this yet? :)  I\'m getting the -exact- same message
the original poster was getting.



Me too. Debian Sarge. Binary 006 was working. If I compilePS by
myself from CVS it will not run. It just complains about missing iDialogManager. The new Binary is not working on my System,
as described in http://www.planeshift3d.com/forum/thread.php?threadid=3321&boardid=17&styleid=2


Kundalf

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« Reply #34 on: April 21, 2003, 03:47:35 am »
hey folks,

to all those compiling from cvs and getting error messages about cel/cs or missing plugins (like  \"No iDialogManager plugin!\")

I\'ve had that problem, too, but the solution is (or at least was for me) to copy the cs-config script from the crystals source directory (after you compiled crystalspace) to the cel dir and compile cel again (it should also work if you copy cs-config to the cel dir at the beginning and build cel only once...;))

Well its described in the cel readme I guess, but since there was a recent post about such problems I just posted it here...

-- take care --
 

visit my favored site  ;)

uafr

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« Reply #35 on: April 21, 2003, 05:51:54 am »
Quote
Originally posted by Kundalf
I\'ve had that problem, too, but the solution is (or at least was for me) to copy the cs-config script from the crystals source directory (after you compiled crystalspace) to the cel dir and compile cel again (it should also work if you copy cs-config to the cel dir at the beginning and build cel only once...;))

Well its described in the cel readme I guess, but since there was a recent post about such problems I just posted it here...


I already tried that one. No success here.

darkraven

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« Reply #36 on: June 25, 2004, 08:16:15 am »
yeah, i am also getting this message and i am running mandrake 10

Load TYPE plugin crystalspace.mesh.object.emit
WARNING! Object \'_p_laanx_entrance2hydlaa_plaza\' is not closed!
./psclient: line 6:  2518 Segmentation fault      ./psclient-bin

stenapan

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This is a real SHOW STOPPER!!!
« Reply #37 on: November 14, 2004, 12:33:31 am »
I\'m sorry guys but you really screwed up here! I\'ve read the forum and there are a lot of people here experiencing problems with the same bug on different linux flavours on different boxes.

You really need to fix this and don\'t tell us to compile it ourselves. That\'s the worst excuse I\'ve heard. Just because you can you shouldn\'t have to compile every piece of software on your box! I\'m actually dissapointed.

Karosh_Steinkatz

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« Reply #38 on: November 14, 2004, 12:53:33 am »
1. The MB release is very old now (almost 2 years) and the next one will be out soon. The devs are working hard on it and what\'s the point in maintaining old code that\'s far away from the current?
2. If you want something working out of the box, stick with windows. You should be used to compile something if you are a linux user, and it\'s not that hard, just follow the guide floating around.
3. Who cares about you complaining?

If you expected a better answer you should have written your post in a better way.


Back to Planeshift again \\o/