Author Topic: Workarounds for some map issues  (Read 1704 times)

Vonor

  • Hydlaa Resident
  • *
  • Posts: 132
  • Languages: English / German
    • View Profile
Workarounds for some map issues
« on: August 08, 2008, 06:13:57 am »
There are quite a few issues with the new maps yet and the devs are going to fix them as soon as possible.

Tho there are a few workarounds for some of them.

The passage from bdroad2 to bdroad1 won't work - fixed, run the updater
The exit of the burial well isn't there - A relog will fix that issue eventually

If we figure out more workarounds for other map issues I'll add them here. If you find any map issues please check the bugtracker if the issue is already known and make a post there, if your char can't enter some maps because of the portals contact a GM or file a petition. If you can't relog because of "Loading Region Failed" come to #planeshift-gmtalk and ask for help.

In any case, please make sure you are up to date with your client - run the updater and also run it with CheckIntegrity as option.

Vonor
Quote from: Mordraugion
Quote from: zanzibar
::|  What just happened?

you got Caarried

Vonor

  • Hydlaa Resident
  • *
  • Posts: 132
  • Languages: English / German
    • View Profile
Re: Workarounds for some map issues
« Reply #1 on: August 19, 2008, 07:58:11 am »
The portal from the magic shop back to the forrest isn't there - A relog often fixes that, if not - jump off the map, you will be restored in the forrest
Quote from: Mordraugion
Quote from: zanzibar
::|  What just happened?

you got Caarried

Aiken

  • Hydlaa Resident
  • *
  • Posts: 93
    • View Profile
Re: Workarounds for some map issues
« Reply #2 on: August 19, 2008, 08:12:17 am »
When heading to hydlaa from ojaroad1 walk instead of running and jumping over the hump just as you leave ojaroad1. If you run and jump you won't like the results. If you walk over that hump you are safe.
Beware the grue.

Caarrie

  • Forum Addict
  • *
  • Posts: 3369
  • We want no UNFIXED bugs!!!!!!!!!!!!!
    • View Profile
    • PlaneShift3dMods
Re: Workarounds for some map issues
« Reply #3 on: August 19, 2008, 02:19:50 pm »
keep in mind these are _possible_ workarounds, there are no gurantees that any of these will work for you.

Lanarel

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 782
    • View Profile
Re: Workarounds for some map issues
« Reply #4 on: August 19, 2008, 07:00:51 pm »
keep in mind these are _possible_ workarounds, there are no gurantees that any of these will work for you.
I guess the 'contact a gm' work around should always work, but I agree it is not an optimal solution :)

Vonor

  • Hydlaa Resident
  • *
  • Posts: 132
  • Languages: English / German
    • View Profile
Re: Workarounds for some map issues
« Reply #5 on: August 24, 2008, 10:12:08 am »
The ladder in the Death Realm - Try walk, run, slow sidestep and fast sidestep to get up there.
Quote from: Mordraugion
Quote from: zanzibar
::|  What just happened?

you got Caarried