Author Topic: Kran Culture Development [Project Proposal]  (Read 7644 times)

Bubba

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Kran Culture Development [Project Proposal]
« on: August 11, 2008, 04:26:19 pm »
I joined PlaneShift because I was specifically seeking Role-Play. I've played many so-called MMORPG's over the years, yet most of them are really just MMOG's or MMOFPS's. From the very first time I logged on to PlaneShift, I noticed it was different, and I liked it from the start. Finally, real Role-Play in a 3-D environment!  \\o//

To fully submerse myself in the RP, I chose to play a Kran. And I have come to like my Kran very much. I like the Kran city (Gugrontid), Kran art and the Kran ethos. In fact, I like everything about the Kran people. I just find myself wishing that there was more information on it.

For example: Do Kran have specific naming customs? Do they have their own unique form of greeting? Do they greet fellow Kran differently than they do members of the other races? What are the details of their faith? Are there factions within that faith? Why do some Kran have such poor linguistic/cognitive skills, while others seems rather wise and well-spoken? Are there Kran schools? Or perhaps substantial differences in social class which then effect social integration? How do they refer to the different 'skin'-tones within the Kran race? And why do they find the brighter colours to be particularly beautiful? Etc., etc.

I would love to dive into my Kran character, but I feel like I know too little regarding them to do so in a way that would not alienate other players - particularly other Kran - during RP. In my experience, good RP involves knowing a lot of universal backstory and finding your character's place in that story. The universal aspect is adequately developed on the PlaneShift website. But there is very little regarding the Kran people, despite the fact that they have so much potential.

(The story relating the founding of Gugrontid is a big exception to the above. It represents precisely the kind of thing I think there needs to be more of. A big 'thank you' goes out to whomever came up with that little gem.  :))

I understand that the PS development team has a lot to do, and that, in the bigger scheme of things, coming up with backstory for the Kran people is probably not very high on the list of priorities. However, just as people are invited to help in developing code, finding bugs, etc., why not allow people to volunteer in helping develop backstory? Of course, everything would have to be checked over by Game Masters to ensure that it doesn't conflict with other parts of the universal backstory. But I think a good deal could be contributed by individuals if they were made aware of the specific framework within which they can create.

The ideal as I see it would be to create a true Kran subculture within the PlaneShift world. Subcultures have existed for some time in MMORPG's, usually in the form of guilds or clans. However, I am not proposing the creation of a new guild or clan for use in-game. Instead, I am proposing we put together a small team of people interested in the Kran for the sole purpose of developing more backstory for Kran civilization, including (but not limited to) history, religion, philosophy, society/social organization, education, art and language. We could start by collecting all the known information relating to the Kran, and then slowly build from there.

The idea is to develop a RP culture primarily for people who enjoy playing Kran characters and to give them more backstory and cultural details to spice up and deepen the quality of their in-game RP experience. I don't expect it to directly influence the game itself (e.g. I don't expect NPC's to mention any of the backstory we develop), though, if done well, it could perhaps influence future developments. The land around Gugrontid is pretty much an empty canvas with lots of potential, and I assume more development will take place here in future updates and releases. (For example, there are two little patches of wood off to the North-West of Gugrontid itself which can only be reached through narrow valleys - perfect places to situate a hovel or two. And I think anyone who has spent any amount of time in the Temple of Talad has noticed the gateway in the expansive territory behind Gugrontid. Although no adventurer has found a passage through the hills and returned to tell his tale, who knows what the future holds...) We could also work towards building up the Kran-related pages on the PS-Wiki (http://pswiki.xordan.com/index.php/Main_Page).

If you would be interested in participating in this 'project', please post below (and please mention your Kran's name if you have one). When we get together a team of 5 people or more, I could set up a site where we can discuss backstory and develop aspects of Kran civilization.

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Parallo

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Re: Kran Culture Development [Project Proposal]
« Reply #1 on: August 11, 2008, 04:39:07 pm »
Nice idea. Couldn't say how much of anything you do would become official though.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Bubba

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Re: Kran Culture Development [Project Proposal]
« Reply #2 on: August 11, 2008, 04:46:29 pm »
Hi Parallo,

Thanks for commenting. I don't plan on trying to get it officially recognized for all of PlaneShift. But it could gain a certain degree of attention from players with Kran characters, and (provided we set up a site) could serve as a good starting point for new Kran looking to build up their characters within the framework of Kran society. (And when I speak of 'Kran society', I don't mean the "official", i.e. NPC Kran society. I mean Kran society as established by the people who actually play Kran characters in PS. For our purposes, these are the "true Kran" of Gugrontid, and they decide how the PvP RP culture is lived in-world.)

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Parallo

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Re: Kran Culture Development [Project Proposal]
« Reply #3 on: August 11, 2008, 05:34:00 pm »
I was delighted with that reply until I reached the end. There should really be no difference between npcs and pcs in cultural terms. We all share the same world. That said, it doesn't matter so long as there are no contradictions between what you devise and what is already there. But none the less, good luck. Should I ever decide to make a Kran I know where to go now.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Mathy Stockington

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Re: Kran Culture Development [Project Proposal]
« Reply #4 on: August 11, 2008, 05:42:04 pm »
Welcome to PS Bubba. It is wonderful to have a new role player about. Have fun!
* Mathy Stockington looks all the way up at Ogul askingly, can you please pick an apple off the tree so I can break my fast?
Life is lived forwards, but understood backwards

Bubba

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Re: Kran Culture Development [Project Proposal]
« Reply #5 on: August 11, 2008, 06:06:53 pm »
There should really be no difference between npcs and pcs in cultural terms. We all share the same world.

I agree completely, Parallo. Culturally there should be unity. But, as you probably know better than I, there is also a good deal of RP interaction you can have with PCs that simply is not possible with any NPCs at this time. (I noticed there are active threads on the topic and I will attempt to help out regarding the NPCs in Gugrontid.) All I want to do is to help develop aspects of Kran culture (that doesn't conflict with any known PS backstory) so that RP for players with Kran characters is richer in detail and even more enjoyable. What I mean by the distinction between NPC culture and PC culture has to with things like going for a drink in the Gugrontid tavern, i.e. things no NPC can do.

If you ever do create a Kran, please do sign up.  :)

Thank you for the welcome, Mathy.

* Ogul looks down at the small figure in front of him, and a broad crack erupts across his face. "Mathy hungry?" He streches out his massive right arm and grasps the tree by the trunk, giving it a firm shake which sends nearly every apple in the tree tumbling to the ground below. "Mathy eat. Apple much good food."

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Dajoji

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Re: Kran Culture Development [Project Proposal]
« Reply #6 on: August 11, 2008, 06:06:59 pm »
You can always apply to the settings team and contribute from there. There might be other tasks that you'd be assigned to first but if you push for it and work on Kran culture on the side, it should be ok.

Also, make sure you visit Jayose's library. There are books about the physical and cultural differences among the sentient races in Yliakum there. Sure, it's not that much information but the answers to some of your questions are there.


Zan

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Re: Kran Culture Development [Project Proposal]
« Reply #7 on: August 11, 2008, 06:07:21 pm »
Have you spoken much to the Kran of Gugrontid or other cities? Do some work for them and I think you might learn a great deal about their culture. I'd also suggest visiting Jayose's library in east Hydlaa. He has a few books on their history and culture.

Creating settings yourself is fun and all but the moment the real settings team releases their settings you can usually start all over again. So if you're going to create something, make sure you've drilled into and exhausted all current sources of settings-provided information: NPCs, books, quests, right-clicky descriptions, etc. If there are still things you haven't found, ask the team: a request from the settings team and it'll probably appear in-game.

Of course if you really want to create you can always just apply for the settings team yourself, they always need people who can write and think creatively.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Mathy Stockington

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Re: Kran Culture Development [Project Proposal]
« Reply #8 on: August 11, 2008, 06:27:58 pm »
* Mathy Stockington smiles and says thanks Ogul for the apple and leaves the rest for all the other wonderful people here in our fine city.

(Please do not become a dev we need you as a role player. I look forward to seeing you in game Ogul.)
Life is lived forwards, but understood backwards

Dajoji

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Re: Kran Culture Development [Project Proposal]
« Reply #9 on: August 11, 2008, 06:36:59 pm »
(Please do not become a dev we need you as a role player. I look forward to seeing you in game Ogul.)

::| If nobody applied to the team, the game would never see progress. Please don't discourage people from doing something for the game (it kills RP).


Zan

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Re: Kran Culture Development [Project Proposal]
« Reply #10 on: August 11, 2008, 06:45:30 pm »
I'm on the team and I RP plenty.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Rayken

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Re: Kran Culture Development [Project Proposal]
« Reply #11 on: August 11, 2008, 07:05:29 pm »
I know several Devs that RP.  GMs too :)
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

Mathy Stockington

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Re: Kran Culture Development [Project Proposal]
« Reply #12 on: August 11, 2008, 07:06:15 pm »
I was kidding here folks. Lighten up.
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Dajoji

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Re: Kran Culture Development [Project Proposal]
« Reply #13 on: August 11, 2008, 07:30:09 pm »
Ummm... then maybe use any of these next time:

Quote
:) ;) :P :innocent: :lol: :sweatdrop: ::)

By the tone of your other posts it was hard to tell you were joking.

*Dajoji lightens up: "weeeeeeeee" O--)


Rayken

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Re: Kran Culture Development [Project Proposal]
« Reply #14 on: August 11, 2008, 07:35:17 pm »
Good thing Dajoji keeps chillpills handy!
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"