Author Topic: Kran Culture Development [Project Proposal]  (Read 7634 times)

Xillix Queen of Fools

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Re: Kran Culture Development [Project Proposal]
« Reply #15 on: August 11, 2008, 07:44:01 pm »
I highly encourage you to apply for the dev team if you wish to do this in earnest.

We have 12 cultures to develop including languages, customs, ethics, speech patterns, racial weaponry, racial weaknesses, diseases, religion, history, popular icons etc etc etc.

This task is not trivial and we do in fact need help.

Mathy I don't want to see you discourage people from joining the dev team EVER again.

Mathy Stockington

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Re: Kran Culture Development [Project Proposal]
« Reply #16 on: August 11, 2008, 08:25:07 pm »
* Mathy Stockington hands smiles to everyone.

 :D :) ;D

This is a great game Ugol and I hope you enjoy it as much as I do. Again welcome.
« Last Edit: August 11, 2008, 09:44:05 pm by Mathy Stockington »
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Under the moon

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Re: Kran Culture Development [Project Proposal]
« Reply #17 on: August 11, 2008, 09:22:21 pm »
Greeting Bubba. I have always thought as you do now, but found the only way to actually make a large impact on the lore of the game is to join the team.

For the information you are seeking, I assure you there is text already written and coming. It is quite a process to make sure there are no conflicts with existing ingame info and internal reference documents.

After looking over your post and what you ask asking for, I can give you a few brief bits of info that are already known publicly, but not yet in an easy to digest form (but will be).

Kran do not have their own unique language, but share a common one with Lemurs. This is now the 'Common' tongue spoken ingame today. Due to their long history with the Lemur and their natures, the two races have almost always existed in friendship, and have been the 'glue' that helped bring the other races together. That history will be expanded on as well. You can see the basic Kran art style in the design of Gugrontid. Religion, obviously, is predominantly Talad, and the worship style is not unique to Kran. There will be books similar to the Laanx book ingame now to further explain the religion, Soon(TM). Education will be similar for all races.

I know that is not much, but I hope it assures you that we are working towards bringing you the information you desire.

By the way, Devs still roleplay... we just get bigger toys. ;)


Bubba

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Re: Kran Culture Development [Project Proposal]
« Reply #18 on: August 11, 2008, 11:19:36 pm »
Thanks to everyone for their positive comments and suggestions. I will probably spend the immediate future learning everything I can about the Kran. I've done many of the quests which start in Gugrontid, and I think I've talked to all the Kran NPC's both in Gugrontid and elsewhere. I've spent hours in Jayose's library, and I think I've read every book available on the subject (though I would love to break into the Gugrontid archives!  :D ).

I will seriously consider sending in an application to the settings development team sometime in the future (I also have some experience in writing A.I. scripts for chat-bots similar to ALICE, and I'm assuming the NPCs work on similar principles), but I think I need much more experience and in-world time before I could make any coherent contributions. Right now I just have thousands of little questions, like: Does the fact that Kran 'hear' through vibrations picked up via resonance in their bodies affect the way they express themselves to other Kran? For instance, would they 'laugh' like other beings? Or would they send out a deep, rumbling vibratory wave instead? Or: Seeing as they have a very peculiar digestive system, what kinds of Kran drinks would be on offer at the tavern in Gugrontid? (For that matter, what is the Kranish word for "tavern"?) I could go on for hours... ::|

Who is in charge of settings development? Can s/he be contacted with questions? Will s/he put you on "/ignore" if you ask too many questions?  :D

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Caarrie

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Re: Kran Culture Development [Project Proposal]
« Reply #19 on: August 12, 2008, 12:52:05 am »
xillix is the leader of the settings team and most likely you will not find him ingame as he is too busy with the prospects. you want to learn best way is to apply to the team and help.

Under the moon

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Re: Kran Culture Development [Project Proposal]
« Reply #20 on: August 12, 2008, 02:08:56 am »
Do not ask Xillix questions directly. He has a lot on his plate. You can ask your questions on the forum here: http://hydlaa.com/smf/index.php?topic=28285.0 . We do read it. :)

On the note of what the 'Krannish' word for tavern is... it is 'tavern'.  ;) As I said in my last post, there is not a Kran language. Some of your other questions have already been answered, and will be added to the game in future updates.

I would like to say now that joining PlaneShift is not always about bringing what skills you have, but it is also about expanding the skills you have, or learning new ones. You are not required to be an expert in anything, but only willing to put in your best effort.

Kronwag Gheargh

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Re: Kran Culture Development [Project Proposal]
« Reply #21 on: July 20, 2009, 12:01:17 pm »
is this project still active ?
I am interested in kran culture and RP and would be happy to exchange with anybody promoting these
"Rock has time"

Mordraugion

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Re: Kran Culture Development [Project Proposal]
« Reply #22 on: July 20, 2009, 01:04:22 pm »
It was never really a project, if you wish to influence the development of Kran culture then please join us and help :)
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Kronwag Gheargh

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Re: Kran Culture Development [Project Proposal]
« Reply #23 on: July 20, 2009, 04:12:23 pm »
I don't specifically want to influence it, I would like to promote it  ;)
If there is people in charge of the kran culture, or trying to developp it, I would be happy to exchange with them. Contributing is not excluded but it would not be serious to apply before knowing the who and what, if you see what I mean.  :)
"Rock has time"

Xillix Queen of Fools

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Re: Kran Culture Development [Project Proposal]
« Reply #24 on: July 20, 2009, 05:08:21 pm »
Read the settings application it give a brief overview of what settings does.

We have tasks that we are continually in the process of doing so discussions outside of the team are often much lower on priority for settings developers.

We do read ideas from the forums, but the sheer amount of work we have to do makes it much better for us to have our discussions within the team.

Kronwag Gheargh

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Re: Kran Culture Development [Project Proposal]
« Reply #25 on: July 20, 2009, 06:14:58 pm »
Yes, I can imagine you have plenty of work and my purpose was not to disturb you with preview knowledge and special issues.
Just wanted to gather more information about krans, and gather some kran interested players, to have fun RPing them in PS, without using false information or obsolete things.
As I have already been involved in projects, I know it is time consuming, and I don't apply for now, as I think I would not be able to fullfill tasks in time.
Waiting customers in Gugrontid tavern is already time consuming, especially when everybody prefers to dig platinum  ;)
"Rock has time"

Xillix Queen of Fools

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Re: Kran Culture Development [Project Proposal]
« Reply #26 on: July 20, 2009, 06:29:24 pm »
At least you're doing something constructive and supportive, more information on Kran will come out in time.

Kronwag Gheargh

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Re: Kran Culture Development [Project Proposal]
« Reply #27 on: July 20, 2009, 08:45:09 pm »
Thanks for the reply, I will look forward for new informations  :thumbup:
"Rock has time"

Kronwag Gheargh

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Re: Kran Culture Development [Project Proposal]
« Reply #28 on: January 20, 2011, 11:59:04 am »
After a while away, I am back in game, from time to time. I have made again quests, but I am not sure Kran culture have been so far very developped since last time. Is there some promoters around, still ? Or not ? Do the setting devs have enought time to work upon that, with all the new maps and NPCs in Oja and Amdeneir ?
"Rock has time"

LigH

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Re: Kran Culture Development [Project Proposal]
« Reply #29 on: January 21, 2011, 09:09:40 am »
Welcome back, Kronwag! \\o//

The Settings department changed a lot since. It is not certain for people not involved in it what will stay from the times before... only that it will need more time.

At least it is good to see that there is a little activity around Gugrontid now and then. Mining at the forge. Playing in the Stonehead Tavern. But culture ... well, check the event calendar for possible holidays related to Kran. But unfortunately, it doesn't seem to support "recurring events" automatically, there are huge gaps of not yet manually entered events. The last event which was at least loosely related to Kran and Gugrontid was probably: Sharing Talad's Gifts

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