Thanks Kieve for both the original pic to model it from, and for the constuctive criticism. I will def add those steps in. I was hoping out some texturing would aid in making it look less polygonal.
I'm sorry to hear the Wheel went down. I was really looking forward to other people's work. Does this mean I am left to troll the forums to look for what I seek?
If anyone has any good links or tutorials for mapping or texturing please let me know. That is my next step.
Thanks.
Edit:
Here is the sword made thinner, and I think it does look better.

I think I should make the hilt at the top a bit skinnier. The yellow circle represents what area I am referring to.
Here is another pic from the side to place emphasis on the MeshSmooth at 0 iterations.

Edit #2:
Here is some texture. Painfully brought to you by 2 hours of watching some videos on UVW mapping.


I am proud of myself! Now I am off to model something else. If anyone would like to help me they could send me some reference images since I have to wait a few days to get a scanner. Just pm me with the images.

please.