Author Topic: Map Load Bug in the Hydlaa Forest?  (Read 984 times)

Bubba

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Map Load Bug in the Hydlaa Forest?
« on: August 14, 2008, 06:48:41 pm »
I'm not sure if this is a "bug", a "glitch", something related to just my system or what. It's not a huge deal, as it hasn't affected my game-play, but it is fairly specific and I thought it might be worth mentioning.

Whenever I'm travelling from the lower Bronze Door Road to Hydlaa, passing through the wooded trail, I consistently notice a problem loading the map after the T-interesction. Once I hit the edge of the previous map, the new one loads as usual. However, after the loading bar is full, the screen goes black for a second, and then the loading screen is visible again for a second or two, with the blue bar at the bottom full. After the new map loads, the game plays fine, but I notice that the background music is "echoing", i.e. that there are two music files open, and that both can be heard distinctly, with one lagging a few seconds behind the other. When I hit the next map (near the end of the wooded trail), I can see the loading page very briefly (no progress bar, and the page itself is more like a flash), the music stops, and I can continue on my way. This has never happened to me going the other direction.

I am assuming that, for some reason, two files are being opened up at that crossing. While it doesn't seem to cause any significant problems, my character's movement is laggy in this stretch of woods.

Like I said, no big deal. But if the developers are shooting for 0% bugs, perhaps this should be mentioned.

EDIT: Since I'm on the topic, perhaps I should mention two other little bugs I've noticed in this stretch of woods.

First: When entering the woods from the BDRoad, if I'm using the cursor to guide my movement (i.e. using the green placemarker) and I click on an area inside the next map, when my character crosses over, he invariably appears walking into the wall on the other side. I can usually get him out by either clicking a new area or using the arrow keys, but I did get stuck there once.

Second: When crossing over the hill in the path going the other direction (after the T crossing on the way to BDRaod), it is possible to create a green placemarker in the branches above the hill (I did this twice by accident).

I have learned to deal with these as "glitches", and normally walk my character through the woods with the arrow keys. But, like I said, I thought I'd mention them.
« Last Edit: August 14, 2008, 07:02:11 pm by Bubba »

My Specs:
Model: HP s3230
Operating System: Windows Vista Home Premium
Processor: Intel Core2 Duo CPU E4500 2.20 GHz
Graphics Adapter: ATI Radeon HD 2400 [HPvs19]
Memory RAM: 2.00 GB
System Type: 32-bit OS