Author Topic: Weapon enchantment system?  (Read 1689 times)

Millian

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Weapon enchantment system?
« on: August 19, 2008, 03:56:21 am »
      I was having this idea from last night so i write it down so you guy can take a look and say you think .If there are something is out range or not really balance tell me (Sorry my English not really good  ;) )
      THE IDEA:

         Weapon Enchanting
I-Damage enchanting
    +Effect:Raise the damage of the weapon like long sword,short sword,Claymore,Battle axe,Battle hammer.....etc....etc
               the process can be done while crafting the item(Well......you can't craft club mace
               and falchion this can be a problem)And after the weapon is successfully created(or shop item)
               Each weapon can be enchant to +10 but beware after +5 your weapon will have a chance to to brake
     * Damage enchanting have 2 menthods:
    +By using Animal Part(Not really necessary)
    Advantage:Easier to enchant (the chance to brake is lower then normal)
    Disadvantage:The power by each levelof enchant is not good as metal enchant
         1-  Tefusang claw                    : Damage  +0.25 Chance to success : 90%
         2-  Tefusang deally claw(rare)   :Damage   +0.50 Chance to success : 90%
         3-  (unknown)
         4-  (unknown)
   +By using metal
    Advantage:The power by each level of enchanting is twice good as using animal part enchant
    Disadvantage:-HARD to enchant (the chance to brake is higher then using Animal)
                        -After 5 level of enchanting the weapon is heavier slowdown the atk speed(only for SILVER AND ABOVE)
        1-Iron         :Damage +0.25 Chance to success : 90%
        2-Steel        :Damage +0.50 Chance to success : 80%
        3-Bronze     :Damage +1.00 Chance to success : 80%
        4-Silver       :Damage +1.50 Chance to success : 70% Heavy weapon: Atk speed -0.05
        5-Gold        :Damage +2.00 Chance to success : 70% Heavy weapon: Atk speed -0.05
        6-Platinum   :Damage +2.50 Chance to success : 60% Heavy weapon: Atk speed -0.10
II-Elemental enchanting
    +Effect:By enchanting with a glysp you weapon will have the elemental of the glysp(like earth for armor) Your way will
               increase by the Property of the weapon.Each weapon will have 2 slot for this 2 elemental can be in 1 weapon
               Each level of the elemental enchantment will +0.25 damage [**1].For each level of enchanting your way will+2
               after level5 of enchant of way will +5.And for each level your the mental stats will+5 And the enchantment will+5 level to the Anti-Magic
               Note: 1- Don't even think a about combine opposite elemental Holy and Dark,Fire and Water..........etc ...etc
                        2- I think we should raise the damage a bit  (on [**1])

               Glysp         Elemental          Raise
           *1-Armor         Earth                RES with Earth elemental ,+END and raise the level of the Brown way
           2-Arrow         Holy                 RES with Holy elemental,+CHA and raise the level of the Crystal way
           3-Cold           Water               RES with Water elemental,+INT and raise the level of the Blue way
           4-Death         Dark                 RES with Dark elemental,+WILL and raise the level of the Dark way
           *5-Air             Wind                 RES with Wind elemental,+AGI and raise the level of the Azure way
           *6-Fire            Dark                 RES with Dark elemental,+STR and raise the level of the Red way
           *NOTE:I don't think we should put 2nd glysp in ths like enegy and fear.etc...etc

There it is now read it and tell me what do you think
Note:(Sorry this my 1st long post so it's not really good)

EDIT:i don't think raising INT and stuff will be enough so i made a bit change:(*=changed)
« Last Edit: September 08, 2008, 07:24:50 am by Millian »
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Mlato

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Re: Weapon enchantment system?
« Reply #1 on: August 19, 2008, 04:13:09 am »
just one thing, why did you post that in the wishlist section? that section exist for ideas like this one.
Also, I have seen in another game a similar system where the player used animal parts to upgrade his weapons. I think the name of that game was Metin2 or something like that...
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Millian

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Re: Weapon enchantment system?
« Reply #2 on: August 19, 2008, 04:14:28 am »
Sorry i don't  know about that game ???
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Mlato

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Re: Weapon enchantment system?
« Reply #3 on: August 19, 2008, 04:18:17 am »
it's ok. I simply saw similarities between the two.  But I think that is  :offtopic:
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Joemama246

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Re: Weapon enchantment system?
« Reply #4 on: August 31, 2008, 10:25:08 pm »
Yeah, i don't like the idea of enchanting weapons, that is why I picked this game, there is none. It makes crafting near impossible to complete, you can't make normal weapons because they would get bullyed by the magic ones, and if you don't watch it, they turn into 8 foot long swords with fire shooting out the end that you don't need skill to use, just the money to buy it.

Suehad

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Re: Weapon enchantment system?
« Reply #5 on: September 01, 2008, 03:53:30 am »
Joemama, a small-scale weapon enchantment system already exists(but you can't make weapons that are enchanted) Example: There are many different types of weapon, one is a standard weapon, either crafted or looted.  There are others like such-and-such encrusted weapon, a pterosaur's weapon, a rat's weapon, a clacker's weapon, a bones weapon, and many others are only lootable, (such-and-such stands for whatever gem encrusts the item, and weapon is a generic term in this example for axe, dagger, knife, sabre, etc.)  These all except for the standard weapons give you more of one stat, or increase damage.  I expect that the devs will allow(with high enough weapon/armor making/magic level) for players to 'enchant' or 'encrust' weapons that they make.   ???  Yes, Joemama, I know this sounds unfair, but there are limitations, even if everyone could make one of these, you still need very high stats to use these weapons, (over 130 will to use a bones dagger{which gives +40 str})  And about fire blasting weapons, why not just use your magic stat?  You might have to have 130 charisma to wield that.  Also, as a wielder of some high level weapons, I think that this enchantment system is fair, because 1. you make yourself get the skills to wield the weapon, or 2. You get the skills to smith these, and you get the skills to kill the ulbernaut, tefusang etc.  enough that you get some rare part that you can smith with.  And, if Trasok smiths with tefu parts, why can't we?  ???

Millian

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Re: Weapon enchantment system?
« Reply #6 on: September 03, 2008, 06:02:44 pm »
There are a small problem the damage depend on Quality too much  >:(
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