Author Topic: Death Realm curse reversal spell.  (Read 4601 times)

TheKing8504

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Death Realm curse reversal spell.
« on: August 20, 2008, 12:07:25 am »
I know that the time was reduced from hours to just a half hour, but it is well known in the role playing world that every curse can be lifted in some manner.  I recommend a spell to lift this curse for highly advanced players, just to keep everyone from using it.  And also maybe place a limit on how many times the spell can be used in a day, to keep players from running off and getting themselves killed, because they know they can reverse the curse.

Dreamcrafter

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Re: Death Realm curse reversal spell.
« Reply #1 on: August 20, 2008, 12:12:18 am »
I'm not so sure a curse given by a god is all that easy to remove with a simple spell, to be honest.

Xillix Queen of Fools

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Re: Death Realm curse reversal spell.
« Reply #2 on: August 20, 2008, 12:13:02 am »
It was always planned.

Illysia

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Re: Death Realm curse reversal spell.
« Reply #3 on: August 20, 2008, 12:21:03 am »
Well, I imagine everything that we think should logically be in game is in the works. Problem is how long it takes to implement it.  :)

Prolix

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Re: Death Realm curse reversal spell.
« Reply #4 on: August 20, 2008, 07:35:51 pm »
* Prolix goes on a thirty day quest to gather the items he needs to counteract Dakkru's curse and gathers enough ingredients to make two applications worth of remedy.
Sure glad I had the foresight to do this before I died!

Natrina

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Re: Death Realm curse reversal spell.
« Reply #5 on: August 21, 2008, 04:04:36 pm »
Seems acceptable. Though settings-wise it would seem that returning from the DR would be something that'd take much time and effort and as such, exploitation of such spells would be of little impact (not saying they should be easy to have, just pointing my impressions of the settings).

Oh, psst, I'd also like to say it's a bit unfair to have the curse in-game when falling off of the end of the world, getting stuck in places where only /die is the solution, etc, still make it so that people end up there without having any true reason to be. Yet, I agree, those are quite rare these days, compared to what it was.
« Last Edit: August 21, 2008, 04:06:51 pm by Natrina »

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Waoknie

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Re: Death Realm curse reversal spell.
« Reply #6 on: August 21, 2008, 04:44:24 pm »
Natrina said:

>>>>>>it's a bit unfair to have the curse in-game when falling off of the end of the world, getting stuck in places where only /die is the solution, etc<<<<<

  I agree.. Perhaps there could be a way to have a different fate for such cases.

But.. DR area seems so deserted lately.. it used to be another place to enjoy, explore, train/practice challenges, etc.. It's a bit ironic that death itself isn't enough. OOC question: Was there a reason for including the curse?.. Perhaps the players were taking advantage of it to shorten distances and for some other sorts of 'exploits'. If yes, then solving the curse is not a logical solution 'cause it will become a loop fix. Maybe the respawn point could be a solution.. maybe one could die and respawn at a nearby location... Well, it's just an idea and maybe the fact that respawning points are fixed to hometowns was originally a fix for something else I can't imagine..

ciao pescao!

TheKing8504

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Re: Death Realm curse reversal spell.
« Reply #7 on: August 22, 2008, 09:14:13 am »
While lifting a curse placed by a god may be difficult, it is not impossible; that is part of the reason I suggested the spell be only for high level characters.  Also, I think that if you are able to get into good favor with Dekkru, then she would waive the curse for her loyal followers that die.  As a final comment on the matter, I would like to state the gods do NOT have limitless power, so their magic and curses can be countered.

Zan

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Re: Death Realm curse reversal spell.
« Reply #8 on: August 23, 2008, 07:57:49 am »
The DR curse is there for a reason, to prevent players of using the Death Realm as a 'get back to my spawn point for free' card. :P

Maybe some day that same god might give her loyal followers a way to not be cursed?
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Gaian

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Re: Death Realm curse reversal spell.
« Reply #9 on: August 23, 2008, 01:26:39 pm »
Ok, over all the "stuck withut solution and fall out Yliakum" things,
I think that isn't a great idea have a spell to reverse the Dakkru curse. I mean, it's impossible be more powerful than a god, if you are not a god.... But if you're a god it's pretty hard die...

Lanarel

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Re: Death Realm curse reversal spell.
« Reply #10 on: August 23, 2008, 01:56:38 pm »
Natrina said:

>>>>>>it's a bit unfair to have the curse in-game when falling off of the end of the world, getting stuck in places where only /die is the solution, etc<<<<<

  I agree.. Perhaps there could be a way to have a different fate for such cases.

But.. DR area seems so deserted lately.. it used to be another place to enjoy, explore, train/practice challenges, etc.. It's a bit ironic that death itself isn't enough. OOC question: Was there a reason for including the curse?.. Perhaps the players were taking advantage of it to shorten distances and for some other sorts of 'exploits'. If yes, then solving the curse is not a logical solution 'cause it will become a loop fix. Maybe the respawn point could be a solution.. maybe one could die and respawn at a nearby location... Well, it's just an idea and maybe the fact that respawning points are fixed to hometowns was originally a fix for something else I can't imagine..
Falling off the earth is a bug and if it happens, you will spawn nearby (or at least the same map). There may now be a bug that makes you just fall of the map and die though.
The curse is an IC way of making the DR mean something while it is not really big yet, and for making it less 'profitable' to use as a shortcut, which it was. There are plans to be able to lift it, but I am sure that those are in such a way that it still makes it not a good idea to use the DR as a shortcut. THere could for example be an NPC that lifts the curse, but you have to pay so much, that it will prevent you from making money too fast.

Morla Phlint

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Re: Death Realm curse reversal spell.
« Reply #11 on: August 23, 2008, 01:59:31 pm »
I mean, it's impossible be more powerful than a god, if you are not a god....
Maybe the spell should weaken the curse and not lift it fully. Or we'll end up soon able to curse like the gods do  ::|
« Last Edit: August 23, 2008, 02:02:57 pm by Morla Phlint »

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Hrothbert

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Re: Death Realm curse reversal spell.
« Reply #12 on: August 23, 2008, 02:06:31 pm »
The different spawn point idea has not only been discused in other threads but also is a planned additive to the DR for the future,
The DR curse on the other hand may have slowed the use of the 'shortcut' but not stopped it because of the relog exploit that some enjoy. There was much discussion on the fact that the curse lasted 1/2 hour of in-game time no matter how long you were logged off, and whether this should be is out of my hands but I find that it helps to discourage dying.

So as has been said, this idea was already planned, but there is also nothing new under the crystal here,

Gaian

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Re: Death Realm curse reversal spell.
« Reply #13 on: August 23, 2008, 02:09:00 pm »
I mean, it's impossible be more powerful than a god, if you are not a god....
Maybe the spell should weaken the curse and not lift it fully. Or we'll end soon up able to curse like the gods do  ::|

Ok, weaken is better than the reverse... more possible. Of course, it will be possible (if it will ever be...) to weaken it a bit, and you'll have to be POWERFUL, to do that  ;)

*edit*

The different spawn point idea has not only been discused in other threads but also is a planned additive to the DR for the future,
The DR curse on the other hand may have slowed the use of the 'shortcut' but not stopped it because of the relog exploit that some enjoy. There was much discussion on the fact that the curse lasted 1/2 hour of in-game time no matter how long you were logged off, and whether this should be is out of my hands but I find that it helps to discourage dying.

So as has been said, this idea was already planned, but there is also nothing new under the crystal here,

1/2 hours? Wow, I didn't thought that it was so long  :P

Anyways, looking around myself, I had an idea.
Shouldn't Dakkru's fellows have less curse?  ::| So, the character creation will be more... important.
(only a bare idea, nothing more  :P)
« Last Edit: August 23, 2008, 02:36:20 pm by neko kyouran »

Morla Phlint

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Re: Death Realm curse reversal spell.
« Reply #14 on: August 23, 2008, 02:30:53 pm »
The DR curse on the other hand may have slowed the use of the 'shortcut' but not stopped it because of the relog exploit that some enjoy. There was much discussion on the fact that the curse lasted 1/2 hour of in-game time no matter how long you were logged off, and whether this should be is out of my hands but I find that it helps to discourage dying.
It's bug #1517

Gaian, please don't double-post, edit your posts instead  ;)

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