Author Topic: IC baddies vs OOC goodies  (Read 11491 times)

Vannaka

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Re: IC baddies vs OOC goodies
« Reply #15 on: August 31, 2008, 04:31:22 am »
yeah, problem is vannaka doesn't run away, he goes down fighting and takes 7 or 8 with him, and then they all get mad OOCly and spam my /tells with hate mail... ok, that's a small exaggeration... lol
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Candy

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Re: IC baddies vs OOC goodies
« Reply #16 on: August 31, 2008, 04:43:13 am »
Heh. My characters' reactions to 'evil' characters vary wildly.

I can't wait for Laraus the scaredy-fenki to run into one. :D
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Duraza

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Re: IC baddies vs OOC goodies
« Reply #17 on: August 31, 2008, 05:00:39 am »
yeah, problem is vannaka doesn't run away

Well, firstly I want to say people often say this (not that its a bad thing). If your going to roleplay your character as that kind of person then you should automatically know that there will be negative consequences OOCly. In otherwords, when you die you might as well not complain but expect it as that kind of character would often die. No one but yourself to blame there.
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Re: IC baddies vs OOC goodies
« Reply #18 on: August 31, 2008, 05:07:39 am »
If your going to roleplay your character as that kind of person then you should automatically know that there will be negative consequences OOCly. In otherwords, when you die you might as well not complain but expect it as that kind of character would often die. No one but yourself to blame there.

I completely and thoroughly agree, but the majority of people I have RP duels with ingame forget that fact. The only way an RP duel can work is if the player OOCly is okay with losing. Otherwise they unintentionally godmod.


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Under the moon

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Re: IC baddies vs OOC goodies
« Reply #19 on: August 31, 2008, 05:55:38 am »
One of the main reasons I don't RP fight.

As for the rest, people from both sides are guilty of the /guild runs. I have played a baddie and have found myself almost instantly surrounded by goodies of the same guild. I have been a goodie cornering a baddie, and suddenly had the entire baddie guild surrounding me.

I actually hate guild chat, and think it should be a privilege that GMs can revoke if violated in this way. /report should record guildchat as well, and I would not flinch at using it to counter such actions.
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« Last Edit: August 31, 2008, 06:06:41 am by Under the moon »

Prolix

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Re: IC baddies vs OOC goodies
« Reply #20 on: August 31, 2008, 06:22:38 am »
Even if they do that to guild chat there are still tells and group chat. Personally I think they were just added to appease a vocal minority. Still even if you remove all that from the game there are always third party solutions they can use.

dandelion

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Re: IC baddies vs OOC goodies
« Reply #21 on: August 31, 2008, 07:45:34 am »
Being very new, I can understand both points having played "good" and "evil" chars other games. Also the same thing is complained about not using guild chat but msn. IMO if someone can "send a dove or bird or post" before dying, fine, but not after. I would assume one or two may get that message. (I also think on the whole bad guys don't win and need to be prepared for that with their ic char), yet at the same time it makes the game more exciting with the "bad" chars and I wouldn't want to see a game not allow them. 

Ajorr

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Re: IC baddies vs OOC goodies
« Reply #22 on: August 31, 2008, 08:35:35 am »
I personally love the 'bad' roles and style of RP.  I cant get enough of it whether I am on the receiving end or spreading the evil word myself.  While reading the rules of this game, it almost gave off the impression that 'bad' roles were only allowed if it did not become incovienent to the RPer on the receiving end.  Yet, I hear talks of murderers, thieves, and the general roguie-ish type players existing and doing service to their self-appointed roles.  I have a hard time defining OOC harassment and IC 'harassment' since, in my opinion, anything said to me in game will be taken as IC really.  I am completely fine with any form of IC 'harassment' since I consider it a roleplaying experience and will need to act accordingly.  However, as far as OOC harassment would go, I really do not know how one could do it beyond spamming my with tells of how I can [blank] my [blank] with their [blank].  I really do not see a need to punish anyone for anything done ICly even if it were me being killed again and again or robbed from for the sole purpose of being there.  It's really up to the roleplayers themselves to take the reigns on that one.  Perhaps I am just reading too much into those rules, or perhaps I have just RPed for far too long.

On the note of there actually being tells and a guild chat, I can see the point of them being an irritation in these circumstances; especially when you are shooting for realism.  I would think that a delayed messaging service of some kind (I would like to say dependent on the destination, but just being delayed is fine in my mind) or some kind of messaging post for guilds inside their buildings (I think I have seen a few guild buildings, at least that is what I assume they are please correct me if I am in the wrong) so you have to travel there to post or read any news or announcements would do better.  Of course, as Hrothbert pointed out if you can do it correctly, then the chat system works just fine.  Everything else too kinda boils down to that point.  The 'bad' RPers count on the 'good' RPers to do their work with passion and vice versa.  If one side does not exist properly, then the other side (or even the gray area where quite a lot of people reside for that matter) cannot function properly.

As for the ganging up on others, I am not a huge fan of it.  However, in other games I have had an almost equal share in both parts of that frustrating equation.  I still cannot bring myself to be against a hunting party of any sort, but I can understand the intense frustration it can cause for the party to be formed almost instantly as well.  Right now, it seems that it is just up to the player who died whether it happens like that or not and I have no clue if that is or is not going to change in the future.  The best I can say is that if we, the person behind that screen, get ticked off enough at an RP to take it personal, then it might be time to mellow out a little bit.

By the way, I have no clue whatsoever what the term "godmodding" refers to.  I have never heard of it before, but it sounds as though it could walk the line with cheating.  Is this so?

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Orgonwukh

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Re: IC baddies vs OOC goodies
« Reply #23 on: August 31, 2008, 11:00:53 am »
I think discussing how or if some sort of message is sent to guild member is needless. This is a roleplay game. So roleplay your death, escape from death realm, report of the crime, call for backup etc. If you do so, it will be fun for yourself, your guild, the perpetrator and everyone else involved. Using guildchat to get support for bullying a player OOCly is not gameplay.
Indeed, many players take this game too serious (oxymoron  ::)), and get upset/angry/annoyed OOCly. You can only try to teach them or exclude them from your roleplay universe.

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Re: IC baddies vs OOC goodies
« Reply #24 on: August 31, 2008, 12:02:39 pm »
hmm,  it would appear that most points have been expressed already, so I can only agree with the issue - people [as a general rule of thumb] like to be centre of attention, want their character to be 'the hero' or 'ultimate villian' [sometimes this is not true...] - so, yes it is very hard to RP 'conflict' without someone disliking it.   

As to the whole get all your guild there during a RP of an attack...   it only serves to ruin what could end up being a great RP that lasts some time - the problem lies in that there is 'no cost' to death!!!  in my oppinion.
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Nikodemus

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Re: IC baddies vs OOC goodies
« Reply #25 on: August 31, 2008, 12:30:27 pm »
...  what would chuck norris say?
Stand up so i can kick your face again, loosers

I'm sorry about not complaining there :]



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happybluelizard

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Re: IC baddies vs OOC goodies
« Reply #26 on: August 31, 2008, 11:03:37 pm »
What would you prefer -

1.  A player who stumbles across an event & calls his guildmembers in to join in the event, or

2. The player doesn't call in his buddies because he's afraid he'll be accused of not plaing fair, only to read in the forums about how role-playing is dead & no one comes to join events any more??

Yes I agree that players should read other's descriptions & act accordingly (the player doesn't know the hooded figure's name, etc). However, if you want people to join in and role-play with you, you will have to anticipate someone calling in his cavalry!

Keep in mind that there are baddies out there who do their fair (or should I say unfair?  ;) ) share of ooc. The problem comes from all directions.

If you want a lot of players involved in your rp, don't complain about the use of chats to bring others in!! Instead, focus your energies on finding a way to educate players about the more basic rules of roleplaying - in my opinion, that would make your naughty adventures more enjoyable for yourself. :)
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Vannaka

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Re: IC baddies vs OOC goodies
« Reply #27 on: August 31, 2008, 11:20:09 pm »
What would you prefer -

If you want a lot of players involved in your rp, don't complain about the use of chats to bring others in!!


Why would a thief want lots of heroes involved?
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Raa

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Re: IC baddies vs OOC goodies
« Reply #28 on: August 31, 2008, 11:44:57 pm »
Happybluelizard, I disagree with everything you just said. Quality over quantity, and no one ever said players of "good" characters were the only ones at fault.

beetidubelyoo, did you even read this thread?

beetidubelyooagin, it's not a good idea to fight fire with fire in this case. Just because someone else cheats doesn't mean you should (I tend to do that a lot, though, lol). That makes it even worse.
« Last Edit: August 31, 2008, 11:51:01 pm by Raa »

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Re: IC baddies vs OOC goodies
« Reply #29 on: September 01, 2008, 10:50:22 am »
Oh jeez, you guys have this problem? *whimper* The first RP server Berior and I played at had it too. Hint: it pretty much killed the server. There really needs to be a rule against at least that kind of metagaming. At the server I played at, no one bothered being evil anymore because the "good guys" just metagamed them out of existence. Eventually the evil players left and the admins had to pander to the good guys via NPCs, which killed the experience. If there's no IC reason they'd all know up knowing, it's BAD ROLEPLAY and should be considered griefing or something. I'm not saying the "bad guys" don't do this but generally it's the "good" guys that do it way worse. Don't you want your struggle to be hard? That will only make the victory better--because unfortunately "good" always wins in the end in these sorts of games, and you've got the entire server on your side...so stop the silliness and give the "bad guys" a break, be a good roleplayer, and take one for the team so the server doesn't lose it's baddies.