Author Topic: Version 1.0  (Read 6683 times)

Xanthan

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Version 1.0
« on: September 02, 2008, 08:34:40 pm »
I've been thinking about where planeshift is going.  I've seen the great progress of development since I joined the game two or three years ago.  Now that there's some downtime, I've been reflecting on what it might look like when 1.0 is eventually released.  I've searched around the forums and website trying to find a roadmap or other design goals that define this, but I haven't found it.  Does anyone know where it is, if it's public?  Not that I need to know, but I'm curious.

Joshed Delerer

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Re: Version 1.0
« Reply #1 on: September 02, 2008, 08:55:47 pm »
that, i believe, is a well kept secret that not even the GMs or Mods know about..
« Last Edit: September 02, 2008, 09:17:28 pm by Joshed Delerer »

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Farren Kutter

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Re: Version 1.0
« Reply #2 on: September 02, 2008, 09:03:02 pm »
I think it's so secret that not even Talad knows about it :P




Joshed Delerer

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Re: Version 1.0
« Reply #3 on: September 02, 2008, 09:23:19 pm »
I think it's so secret that not even Talad knows about it :P

maybe its so secret even the devs have no idea...

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Waylander

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Re: Version 1.0
« Reply #4 on: September 02, 2008, 09:26:12 pm »
It is a well known fact that the roadmap is only viewable to Larry, the voice within Talad's head who tells him what to do.  :P
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Joshed Delerer

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Re: Version 1.0
« Reply #5 on: September 02, 2008, 09:31:10 pm »
It is a well known fact that the roadmap is only viewable to Larry, the voice within Talad's head who tells him what to do.  :P

well that Larry has no idea either xD

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Farren Kutter

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Re: Version 1.0
« Reply #6 on: September 02, 2008, 09:32:23 pm »
maybe its so secret even the devs have no idea...

Erm... Talad is the head of development >.> Sort of a redundant reply >.>




Sangwa

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Re: Version 1.0
« Reply #7 on: September 02, 2008, 09:43:28 pm »
They have an idea, they just don't know if they're up for it. Hence why they don't admit to having actual objectives.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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CadRipper

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Re: Version 1.0
« Reply #8 on: September 02, 2008, 11:21:58 pm »
what it might look like when 1.0 is eventually released

An asymptote?  :P

Tuxide

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Re: Version 1.0
« Reply #9 on: September 02, 2008, 11:28:32 pm »
From what I understand, they have a list of requirements that PlaneShift should meet before it reaches 0.5 and from then on they don't know.

That was very arrogant, Sangwa.

Eloras

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Re: Version 1.0
« Reply #10 on: September 02, 2008, 11:40:38 pm »
Actually its surprising just how much info is around wrt where the game is going. A certain npc ingame will tell you about all the cities on the dome level including those not yet even being worked on plus their names so settings has already covered all this. We know the names of all the eight levels planned plus much of the nature of the stone labyrinth. Many of the books ingame give valuable info on the geography of the world too.
Here are good descriptions of three cities on the dome level that dont yet exist.

http://hydlaa.com/smf/index.php?topic=31385.0

Settings i believe have been far from idle and i dont doubt when the next phase of city designing and building comes about more details will be revealed ;)

hint:
When your next in the death realm try being nosey instead of such a hurry to get out then you will maybe learn many more fascinating things too.

Waoknie

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Re: Version 1.0
« Reply #11 on: September 02, 2008, 11:48:48 pm »
I don't think we will have an answer to that but we could ask for it.
Maybe it's a good idea to have some hints about the future instead of biased speculation.
If we had some storylines perhaps the forums would be more constructive and maybe a good percentage of the posts could be dismissed.
Sometimes we feel like Sangwa expressed, which I don't think is arrogant, but it's a question of lack of information about where the compass points.

Let's face it, we want to get the gold bucket at the end of the rainbow.. I'd say, let's ride the rainbow. Just remove some twists and turns. It's a bumpy ride already.

What would it look like?.. I dunno! but I could tell how I wish it to look like (or better, perform like) but we don't want to get through it all again, do we?..

Enjoy your vacation away from the crystal

nedoko

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Re: Version 1.0
« Reply #12 on: September 03, 2008, 01:26:22 am »
I think that we will need all 8 levels, perfect AI for NPCs, among other things. this will happen sooner than you think because once talad hacks runescape to remove competition, He'll get the strongest whip in runescape and every time a dev dose bad or dosn't work 8 hours a day want to know what will happen... oh wait, you can guess what will happen! :devil:

Donari Tyndale

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Re: Version 1.0
« Reply #13 on: September 03, 2008, 01:47:50 am »
May your soul rot in hell nedoko, NEVER EVER COMPARE PS AND R*. 1.0 will hopefully be a roleplay only game without noobs.

nedoko

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Re: Version 1.0
« Reply #14 on: September 03, 2008, 01:52:37 am »
Oh yeah. Noobs who don't RP also get whiped!