While I respect the original post, I think becoming a "hero in training" by some sort of special decree, is kind out of character, and those videos, while I would like to see more stuff like that, I would want it integrated into roleplay. those do not, at least from those videos, seem like MMORPG, seemed to be one player against a world of NPC. we actually get to interact with each other in PS! Of course, that means we each can not be the unstoppable juggernaut of infinite doom.
I have met a few heros ingame. Much like real life, they do not have capes or super powers, nor do they have the whole plot written around them. In the one, he had a serious of 2 or 3 choice to make to save the woman. I have hundreds of choices all of the time...
apples and oranges. Want a hack and slash game where you do not have to develop your character, and you have very limited choices, then perhaps a MMORPG is not what you are looking for.
I suggest you stay around, and see what kind of hero you want to be.
Now, back to point. Should we have a "area" where stone labyrynth monsters come out of, and the guards keep them somewhat in check, where we can go into area and do great things, yeah, I like that idea. Somehow getting a metal wall hanging made for an NPC does not seem that heroic. But, what about helping new visitors to yliakum, and teaching them how to find their own way? Works for me