Author Topic: Things that are wrong  (Read 1719 times)

J900p

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Things that are wrong
« on: September 13, 2008, 03:03:01 pm »
There are currently two things that bother me.
1. I can't seem to exit hydlaa, on account that whenever I leave, i get a crash, but the crash is never recorded on the console.  (this is on a macbook, by the way.)
2. There is an insane lack of useful items in Hydlaa.  It is objectable, i guess, but if you can't get things like decent weapons or even a glyph without leaving, it makes it extremely hard for the people with glitches to fully appreciate the game.

I was wondering what the GM's are doing about the map to ojaveda from hydlaa, and from hydlaa to the magic shop and bronze doors, as those are the two places that i can never get to.
(oh, and there's the gap in the arena that you fall through.)

Kensei Saza

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Re: Things that are wrong
« Reply #1 on: September 13, 2008, 03:24:45 pm »
i got the same issue as him.
my character never are able to go out from the hydlaa.
oh and also there is a gap on the sewer entrance behind the tavern.
btw, my computer is like this:

OS: Mac OS X 10.5.4
video card: Intel GMA X3100

Caarrie

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Re: Things that are wrong
« Reply #2 on: September 13, 2008, 03:38:35 pm »
try launching pssetup and putting texture downsampling at 1/2 or further to the right and see if that helps.

please search the forum before making posts most of the issues here have been covered elsewhere are you are directing to the wrong people. the gms have no control of what the dev team does with npcs and where things can be found ingame.

Kensei Saza

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Re: Things that are wrong
« Reply #3 on: September 13, 2008, 04:30:09 pm »
hmm... but that also didn't work (there is huge gap before arena)
i tried to search it, but i couldn't find anything else
is there's any other solution?


Tumaini

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Re: Things that are wrong
« Reply #5 on: October 13, 2008, 10:10:30 pm »
I have the same problem with not being able to leave Hydlaa.
More info here:
http://hydlaa.com/smf/index.php?topic=33837.0

Update: My problem was solved by setting "Vertex Buffer Object" to Off in the setup utility.
« Last Edit: October 13, 2008, 11:10:33 pm by Tumaini »