Author Topic: Yulbars, furry doorstops?  (Read 4522 times)

Gravemind

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Yulbars, furry doorstops?
« on: September 17, 2008, 11:09:34 am »
Ok, here's the problem



At first I named my familiar Gridiron, because it looks like an american football

So, just like it says in the help box, I typed "/pet Gridiron, follow"
And even though there was a yulbar right in front of me which I had just summoned with /pet summon, and I moused over it and it was named "Gridiron", I got the message you see at the top of the chat box. "You do not have a pet named 'Gridiron'"

Guessing it might be because the pet needs two names, I renamed it to "Kickme Imafootball"

Then I typed "/pet Kickme Imafootball, follow" and I got the grey message right below the name change message. Annoyed, I tried putting an underscore between the words and it says I do not have a pet named "Kickme_Imafootball"

Trying some other vartiations, the third of which was just typing in the pet's first name, Kickme, yeilded no better results


So, how do I get my pet to do something other then sit there looking like a lump of poo?
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Aiwendil

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Re: Yulbars, furry doorstops?
« Reply #1 on: September 17, 2008, 11:24:06 am »
For your problem with the pet name I know a solution ;) just do a "/pet follow". I guess you only have one pet, so the name is not needed. I couldn't get it to work with [petname,] too, not sure how this should work. But that still doesn't help you to do something useful with your pet. I just tried it in game and my pet didn't even walk a single step. As far as I know there are still a lot of problems with pets. I don't think they are useable right now (But please correct me if I'm wrong with this ;). If you want to do something useful try a "/mypet yaps", but I wasn't able to do anything else yet.

EDIT: And yes, the NPC server is up...No idea why me pet doesn't follow me
« Last Edit: September 17, 2008, 11:51:31 am by Aiwendil »

Morla Phlint

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Re: Yulbars, furry doorstops?
« Reply #2 on: September 17, 2008, 01:20:00 pm »
Honestly, the comma in /pet [petname,] looks a bit weird to me  ::|. Have you tried without it? Anyway, I might be wrong... I agree with Aiwendil that /pet follow should do. The pets are still to be developed to their full potental though ;)

And as an answer to Aiwendil's question: Before your pet starts to follow you, you need to have reached a certain level in a special skill. If everything is ok (no bugs), you'll just get practice points when typing /pet follow but your pet won't move. However, there's a bug if you have completed the quest and first summoned your pet when the npcclient has been down. In that case your pet is... broken  ???. At least for the time being  :-\.

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

Aiwendil

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Re: Yulbars, furry doorstops?
« Reply #3 on: September 17, 2008, 01:29:45 pm »
However, there's a bug if you have completed the quest and first summoned your pet when the npcclient has been down. In that case your pet is... broken  ???. At least for the time being  :-\.

Haha, do you think I still know when I first summoned my pet.... ;D But your hint the the missing experience in empathy may helps, thanks. And I',m sure my pet followed me already one or two times, (But always only once and then I had to dismiss it and summon it again) so I think I have a chance that it isn't broken.

EDIT: Ah, yes and I tried it without the comma too, but then you just get the explanation how to use the /pet command

Gravemind

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Re: Yulbars, furry doorstops?
« Reply #4 on: September 17, 2008, 04:07:09 pm »
I used to use /pet follow and that never worked either. I have level 5 in empathy

The NPC server used to be down pretty much all the time back when I used to play, so it may have been down when I did the quest and first summoned my familiar
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

LigH

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Re: Yulbars, furry doorstops?
« Reply #5 on: September 19, 2008, 08:46:03 pm »
As far as I remember from last week, the following commands should work at least:

/pet summon
/pet target
playername
/pet follow
/pet stay
/pet dismiss


I never needed to add the name in front of the command. And I have only one pet per char.

I believe the /pet name name command was fixed recently, regarding single names (without "family name").

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Bamko

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Re: Yulbars, furry doorstops?
« Reply #6 on: September 22, 2008, 06:29:41 am »
/pet commands listed ingame, with F1 if you have a pc... Look under user commands

I summoned my pet while NPCs were down... before we knew the problem.. back in February I think... and was sure they would fix that... Still does not follow me.

Came up again today ingame...

oh.. and so you don't think it is my stats...

Magic way that affects it = 24
Various skill that affects it = 43

and it still does not follow me.  I started an alt.. and tested it there.. it does follow the alt... but I am Bamko.. not the alt... so much..

Asked many times... Can not get any resolution... I understand all they do is follow.. but wow...

So, maybe we should vote on the bug in flyspray... but I would be happy if someone could just make my pet "disappear" and let me put that old ring back on.. and get a pet that works...

So.. double check the rats are fighting... or you to will have a cute pet that looks at y ou... and nothing else.



Gravemind

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Re: Yulbars, furry doorstops?
« Reply #7 on: September 22, 2008, 08:52:07 am »
I agree, we need "/pet delete" to be implemented soon plz dev team :)
There is an alternative, more probable theory that 9/11 was in fact caused by Hanson's 1997 smash hit 'MMMBop.'

Bamko

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Re: Yulbars, furry doorstops?
« Reply #8 on: September 25, 2008, 03:58:12 pm »
Last I checked, that bug had only one vote on it.. Mine.   :'(

Eloras

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Re: Yulbars, furry doorstops?
« Reply #9 on: September 25, 2008, 04:40:51 pm »
My experience has been: the npcclient must be running - the /pet follow wont work until your a certain level - it does work but only once per summon and when the pet reaches you it stops unless you run off before it gets to you.
Another nice feature is "/mypet sniffs at the stranger and growls" which will show in main as i.e "Bob sniffs at the stranger and growls"
It would be nice if it kept following whenever you move off somewhere new.

LigH

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Re: Yulbars, furry doorstops?
« Reply #10 on: September 25, 2008, 10:54:44 pm »
Of course the "NPC client" must work. Who else should control the pet? Thumb rule: Monsters impervious = pets deaf.

If your pet persists not to listen, although NPCs are under control, this may indeed be a char specific bug, after all.
__

You can let the pet repeatedly follow you if you let it stay, follow, stay, follow...

Did you ever try "/pet target {Charname}" and "/pet follow", or similar combinations? ... Do experiment!  :whistling:
« Last Edit: September 25, 2008, 10:56:39 pm by LigH »

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Morla Phlint

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Re: Yulbars, furry doorstops?
« Reply #11 on: September 26, 2008, 10:35:43 am »
Last I checked, that bug had only one vote on it.. Mine.   :'(


Put a link to that bug here? ;)

since 0.3.019 Crystal Blue || Sometimes a ragequit is the right decision.

Luzino

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Re: Yulbars, furry doorstops?
« Reply #12 on: September 26, 2008, 12:56:59 pm »
Deaf pets? Haven't encountered that yet as I can have a chat with my little Dervil. Go to NPC chat and say "Hi", "who are you" or "how are you" to your pet (i.e. target your pet like any other npc you want to talk to) and you should get an answer. Works for me even with 1st level of a certain skill... ;-)
So much to do - and so little time...

LigH

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Re: Yulbars, furry doorstops?
« Reply #13 on: September 26, 2008, 02:23:20 pm »
@ Luzino:

Not while the NPC client does not work. Something out there has to listen when you talk to your pet, or give commands to it.

Fortunately, recently he must have worked well usually.

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Caarrie

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Re: Yulbars, furry doorstops?
« Reply #14 on: September 26, 2008, 02:27:11 pm »
Last I checked, that bug had only one vote on it.. Mine.   :'(


just because it does not have a lot of votes or a ton of votes, will change how fast or slow a bug gets fixed. Its priority and severity hold more priority. Also it depends on how many devs are around that have time to work on the issue that has been reported as not all devs have knowledge to work on all bugs. just give it time and it will get fixed.