- The graphics are much smoother. I don't know what was changed, but I can look around and it isn't choppy at all, even in complicated maps with full detail. Zones load quicker as well.
- The client crashes if sound is enabled, but that's something that comes and goes with each version.
- 70 people were online. I found three in the tavern, and half a dozen smithing at harnquist. Other places I went to were more or less empty. I visited a lot of different areas but not the mining sites, so my guess is that the mines are busy as all heck. It was disapointing that people weren't being more social (although people would answer questions if I asked them something).
- Gladiators are hardcore now, even though rogues are still easy for my character. I could barely defeat basic gladiators with level 60 light armour and daggers that deal 300 damage every hit, and I eventually died to one. On the one hand it's better for realism. The gladiators are supposed to be the best warriors around.
- But since there are fewer rogues and gladiators in the arena to fight, and gladiators are no longer profitable, it means the arena isn't a source of income anymore. Which explains why everyone is mining. I probably shouldn't be annoyed by this because it works in favour of realism. But it did reraise some questions for me: How good are our characters supposed to be before they're considered good at what they do? How long should it take our characters to get to that point? How much grinding should there be in the game? Will there be other ways to make money besides mining?
- Lighting problems are worse. The torches are awesome though.